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EverQuest II News and Update Notes
The latest from Daybreak in one place: what's coming, what's running now, and what the most recent patches changed. Each item links to the full post on the official site.
Last checked October 27, 2026. For anything newer, see the official EQ2 news and update notes pages.
Happening now
- Paths of Sedition, the prelude to the expansion, started October 6, 2026. It adds six zones, eight adventure quests, eight tradeskill quests, new rewards and a new collection. The story follows mysterious artifacts and a power struggle in Freeport. How to start: talk to Salira Freecreek, a D.I.R.T.Y. Field Scout at the Crossroads in The Commonlands, tucked in a safe spot away from the guards. Her quest Down and D.I.R.T.Y. then lets you pick a path: say "investigation" for the adventure line (Artifacts or Fiction) or "prepare" for the crafting line. Each character can do only one line. Both give the same rewards and end with Operation: Faith Shaker. Find her at /waypoint -526, -44, -314. Getting there: walk out of Freeport, or Globe of Swift Travel · druid ring · Fast Travel (subscribers) to The Commonlands.
- Nights of the Dead runs October 9 to November 2, 2026 (ends 11:59 p.m. PT). New this year: the Skull Crew Catalog quest, level 135 gear chances from the Headless or Tails and Cadavers of the Corn public quests, and treat drops from Rage of Cthurath undead. See the Live Events tab for the full event. How to start: Lil' Boo sells the new house items, costumes and the recipe book in every home city's crafting area, with Haint next to him for returns: in Qeynos, the North Qeynos crafting area, Qeynos Capitol District /waypoint 337, -20, -100; in Freeport, the Coalition Crafter's Association in West Freeport, The City of Freeport /waypoint 40, -10, 87. New quest: Evie Cartahand at the D.I.R.T.Y. camp by the Skystrider Launch-Dock in The Sinking Sands /waypoint -1372, -172, -704 gives Skull Crew Catalog, which has you catalog skeleton races across Norrath for a Skeletal Chimera Plushie. Getting there: Globe of Swift Travel or druid ring to The Sinking Sands · Fast Travel (subscribers). Where the event runs: Headless or Tails in Nektulos Forest, Cadavers of the Corn in Thundering Steppes, the Haunted Mansion in Loping Plains, ghosts and calcified skeletons in Antonica and The Commonlands, and trick-or-treat stations in Qeynos and Freeport. Rewards to look for: Gruesome Spaulders of the Sinister (Headless or Tails), plus Embroidead Mistress Plushie, Active Corn Popper and Phantasm Fiend Cap (Cadavers of the Corn).
Coming next: Descent to Val'Zyroth
- Beta and pre-orders opened October 13, 2026, at 10:00 a.m. PT.
- Pre-order editions: Standard, Collector's, Premium and Family & Friends. Every edition includes beta access and the Pilbippi Mudpuppy pet. Compare what each edition includes, and its price, on the official Descent to Val'Zyroth editions page.
- Personas are the headline feature. A Persona is a second adventure class on the same character: you level it from 1, and you switch between your classes without making an alt. Daybreak's Persona Guide and FAQ covers the details:
- Separate for each Persona: class level and experience, AA profiles, spells and class skills, hotbars and macros, equipment sets and appearance sets.
- Shared across the character: inventory, quest journal and completed quests, languages, mounts and familiars, and your tradeskill class. Gear still has its normal class restrictions.
- Getting one: each character can have one Persona once you own the feature. Extra slots come from Daybreak Cash or an Additional Persona Slot item. Click Add Persona on the character select screen.
- Switching: pick the class under your name at character select, or in game open your Character window, choose the Personas tab and click Switch Persona. You can also type
/camp <name> <class>, for example/camp John Shadowknight. - Limits: one Persona per class, Personas can't be deleted, and a character with a Persona can no longer betray to change class.
- Developer livestream: November 18, 2026. Daybreak hasn't posted the start time yet. EverQuest II streams and videos go out on the official EverQuest II YouTube channel (last year's expansion previews went up there). For the time and link, watch the official EQ2 news page, EverQuest II on X and the official EverQuest II Discord. We'll add it here as soon as it's announced.
- Level cap stays at 135, and the expansion includes a level 135 character boost token. The launch date is still to come; watch this page.
Producer's Letter, September 30, 2026
- Announced Descent to Val'Zyroth, Personas, and the Paths of Sedition prelude.
- Frostfell gifting is new this year: a Registry-based system with items like the Frostfell Gift Giving Sack and Gift Getting Stocking. A full guide is promised closer to the event.
- Extra Life: the team is fundraising with Team Darkpaw, and an Extra Life Bonus Week is coming (dates not announced).
- Upcoming events: Nights of the Dead, Heroes' Festival, Extra Life Bonus Week and Frostfell.
Latest update notes
October 13, 2026
- Avatar of Hate respawns properly again if reset during its second stage, in the main zones and Origins.
- Spider Off Dead: Jackal now credits your progress even if you've finished Operation: Faith Shaker, and level 110 adventurers can get the venom samples from spiders in Phantom Sea.
- Dispatch Conspirators for Neriak: collecting the Daenethian weapon caches now updates for the whole group.
- Conjurors no longer get spammed by Fury of the Elements messages.
September 22, 2026
- The map's green question mark button now only shows when you have a pending claim.
- NPC abilities that got saved to player spell books now remove themselves.
- The Shade of Gynok Moltor in Gerion: Realm of Conquest [Untold Heroic] has less health.
September 15, 2026
- Guild bank bags work again. Bags deposited after the September 9 patch show a gold armor icon and can only be dragged out and destroyed.
- Spent charges on charged abilities now save right away, so they don't come back after zoning.
- You can no longer take over a harvestable someone else is already gathering.
Sources: Producer's Letter, Sep 2026 · Paths of Sedition · Nights of the Dead 2026 · Persona Guide and FAQ · Descent to Val'Zyroth · EQ2 Traders, Paths of Sedition · EQ2 Traders, Nights of the Dead 2026 · EQ2 Update Notes
EQ2 Leveling Guide: 1 to 135
The fastest path today is dungeon farming with a mercenary up to the mid-90s, then expansion signature questlines from 95 to the cap. Levels 130 to 135 are a longer climb, so settle in and enjoy the story.
Written for EverQuest II Live servers. Checked against official notes and community sources on October 20, 2026.
Tip: click any waypoint to copy it, then paste it into your in-game chat bar and press Enter. A waypoint only works in the zone named beside it, so travel to that zone first.
How experience works now
- Adventure XP
- The experience that raises your adventure level. It comes from two places: killing creatures (kill or combat XP) and finishing quests (quest XP). Which one matters depends on your level (see below).
- Combat XP
- Adventure experience from defeating creatures. Potions and gear that boost Combat XP speed up kill experience, so they matter most while you farm agnostic dungeons or older zones.
- Quest XP
- Adventure experience from completing quests. In the later expansions it's almost the only experience there is.
- AA XP
- Experience that goes toward Alternate Advancement points, which you spend in your AA trees (AA Trees). The AA slider in your experience window sets how much of your adventure experience goes to AA instead of levels. At the level cap, all of it goes to AA.
- Vitality
- A rested-experience pool, like rested XP in other MMOs. While you have vitality, you earn bonus experience on top of normal gains, and the pool drains as you use it. Adventure and tradeskill vitality are tracked separately, and both refill over time, including while you're logged out.
How to check yours: look at your experience bar. A small yellow arrow on the bar marks the point where your vitality runs out; if it sits at the far right end, you have plenty. Hover your mouse over the arrow, or over the round globe at the right end of the bar, for a tooltip showing your vitality. The bar shows whichever experience you earned last; right-click it and choose Tradeskill to check your crafting vitality the same way.
The August 12, 2026 update changed the rules on every server. If you learned EQ2 leveling before then, these four points override what you remember:
- Vitality refills at 0.5% per hour, and while you have it you earn a flat 100% bonus. Log off in a safe spot and let it build between sessions.
- Combat XP, AA XP and Tradeskill XP bonuses are hard capped at 250%. Stacking a potion, vitality, an event and gear past that cap does nothing.
- Most non-consumable XP bonuses no longer stack with each other. Potions still count. Gear and passive bonuses mostly overlap now.
- The AA slider. Set it to 0% while you level for speed. You collect plenty of AA along the way and can fill the rest at the cap.
Up to about level 100, killing mobs gives good experience, which is why the fast route farms agnostic dungeons. From level 100 on, kill experience shrinks to almost nothing, and in the later expansions mobs give no meaningful experience at all. Your levels come from quests, above all the expansion's signature line.
- Don't grind mobs past 100. It barely moves your bar. Follow the signature line and pick up side quests in the same zones instead.
- Kill quests still pay because of the quest reward at the end, not the kills.
- Use XP potions below 100. They boost Combat XP, which comes from kills, so they pay off while you farm agnostic dungeons. They also boost tradeskill and AA experience. Quest rewards don't appear to get the bonus, so check a potion's description before using one on a questing session.
Boosts you may already own
- Rage of Cthurath, any edition, includes a Character Adventure Level 130 Boost.
- All Access members received one free Level 135 Boost per account in August 2026. It costs 0 DBC and sits in the Marketplace under the New tab, not in /claim. It does not expire. The subscriber crate also included a Magnificent Nethernaught flying mount and a level 135 gear bag for your class's armor type, so open the bag on the character who will wear it.
- Everyone got a Splendid Celebration Crate per character: 5 Portable Translocation Devices (Wizard spires), 5 Portable Circles of Growth (Druid rings) and a Mercenary Unlock Scroll. Look for it in the Marketplace New tab.
- Type
/claimon an older account. Veteran rewards often hold stacks of XP potions.
Boosting your first character skips the levels that teach you your class. Level your first one normally to at least 100, then boost alts.
Food and drink
Always keep food and drink in your equipment slots (Character window, C). Food boosts your health regeneration and drink boosts your power (mana) regeneration, so you spend less time resting between fights. Better-quality food and drink also add combat stats. Right-click each one and turn on Auto Consume, so a new one is used automatically when the last wears off.
- Match your level. Food and drink are made in tiers. Buy or craft the tier for your current level, and replace it as you level up. Since December 2025, food and drink stat bonuses stop working in expansion zones newer than the item, so old stockpiles lose their stats in current content.
- Get them from the broker or a Provisioner. Crafted food and drink are the best value and far stronger than vendor or quest food. Search the broker for your level range, or ask a Provisioner friend or guildmate (Tradeskills).
- Stock up. Carry a full stack of each so you never run dry in the middle of a dungeon.
Shortcuts for trying out a new class
Explore the Plane of Magic for about 20 quick levels. On a brand-new character, take any wizard spire to the Plane of Magic and visit each of its fast-travel points. Discovering new places gives experience, and exploring the whole plane (the High Planes Drifter achievement) takes a fresh character to around level 18 to 20 in a short session. It's an easy way to try a class before you commit to leveling it.
An Ancient Lightcrawler is a giant level 128 Epic centipede in The Blinding on Luclin, at /waypoint 309, 118, 703. It's the boss of the public quest Aaaafternoon Delightcrawler, and helping kill it gives a low-level character a huge chunk of experience. A guildmate plants a guild flag near it, you teleport to the flag, and a high-level guildie does the heavy lifting while you join the fight. Ask in guild chat for a helper.
Two ways to level
Up to the mid-90s you have a choice. The fast route farms agnostic dungeons with a mercenary and skips most of the old world. The Golden Path takes the classic overland zones in story order. It is slower, but you see Norrath, learn your class at a normal pace, and pick up quest gear, status and achievements along the way. Both routes join at Tranquil Sea around level 95, and every level after that comes from expansion signature lines.
Fast route 
A solo route with a mercenary. The dungeon portion comes from long-standing community routes. The dungeons and their XP have stayed similar for years, but test a run before committing an XP potion to it.
| Levels | Where and how to get there | First quest | What to do |
|---|---|---|---|
| 1–10 | Your starting zone, picked at character creationGetting there: You start here when you make your character. | Your starting zone's first quest, given automatically when you arrive | Choose one of six starts. Tutorial islands: Queen's Colony (good, leads to Qeynos) or Outpost of the Overlord (evil, leads to Freeport), levels 1–8. Starting cities: Frostfang Sea (New Halas, good), Greater Faydark (Kelethin, good), Darklight Wood (Neriak, evil) or Timorous Deep (Gorowyn, evil). Your race and class decide which you can pick: good races and classes get the good starts, evil ones the evil starts, and a neutral race with a neutral class can pick any. Once you reach your city, hire any mercenary (see Mercenaries) and let it kill low mobs nearby until 10. |
| 10–75 | Agnostic dungeon portal. Qeynos Harbor (Qeynos Province District) /waypoint 763, -21, 13 or West Freeport (The City of Freeport) /waypoint 212, -3, -42Getting there: Globe of Swift Travel to Qeynos (it lands in Qeynos Harbor) or to Freeport (East Freeport), then a Mariner's Bell to West Freeport. Fast Travel (subscribers) also works. | None. Farm the dungeon | Maldura: Algorithm for Destruction. Clear the spider and gnome trash, then exit and reset. Kill bosses only when you need gear. Two full runs with an XP potion took one tester from 10 to 37 in under an hour. Stygian Threshold is a close second. |
| 75–96 | Agnostic dungeon portal. Qeynos Harbor (Qeynos Province District) /waypoint 763, -21, 13 or West Freeport (The City of Freeport) /waypoint 212, -3, -42Getting there: Same portals as above. | None. Farm the dungeon | Crypt of Agony. No puzzles, and you can stay mounted. By 85 you can pull large groups. Agnostic XP stops around 96. |
| 95–100 | Tranquil SeaGetting there: Globe of Swift Travel from any city's docks · Fast Travel (subscribers) | Called to Qeynos Castle (good) or Summoned to Dethknell Citadel (evil), from Rosalina Goodfallow on the Qeynos Harbor dock or Vimminy Crix in East Freeport (waypoints in How each expansion starts, below) | ! Gear up first. Before you fight anything, spend your Draconic Etyma at T'Kaela, the leveling merchant in Sapswill's Rest /waypoint 1226, 18, 1264, and equip the gear (see the warning below). Then run the Shattered Seas (Altar of Malice) timeline. |
| 100–110 | Plane of Magic (Planes of Prophecy)Getting there: Wizard spire · guild hall spire or portal · Fast Travel (subscribers) | Legacy of Power: Secrets in an Arcane Land | Planes of Prophecy timeline. Loot Tishan's Lockbox in the Plane of Magic first (see below). Skip Kunark Ascending while leveling: its quests no longer give good experience. Come back for its story at the cap if you like. |
| 110–120 | LuclinGetting there: Globe of Swift Travel or druid ring to Kylong Plains, then the spire portal there to Luclin · Fast Travel (subscribers) | Shattered Dawn: Mythic Passage Arranged | Blood of Luclin timeline. Loot Tishan's Lockbox in The Blinding first. |
| 120–125 | Svarni ExpanseGetting there: Globe of Swift Travel from any dock or guild hall · Fast Travel (subscribers) | Time in Kamapor | Visions of Vetrovia timeline. Loot Tishan's Lockbox at the zone entrance for gear for you and your merc. |
| 125–130 | Plane of SkyGetting there: Wizard spire to Barren Sky, then the cloud near Enge /waypoint -463, -71, -439 (Barren Sky waypoint) to Splendor Sky Aerie · Fast Travel (subscribers) once you've unlocked it | The Aerie Overture | Ballads of Zimara signature line. Loot Tishan's Lockbox in Splendor Sky Aerie as soon as The Aerie Overture brings you there. Do the BoZ tradeskill timeline first if you can, because it unlocks flying, which saves real time on the adventure line. Renewal of Ro and Scars of Destruction did not raise the cap. Use them for gear and story at 130. |
| 130–135 | Antonica rift, then the VoidGetting there: Walk out of Qeynos, or Globe of Swift Travel · wizard spire · druid ring · Fast Travel (subscribers) | Facing Avarice | Rage of Cthurath signature line (11 quests). Travel to Antonica (outside Qeynos, or by wizard spire or druid ring). Lady Najena is there at /waypoint -2084, 5, 117, beside the violent rift into the Void. This waypoint only works while you're in Antonica. Details below. |
Gear up first and these zones go smoothly. Mobs in Tranquil Sea and the Altar of Malice zones hit far harder than anything in the agnostic dungeons. If you arrive in dungeon gear and pull your first mob, you and your mercenary go down fast. Equip the new gear before you engage any mob.
- What Draconic Etyma is: a currency, shown with your other currencies (open your Character window with
Cand click its Currency tab), that you spend on gear and items at certain merchants. - How you get it: it's awarded for completing an agnostic dungeon, from level 20 on. Trash-and-reset runs are best for experience, so finish a full run, final boss included, every so often on the way to 95 to build up Etyma. Tears of Veeshan missions in Falinpol (Vesspyr Isles) award it too.
- Where to spend it: T'Kaela, the leveling merchant in Sapswill's Rest, Tranquil Sea. Take the Globe of Swift Travel to Tranquil Sea, head past the floating pieces of tower and through the gate into the camp /waypoint 1226, 18, 1264 (Tranquil Sea waypoint).
- Then: buy a full set, equip every piece, check your mercenary's gear too, and only then start the Shattered Seas quests.
From here on, every expansion brings its gear to you. Starting with the very next one, Planes of Prophecy at level 100, you'll loot each new expansion's gear from a Tishan's Lockbox in its starting area, for free. See Don't skip: Tishan's Lockbox, further down this tab, for every box and its waypoint.
Golden Path, the leisurely route 
The Golden Path is the developers' recommended zone order through the original world and early expansions, built so you always have a next zone. A mercenary is still worth hiring, and you can set the AA slider higher if you want your AA to keep pace.
New character? Where to go, levels 1 to 95
| Levels | Zone and how to get there | First quest | Notes |
|---|---|---|---|
| 1–20 | Your starting zoneGetting there: You start here when you make your character. From the tutorial islands, the last quest sends you to Qeynos or Freeport. Antonica is just outside Qeynos and The Commonlands just outside Freeport. | Your starting zone's first quest, given automatically when you arrive | Pick one of six starts at character creation. The tutorial islands are Queen's Colony (good, leads to Qeynos) and Outpost of the Overlord (evil, leads to Freeport), both levels 1–8; Antonica and The Commonlands fill out the teens. Or start in Frostfang Sea (New Halas), Greater Faydark (Kelethin), Darklight Wood (Neriak) or Timorous Deep (Gorowyn). |
| 1–25 | Qeynos or Freeport city zonesGetting there: Globe of Swift Travel to Qeynos (Qeynos Harbor) or Freeport (East Freeport) from any city's docks. Then a Mariner's Bell in the city goes straight to Peat Bog, The Caves, The Sprawl, The Ruins and more. The rest are through the city's doors, gates and sewer grates; hover over a door to see where it leads. | None needed. Pick up quests in each zone | A full alternative for characters coming off the tutorial islands, with experience on par with the newer starting zones. Qeynos: Peat Bog, The Caves and The Down Below (1–14), Vermin's Snye (12–20), Crypt of Betrayal (18–25). Freeport: The Ruins, The Sprawl and Thieves' Way (1–14), The Serpent Sewer (12–20), Edgewater Drains (18–25). |
| 20–32 | Butcherblock MountainsGetting there: Globe of Swift Travel from any city's docks · druid ring · boat to Faydwer · Fast Travel (subscribers) | The Adventure Begins at 32, from Ol' Man Silvers | At 32, pick up The Legend of Roger Goldie from Ol' Man Silvers, above the docks /waypoint 318, 190, 428. Thundering Steppes and Nektulos Forest also cover the 20s. |
| 32–42 | Steamfont MountainsGetting there: Druid ring · zone line from Butcherblock /waypoint -766, 100, 374 (Butcherblock waypoint) · Fast Travel (subscribers) | Some Like It Hot at 42 | Gnome country. Enchanted Lands, Zek and The Feerrott are alternatives in this range. |
| 42–52 | LavastormGetting there: Globe of Swift Travel · wizard spire · Fast Travel (subscribers) | Silvers versus the Volcano at 52 | Everfrost is the alternative. |
| 52–57 | The Sinking SandsGetting there: Globe of Swift Travel · druid ring · Fast Travel (subscribers). Magic carpets get you around inside the zone. | Kallon's Vengeance (opens at 45, so you can start it early), then Sandblasted at 57 | Desert of Flames content. Dense with quests, so it yields many levels per zone. |
| 57–65 | Tenebrous TangleGetting there: Wizard spire · Fast Travel (subscribers). The sky zones have no Globe of Swift Travel or druid ring. | On Her Majesty's Secret Service (good) or On the Overlord's Secret Service (evil) | Starts a quest series through Kingdom of Sky. The sky zones are reached by wizard spire. |
| 65–77 | Kylong PlainsGetting there: Globe of Swift Travel · druid ring · boat from the Antonica or Commonlands dock · Fast Travel (subscribers) | Cutting Your Teeth by Cutting Theirs | Rise of Kunark. Working through Kunark carries you to about 80. |
| 77–90 | Sundered FrontierGetting there: Wizard spire · druid ring · Fast Travel (subscribers). For the Velious zones later in this band, a Globe of Swift Travel goes to The Great Divide. | Establishing a Basecamp, then Welcome to Velious at 87 | Continues into Velious at Stonebrunt Highlands and the Great Divide for the late 80s. |
| 90–95 | Eastern Wastes, then Obol PlainsGetting there: Globe of Swift Travel to The Great Divide or Cobalt Scar, then hail the griffon flight master at the Thurgadin Docks /waypoint 1333, -540, 405 (Great Divide waypoint) to fly into Eastern Wastes. For Obol Plains: wizard spire · druid ring · Fast Travel (subscribers). | Unexpected Consequences at 92, which arrives by mail | Eastern Wastes or The Withered Lands for 90–92, then the Chains of Eternity zones (Cobalt Scar, Eidolon Jungle, Obol Plains) for 92–95. |
| 95+ | Tranquil SeaGetting there: Globe of Swift Travel · Fast Travel (subscribers) | Called to Qeynos Castle (good) or Summoned to Dethknell Citadel (evil) | Rejoin the main route above at the Shattered Seas timeline. |
Treat each level band as a guide, and move on to the next zone when its quests turn grey.
The Legend of Roger Goldie: Ol' Man Silvers' Locations
The Golden Path's signature quest series is The Legend of Roger Goldie: at level 32, speak to Ol' Man Silvers at the Highland Outposts, at the top of the ramp above the Butcherblock Mountains docks /waypoint 318, 190, 428. The six quests open at levels 32, 42, 52, 57, 65 and 65. Each time, he sends you to meet him in a new zone, and you can level anywhere you like between meetings.
| Level | Quest | Where to meet Ol' Man Silvers | Waypoint |
|---|---|---|---|
| 32 | The Adventure Begins | Butcherblock Mountains, Highland Outposts, at the top of the ramp above the docks | /waypoint 318, 190, 428 |
| 42 | Some Like It Hot | Steamfont Mountains, at the foot of the climbing wall to Gnomeland Security Headquarters. Enter Steamfont from Butcherblock Mountains /waypoint -766, 100, 374 (Butcherblock waypoint). | /waypoint -645, 131, 940 |
| 52 | Silvers versus the Volcano | Lavastorm. Take the Globe of Swift Travel from any city's docks. | /waypoint -176, -120, 629 |
| 57 | Sandblasted | The Sinking Sands. Take the Globe of Swift Travel from any city's docks. | /waypoint -1460, -225, -380 |
| 65 | Quality Time in the Overrealm | Tenebrous Tangle, reached by wizard spire | /waypoint -28, 20, 236 |
| 65 | Booty Abound! | Kylong Plains. Take a boat from the Antonica or Commonlands dock, or the Globe of Swift Travel. | /waypoint 851, 2, 372 |
How languages work
Every character speaks Common and their own race's language. Many NPCs speak only their own tongue, though. If you don't know it, their speech shows as gibberish, and they may not give you a quest, sell to you or let you hire them. You learn a language once and keep it forever. See your known languages in the Knowledge book (K).
- Player-race languages (Dwarven, Gnomish, Thexian, Stout and others) come as books called primers, which you can buy from a Linguist. Qeynos Linguists don't sell evil-race primers, and Freeport ones don't sell good-race primers. Linguists in Kelethin, Gorowyn, Neriak and New Halas sell nearly all of them.
- Creature languages (Draconic, Druzaic, Krombral, Goblish, Orcish and many more) are learned through quests or collections. The two most important are below.
| Linguist | City | Where | Waypoint |
|---|---|---|---|
| Master Scribe Phonetia | Qeynos | Qeynos Linguistics, in the harbor | /waypoint 829, -24, 127 |
| Krishana | Freeport | East Freeport, inside a tent | /waypoint -242, -55, 101 |
| Dannon Ramsdell | New Halas | Glacierbane's Vault | /waypoint -117, 148, -82 |
| Scribe Hilja Saraste | Kelethin | Near Gearheart's Forge, Greater Faydark | /waypoint 297, 124, 230 |
| Eredykil Zum'tok | Gorowyn | Faydedar Watch, on the docks of Timorous Deep | /waypoint 2407, 19, 1372 |
| Martok K'Fauxx | Neriak | The stalls in Neriak Down Under | /waypoint -211, -4, 249 |
The Linguists in Kelethin, Gorowyn, Neriak and New Halas sell almost every player language, good and evil.
Two language quests to do while you level
Some NPCs only speak a particular language, and later content won't let you in without it. These two are worth doing on the way up, because you'll need them further on.
Words of Pure Magic: learn Druzaic (level 45)
Some ghosts, golems and elementals speak only Druzaic, and several later quests need it. For example, the elite mercenary Perrin won't hire you without it (Mercenaries).
- Start: examine a stack of books in a city library. In Freeport it's in North Freeport's Academy of Arcane Science /waypoint 11, -7, -128. In Qeynos it's in the Mage Tower, South Qeynos (Qeynos Capitol District) /waypoint 707, 82, 127. Other copies are in Kelethin's Research Library /waypoint 136, 109, 178, Neriak's Library of K'Lorn /waypoint -686, 18, 249 and New Halas, Glacierbane's Vault /waypoint -117, 148, -82. Gorowyn has no copy, so Gorowyn players should use one of these five.
- Then: find four Druzaic Shrines around the old world: Vul'Zet, Vul'Myr, Vul'Kab and Vul'Uzu. Each one can appear in one of two zones and moves roughly every hour. For example, Vul'Uzu can be underwater in Everfrost or hidden in the dark in Lavastorm.
To Speak as a Dragon: learn Draconic (level 45 to 50)
Draconic lets you speak with dragons. You need it for Lord Nagafen's questline, the Skyshrine Ancient Mercenaries, epic weapon lines and parts of later expansions.
- Before you start: you must already speak Krombral, the giants' language. Learn it from Words of a Giant: examine a Giant Idol, which most giants drop.
- Start: Sebir the Historian, in the ravine in Solusek Valley, Lavastorm /waypoint -168, -10, -546. He sends you into Maiden's Gulch, then to the Sage of Ages at the top of the Tower of the Oracles in Antonica /waypoint -1030, 14, -618.
- Then: collect 26 Draconic runes from around the old world, including Stormhold, Solusek's Eye, the Obelisk of Lost Souls and Freeport's Academy of Arcane Science. Return to the Sage, then speak with Lord Nagafen in Nagafen's Lair, at the very bottom of Solusek's Eye (Lavastorm).
Once one character on your account has finished To Speak as a Dragon, log in on that character and buy a Tablet of Draconic Runes from Shady Swashbuckler XVIII on the docks of Port Naythex, Nektulos Forest /waypoint 804, 6, -98. It costs only a few gold. Put the tablet in your shared bank, then take it out on your alt. When the Sage of Ages asks the alt to find the runes, examine the tablet and study the runes, and all 26 count at once. Your alt still does the start and the end of the quest, but skips the long rune hunt.
From Planes of Prophecy onward, each expansion puts a Tishan's Lockbox near its starting area. It gives a free set of gear sized for that expansion's solo content. Mobs in a new expansion hit far harder than the last one's, and your old gear lacks the resolve those zones need, so gear up first and every fight goes smoothly. Click the box, loot it, and equip everything before you take your first quest. Gear for your mercenary is often inside too.
| Expansion | Levels | Lockbox location | Waypoint |
|---|---|---|---|
| Planes of Prophecy | 100–110 | Plane of Magic (Plane Traveler's Gear) | /waypoint 1170, 793, -1585 |
| Chaos Descending | 110 | Myrist, the Great Library | /waypoint 58, -20, -32 |
| Blood of Luclin | 110–120 | The Blinding (Plane Traveler's Gear) | /waypoint 616, 428, -627 |
| Reign of Shadows | 120 | City of Fordel Midst (Luclin Nexus) | /waypoint 242, -28, 787 |
| Visions of Vetrovia | 120–125 | Svarni Gateway, Svarni Expanse, where you arrive. It also gives a free flying mount, the Displaced Harbinger | /waypoint 696, 6, 530 |
| Renewal of Ro | 125 | Hopewell Harbor, Raj'Dur Plateaus | /waypoint 232, -60, 466 |
| Ballads of Zimara | 125–130 | Riparian Crags, Splendor Sky Aerie | /waypoint -328, 114, 567 |
| Scars of Destruction | 130 | The docks in Sodden Archipelago, beside Quartermaster Pyko | /waypoint -40, 5, 385 |
| Rage of Cthurath | 130–135 | Gear quest: For the Greater Good, offered when you first zone into Yon Gorroth. It gives a Tishan's Crate with a full level 130 set: armor, weapons, accessories, a mount and a familiar. Take this quest first. | On zoning in |
| Lockbox: Tishan's Lockbox at the Yon Gorroth entrance | /waypoint 566, 94, -689 |
How each expansion starts
Every expansion hands you its first quest in one of three ways: an NPC you go and find, mail that arrives in your in-game mailbox (check any mailbox in your city), or a quest offered when you zone in. If nothing shows up, check that you meet the level and any earlier quest it needs. A waypoint only works in the zone named beside it.
| Expansion | Level range | Starts at | First quest | How it starts | Getting there |
|---|---|---|---|---|---|
| Echoes of Faydwer | 1–70 | 24 | Eitholi: The Wind That Speaks Her Name | NPC: Eellii Tenderbranch on the northeast side of Tunare's Sapling, by the pool, Greater Faydark /waypoint -61, -4, -16 | Globe of Swift Travel to Greater Faydark, or the Greater Faydark druid ring |
| Desert of Flames | 45–60 | 45 | Kallon's Vengeance | NPC: Kallon Ebbtide on the Port of Tears docks, Sinking Sands /waypoint -1492, -215, -400 | Globe of Swift Travel from any city's docks |
| Kingdom of Sky | 60–70 | 60 | On Her Majesty's Secret Service (good) or On the Overlord's Secret Service (evil) | NPC: your city's emissary where you land in Tenebrous Tangle. Qeynos side /waypoint -39, 23, 257, Freeport side /waypoint -57, 25, 222 | Wizard spire to Tenebrous Tangle |
| Rise of Kunark | 65–80 | 68 | Cutting Your Teeth by Cutting Theirs | NPC: Borbin Happens at Dreg's Landing, Kylong Plains /waypoint 838, 12, 254 | Boat from the Antonica or Commonlands dock, or the Globe of Swift Travel |
| The Shadow Odyssey | 75–80 | 75 | Prologue: A Missive from the Queen (good) or Prologue: The Overlord's Command (evil) | NPC in your home city: Rosalina Goodfallow outside The Mermaid's Lure, Qeynos Province District /waypoint 943, -25, 26, or Vimminy Crix on the East Freeport docks /waypoint -212, -56, 39 | Your home city |
| Sentinel's Fate | 80–90 | 80 | Establishing a Basecamp | NPC: your home city's representative beside the wizard spires, Sundered Frontier /waypoint 2200, -205, 2432 | Wizard spire to the Sundered Frontier |
| Destiny of Velious | 85–90 | 87 | Welcome to Velious | NPC: Aqua at Fina's Retreat, Great Divide /waypoint -1600, -539, -2372 | Globe of Swift Travel to The Great Divide |
| Chains of Eternity | 90–95 | 92 | Unexpected Consequences | Mail: arrives on its own at 92 from Erus Dal'viv. Talk to him in Qeynos Capitol District /waypoint 683, -21, 155 or North Freeport, The City of Freeport /waypoint -28, -7, -124 | Globe of Swift Travel to Qeynos or Freeport |
| Tears of Veeshan(No longer awards significant experience) | 95 | 95 | The Eternal Broodlands | NPC in your home city: Tevan Brassgear outside the Mage Tower, Qeynos Capitol District /waypoint 717, -19, 178, or Blaira Va'Tyrn by the Globe of Swift Travel on the Freeport docks /waypoint -210, -56, 32 | Use the Draconic Sigil at the Obol Plains druid ring /waypoint -433, 27, 441 |
| Altar of Malice | 95–100 | 95 | Called to Qeynos Castle (good) or Summoned to Dethknell Citadel (evil) | NPC: Rosalina Goodfallow in front of The Mermaid's Lure on the Qeynos Harbor dock /waypoint 943, -25, 26, or Vimminy Crix by the East Freeport Mariner's Bell /waypoint -212, -56, 39 (a second Vimminy waits on the Tranquil Sea docks) | Globe of Swift Travel to Tranquil Sea |
| Terrors of Thalumbra(No longer awards significant experience) | 100 | 100 | Underdepths Saga: Into Darkness | NPC: Dangle Springbolt in Kelethin /waypoint 323, 109, 158 or Virun D'Xyafin in Neriak /waypoint -284, 29, 184 | Teleporters in Kelethin, Neriak and the Isle of Mara |
| Kunark Ascending(No longer awards significant experience) | 100–110 | 100 | Beyond the Veil | Mail from Queen Alwenielle. Then Queen Amree in Kelethin /waypoint 422, 137, 263 or Queen Cristanos in Neriak /waypoint -578, 33, -193 | Thalumbra gate in Kelethin or Neriak. Terrors of Thalumbra isn't required |
| Planes of Prophecy | 100–110 | 100 | Legacy of Power: Secrets in an Arcane Land | NPC: Aunsellus Tishan, beside Tishan's Lockbox near the spire where you arrive in the Plane of Magic /waypoint 1170, 793, -1585. Loot the lockbox first | Ulteran Spire (wizard spire) or guild hall portal to the Plane of Magic |
| Chaos Descending(No longer awards significant experience) | 110 | 110 | Elements of Destruction: Pursuit of Justice | Mail: Official Summons of Justice. Examine the coin inside, then talk to Maelin Starpyre in Myrist /waypoint 187, -5, -45. Finish Legacy of Power first | Ulteran Spire or guild hall portal to Myrist |
| Blood of Luclin | 110–120 | 110 | Shattered Dawn: Mythic Passage Arranged | NPC: Taith McJarun, Kylong Plains /waypoint 1991, 480, -863 | Globe of Swift Travel or druid ring to Kylong Plains, then the spire portal to Luclin |
| Reign of Shadows(No longer awards significant experience) | 120 | 120 | Whispers of the Gods | NPC: do Grown Up Solution for Dasina Wester in City of Fordel Midst /waypoint 201, -36, 818 first. Then Head Scholar Nabihan appears in the Luclin Nexus /waypoint 376, -36, 776 | Wizard spire to Fordel Midst |
| Visions of Vetrovia | 120–125 | 120 | Time in Kamapor | NPC: two short quests first, starting with Korrom Flintknuckle, Svarni Expanse /waypoint 699, 5, 529. Then Priestess Sayana in Kamapor | Globe of Swift Travel from any dock or guild hall |
| Renewal of Ro(No longer awards significant experience) | 125 | 125 | All's Well in Hopewell | Mail from Baniti. It lets you see the Unfettered Carpet | Unfettered Carpet: Qeynos Harbor /waypoint 939, -26, 33, Freeport /waypoint -218, -56, 58 or Butcherblock /waypoint 745, 24, 547 |
| Ballads of Zimara | 125–130 | 125 | The Aerie Overture | Mail from Baoko. Meet him on Whisperwind Isle, Barren Sky, down the hill from the Ulteran Spire /waypoint -544, -63, -426. Finishing it opens Splendor Sky Aerie travel for your whole account | Spire to Barren Sky, then the cloud near Enge /waypoint -463, -71, -439 to Splendor Sky Aerie |
| Scars of Destruction(No longer awards significant experience) | 130 | 130 | Welcome to Woe | NPC: Adris Spiritshine, Sodden Archipelago /waypoint -69, 6, 391 | Globe of Swift Travel |
| Rage of Cthurath | 130–135 | 130 | Facing Avarice | NPC: Lady Najena, Antonica /waypoint -2084, 5, 117. Click the violent rift beside her and pick Gerion, Hold of D'Lere [Signature]. Finishing this first quest unlocks Yon Gorroth through the same rift. | Globe of Swift Travel to Antonica. She's in the Gnollslayer Highlands, in Antonica's far west |
O noes! I accidentally deleted my mail!
No worries! Jerol, the Norrathian Express postman, can give you back any quest mail you've lost or deleted, including expansion starter letters, and even mail that never arrived at all.
Where he is: in The Village of Shin, the village on the Isle of Mara (players usually just call it "Mara"). Take the Globe of Swift Travel from any city's docks and choose Isle of Mara, then find Jerol near the mailbox /waypoint -89, -3, 80
How it works: click him a few times, and he hands over every letter you're owed. If he calls out "your name, come here!" as you walk up, he has mail waiting for you. Deleted his copy too? Just click him again for a fresh one.
Age of Discovery has no signature line. Where a source gave no coordinates, no waypoint is shown. Level range is the span the expansion's zones cover; a single number means it added content without raising the level cap. Starts at is the first quest's level, and some lines open a few levels earlier. Quest names link to their EQ2i pages.
Rage of Cthurath, 130 to 135
- Free starter kit. When you first zone into Yon Gorroth, take For the Greater Good. It hands out a full Tishan's Crate level 130 set with weapons, accessories, a mount and a familiar. The Tishan's Lockbox is at the entrance /waypoint 566, 94, -689.
- Unlock Kith early. The short side quest Double-dog Darou unlocks Kith in Darou Village /waypoint 464, 81, -573, who teleports you to the Yon Gorroth Obelisk and back. You will use it constantly from quest 4 onward.
- Level gate at quest 9. You must be level 132 to enter the Gerion, Hold of D'Lere hub zone (the [Signature] instance from quest 1 has no gate). Bank levels in the overland zones before you get there.
- After 135, the daily signature mission Rune a God Thing unlocks from Lady Najena. By then she has moved to Gerion, Hold of D'Lere, not Antonica.
Where to get them:
- Marketplace (in game, paid with Daybreak Cash): Potion of Vitality, plus the Vitality Potion Bundle, which holds the separate Adventurer's and Artisan's Potions of Vitality.
- /claim: veteran rewards on older accounts often hold stacks of XP potions. Check before you buy.
- Expansion editions and packs: tradable Experience and Vitality Potions came with the Rage of Cthurath Family and Friends edition, and a Glory of Kaladim version came in the Kaladim Explorer's Pack.
- Broker: tradable potions show up for platinum, so search there before spending cash.
Which ones are worth it:
- Experience and Vitality Potion. Grants +100% Combat, AA and Tradeskill XP for 2 hours and fills your vitality. This is the best single leveling purchase. Save it for a dense dungeon session below level 100 or a crafting session, and don't stack it with an XP event that would push you past the 250% cap.
- Potion of Vitality (799 DBC). Refills vitality only. At 0.5% per hour regen, it matters most for people who play long sessions daily.
- Skip Experience Vials unless you have platinum to burn. They store XP to trade on the broker and are poor value for leveling yourself.
- Level boosts are only worth buying for alts. Check whether an expansion edition or All Access crate already gave you one.
Sources: EQ2i, Agnostic Dungeons · EQ2MAP, Qeynos agnostic portal · EQ2MAP, Freeport agnostic portal · EQ2Sage, expansion timelines · EQ2i, Character Creation · EQ2i, Languages · ZAM, Language Sellers · EQ2MAP, Master Scribe Phonetia · EQ2i, Words of Pure Magic · EQ2i, To Speak as a Dragon · EQ2i, Tablet of Draconic Runes · Massively OP, languages for Kunark Ascending · EQ2i, Plane of Magic speed leveling · EQ2MAP, The Blinding · EQ2 Update Notes, Aug 12, 2026 · 2026 Celebration Crates · Massively OP, RoC launch · TAGN, RoC editions · EQ2i, RoC Timeline · EQ2Sig, RoC signature path · MMORPG Tips, 1–125 route · EQ2MAP, Lockbox (Plane of Magic) · EQ2MAP, Lockbox (The Blinding) · EQ2MAP, Lockbox (Fordel Midst) · EQ2MAP, Lockbox (Raj'Dur) · EQ2MAP, Lockbox (Sodden Islands) · EQ2i, Roger Goldie Timeline · ZAM, Roger Goldie series · EQ2i, Your First Adventure · ZAM, The Golden Path · Massively OP, leveling zones · EQ2i, Experience and Vitality Potion · Producer's Letter, Sep 2026
EQ2 Travel Guide: Getting Around Norrath
Travel in EverQuest II is spread across travel globes, spires, druid rings, boats and recall spells, and this tab shows how they fit together. Learn the methods below and you can reach almost anywhere. Subscribers also get Fast Travel, which opens nearly all of it from one map.
Getting around as a new player
- Press
Mfor the map. Travel globes, spires and druid rings are marked on it, so you can see the nearest one. - Head to the docks for the Globe of Swift Travel. It's the main long-distance hop, and most starting cities have one.
- Look for a spire or druid ring in outdoor zones. Between globes, spires and rings you can cross the world in two or three hops.
- Put Call to Home on a hotbar. When you're done somewhere, it takes you back to your city, where the Globe of Swift Travel waits on the docks.
- Join a guild with a hall. A good guild hall has a Globe of Swift Travel, a spire and a druid portal side by side, and becomes your travel hub (see Guilds).
The ways to travel
| Method | Where you find it | Where it takes you |
|---|---|---|
| Globe of Swift Travel (many players still call it the bell) | At the docks of most cities and zones. Cities without a port have one in a central spot, such as near the bank in Kelethin. | About 30 zones across Norrath: the home cities, Antonica, The Commonlands, Butcherblock, Sinking Sands, Kylong Plains, The Great Divide, Cobalt Scar, Tranquil Sea and more. You won't see the enemy alignment's cities. |
| Mariner's Bell | Docks and districts in Qeynos and Freeport, plus Antonica and The Commonlands | Short hops inside your city and to the low-level zones around it, such as Peat Bog, The Caves, The Sprawl and The Ruins. |
| Wizard spire (Ulteran spire) | Tall stone spires in many outdoor zones, such as Antonica, The Commonlands, Lavastorm, Nektulos Forest and Zek | Every other spire, including the sky zones of Kingdom of Sky (Tenebrous Tangle, Barren Sky, The Bonemire) and Sundered Frontier. Click the portal in the middle. |
| Druid ring | Rings of standing stones in many outdoor zones, such as Antonica, Butcherblock, Greater Faydark, Steamfont, Sinking Sands and Kylong Plains | Every other druid ring. Click the bush in the middle. All destinations are open from level 1, with no need to visit each ring first. |
| Boats | Docks | The Shattered Lands to Faydwer and Kunark. An airship serves the Moors of Ykesha. |
| Rides inside a zone | Stables, griffon towers, carpets, teleport pads | Horses and griffons in the old world, magic carpets in Sinking Sands, sokokar in Kunark, balloons in the Moors of Ykesha, and teleport pads in Neriak, Kelethin and Gorowyn. |
| Call to Home | An ability in your Knowledge book (K) | Back to your home city. It has a 10-second cast and a 30-minute recast, and can't be used in combat. Put it on a hotbar. |
Velious: the Globe of Swift Travel goes straight to The Great Divide and Cobalt Scar. For Vesspyr Isles, use any druid ring or the Dragon Ring in The Great Divide, and bring a flying mount to cross between its islands. Obol Plains isn't on the Globe of Swift Travel, so use Fast Travel, a wizard spire or a druid ring.
Fast Travel for subscribers, and the pon macro
Fast Travel lets All Access members jump to any spire, druid ring, travel globe or dock in the game for free, from anywhere you can open your map. There's no cooldown, and using it doesn't start the timer on Call to Home. It isn't available on Time-Locked Expansion servers.
- Open your map with
M. - Click the Fast Travel icon at the top left of the map.
- Pick a region, click the travel point you want, and confirm. You zone straight there.
The pon macro. Most players skip the map and put Fast Travel on a hotbar button with this command:
/smp pon pon_teleport
- Right-click an empty hotbar slot and choose Create Macro.
- Paste
/smp pon pon_teleportinto the first line, give it a name and pick an icon. - Click the button any time to open the Fast Travel map.
The command opens the Fast Travel map; it doesn't take a destination. Destinations include Tranquil Sea, and newer areas such as Splendor Sky Aerie appear once you meet their requirements.
Fast Travel alone saves new players hours a week, and it comes with the rest of the All Access membership perks. Buy membership on the Daybreak site or in game from the Marketplace. Without it, the Globe of Swift Travel, spires, druid rings and a guild hall get you everywhere too.
Class ports and other shortcuts
- Druids (Furies and Wardens) can open a portal to any druid ring for the whole group with Circle of Growth, sold by Portals Trainers, such as Delilah Meadowglow by the Temple of Life steps in Qeynos Capitol District /waypoint 507, -31, -240 or Claudette Woodbridge in Freeport's Temple of War /waypoint -76, -9, -138.
- Wizards and Warlocks can open a portal to any wizard spire for everyone nearby with Translocate (level 25, sold by teleport trainers in your city's mage community, such as Tabatha Keltor in Qeynos's Concordium Tower, blue portal /waypoint 716, 33, 147, or Jantus Ezrek in Freeport's Academy of Arcane Science /waypoint 0, -7, -131). Ask one in your guild before a long trip.
- Call of the Veteran, a veteran reward from
/claim, teleports you to a group member, or summons one to you. It has a 1-hour recast and can't be used in combat. - Dhalgar's Last Call teleports you to a tavern of your choice, a second recall point on top of Call to Home. It has a 10-second cast and a 1-hour recast, and comes from the Banners of Thalumbra collection (finish the 13 banner collections from the Terrors of Thalumbra overland zones). To choose your tavern, talk to a bartender and pick the second option.
- The Stein of the Alebrewer works the same way. Its recipe comes in the Antiquities Crafting Crate, a reward from the Renewal of Ro D.I.R.T.Y. Jobs dailies (see Must Haves, Bar calls). Crafters make it, so you can also buy one on the broker. With both, you can bind to two different bartenders.
- Guild halls bundle a travel globe, spires, druid portals and portals to members' houses in one room (see Guilds).
- Mounts make the walking faster, and later ones leap, glide and fly (see Mounts).
Sources: EQ2i, Fast Travel · EQ2i, Call to Home · EQ2i, Translocate · EQ2i, Vesspyr Isles · EQ2i, Slash Commands · EQ2i, Globe of Swift Travel · EQ2i, Mariner's Bell · EQ2i, Ulteran Spires · EQ2i, Druid Rings · EQ2i, Travel in Norrath · ZAM, Travel · EQ2 Update Notes, Dec 5, 2023
EQ2 Races and Classes Guide
EverQuest II has 22 playable races and 26 classes. Your race sets your look and a few small perks. Your class decides how you play. Classes are grouped into four archetypes: Fighters tank, Priests heal, Mages cast spells, and Scouts deal melee or ranged damage and support the group. Every class can solo with a mercenary (Mercenaries), so pick the one that sounds fun to play.
The 22 races
Your race sets your look, your starting language and two kinds of perks:
- Innate abilities come automatically at level 1: a harvesting or crafting bonus for some races, a movement perk, a vision type and one signature ability. They're listed below.
- Racial traditions are passive bonuses you pick yourself, one every 10 levels, in the Character Development section of your AA window (
L). Choices include stats, combat skills, food and potion duration, and crafting bonuses such as +5 to one tradeskill. An Advancement Counsel NPC can reset them: Wynia Vethe in Qeynos's Concordium Tower, through the red portal /waypoint 706, 42, 91, or Nexa L'Dur in the basement of Freeport's Academy of Arcane Science /waypoint 0, -42, -142. Gorowyn, Kelethin, Neriak and New Halas have one too.
Racial perks are small next to your class, gear and mercenary, so choose the race you like the look and story of.
| Race | Who they are | Harvesting or crafting | Movement | Signature perk |
|---|---|---|---|---|
| Aerakyn | Dragon-kin | None | Featherfall; Wing Beat speed boost. Wings grow with level: glide, then fly at 85 | Pyrebreath Bulwark: cures and wards against elemental damage |
| Arasai | Winged fae of shadow | None | Glide from any height, no falling damage; Wind Walker speed boost in combat | Ultravision |
| Barbarian | Northern humans | None | +5% run speed; cheaper, faster Sprint | Impenetrable Will: immune to stuns briefly |
| Dark Elf | Teir'Dal | None | +5% run speed; slow fall | Traverse Shadow: teleport to a group member out of combat |
| Dwarf | Stout miners | Mining Expertise: mine faster | +5% run speed out of combat | Disarm Trap; Ultravision |
| Erudite | Scholarly humans | None | Slow fall; breathe underwater | Ulteran Scholar: teleport to a group member out of combat |
| Fae | Winged forest folk | None | Glide from any height, no falling damage; Wind Walker speed boost in combat | Infravision |
| Freeblood | Vampires | None | None listed | Shadow Walk: teleport to a group member out of combat |
| Froglok | Frog folk | None | Breathe underwater; Hydromotion: walk and jump underwater | Faster health regeneration |
| Gnome | Tinkerers | Clockwork Expertise: +10 Tinkering, cheaper Tinkering power | None | Tinkered Field Repair: repair a target's gear anywhere; Disarm Trap |
| Half Elf | Human and elf | Elven Heritage: forest and gather faster | None | Tracking; drinks last longer |
| Halfling | Small and quick | Food lasts 25% longer | None | Pick Pocket; Tracking |
| High Elf | Koada'Dal | Cheaper Transmuting reaction arts | Slow fall | Interdimensional Portal: teleport to a group member out of combat |
| Human | Adaptable | Multitalented: all harvesting a little faster | None | Urban Sprawl: 10 minutes off your Call to Home recast |
| Iksar | Lizard folk | None | Breathe underwater; safe fall | Health regeneration out of combat |
| Kerra | Cat folk | None | Safe fall; Feral Rage speed boost in combat | Tracking |
| Ogre | Huge brawlers | Rock Thrower: mine faster | None | Impenetrable Will: immune to stuns briefly; Commanding Presence: grow larger |
| Ratonga | Rat folk | None | +5% run speed | Rob: steal from humanoid enemies; Disarm Trap |
| Sarnak | Draconic warriors | Hastened Gathering: harvest faster | +5% run speed; Hunter's Fury speed boost in combat | Aquavision |
| Troll | Hardy regenerators | Crafted food lasts 25% longer | None | Ignore Terror: immune to fear briefly; faster health regeneration |
| Vah Shir | Cat folk of Luclin | None | Lion form with +10% speed; Pounce: leap and knock down | Detect Weakness |
| Wood Elf | Feir'Dal | Keeper of the Forest: foraging. Gather and forest faster | +5% run speed | Tracking |
- Harvesters: Wood Elf, Half Elf, Human and Sarnak harvest plants and wood faster. Dwarves and Ogres mine faster. Gnomes are the natural tinkerers.
- Getting around: Fae, Arasai and Aerakyn glide and never take falling damage. Erudites, Frogloks and Iksar breathe underwater. Kerra, Sarnak, Fae and Arasai have speed boosts they can use in combat.
- Newer races: the Vah Shir arrived with Reign of Shadows. Freeblood and Aerakyn are premium races (see Alignment, races and premium classes, below).
All 26 classes
| Archetype | Class | Subclass | Plays like |
|---|---|---|---|
| Fighter | Warrior | Guardian | Main tank with the strongest defenses and group protection. |
| Warrior | Berserker | Tank that trades some defense for heavy area damage. | |
| Crusader | Paladin | Tank with heals and holy damage. Good-aligned. | |
| Crusader | Shadowknight | Tank that heals itself by draining enemies. Evil-aligned and a strong soloer. | |
| Brawler | Monk | Avoidance tank that dodges hits instead of soaking them. | |
| Brawler | Bruiser | Avoidance tank with more damage. | |
| Priest | Cleric | Templar | Healer focused on big direct heals and resurrection. |
| Cleric | Inquisitor | Healer with more damage and debuffs. | |
| Druid | Warden | Healer built on heals over time and group regeneration. | |
| Druid | Fury | Healer with strong damage spells and heals over time. | |
| Shaman | Mystic | Healer that prevents damage with wards and buffs. | |
| Shaman | Defiler | Ward healer with heavy debuffs. | |
| Shaper | Channeler | Healer who fights alongside a summoned spirit pet. | |
| Mage | Sorcerer | Wizard | Pure damage caster with fire and ice. |
| Sorcerer | Warlock | Damage caster with strong area spells and disease. | |
| Summoner | Conjuror | Pet class with earth and air elementals. | |
| Summoner | Necromancer | Pet class with undead minions and life drains. One of the easiest classes to solo. | |
| Enchanter | Illusionist | Support caster with buffs, crowd control and illusions. | |
| Enchanter | Coercer | Support caster with mind control and power regeneration for the group. | |
| Scout | Bard | Troubador | Group support that boosts casters and the whole group. |
| Bard | Dirge | Group support that boosts melee and the whole group. | |
| Rogue | Swashbuckler | Fast melee damage with flair. | |
| Rogue | Brigand | Melee damage with strong debuffs on enemies. | |
| Predator | Ranger | Ranged damage with bows. | |
| Predator | Assassin | Burst damage from stealth. | |
| Animalist | Beastlord | Melee fighter paired with an animal companion (a warder). |
Alignment, races and premium classes
- Alignment: most classes are neutral and can be good or evil. A few are tied to one side, such as the Paladin (good) and the Shadowknight (evil), and the character creator only offers them to matching characters. Some race and class combinations aren't allowed.
- Premium classes and races: the Beastlord (first released with Age of Discovery) and the Channeler (first released with Tears of Veeshan), plus the Freeblood and Aerakyn races, are unlocked through the Marketplace.
- Coming soon, Personas: the Descent to Val'Zyroth expansion adds Personas, which let your existing character level a completely different class from scratch, without making a new character.
Choosing your first class
- Easiest to solo: pet classes (Necromancer, Conjuror) and self-healing tanks (Shadowknight, Paladin). They survive mistakes, which makes them friendly for learning the game.
- Always wanted in groups: tanks and healers. If you enjoy keeping others alive or leading the fight, you'll never wait long for a group.
- Harder to learn: bards and enchanters have many buffs and utility spells to manage. They're very rewarding, but best as a second class.
- Try before you commit: a new character can reach about level 20 in one session by exploring the Plane of Magic (see Shortcuts in Leveling).
The best class guides come from your class community. Ask in your guild, check the class forums on the official EQ2 forums, or find a top player of your class on your server (see AA Trees).
Racial perks come from the EQ2i Traditions page; hover over a tradition in game for its exact amount. The character creator always shows which race and class combinations are open to you.
Sources: ZAM, Racial Traditions · MMORPG.com, Races of EQII · ZAM, Classes · EQ2i, Character Creation · Producer's Letter, Sep 2026 (Personas) · Massively OP, RoC editions · Steam, classes for new players · Inventory Full, Sep 2026
EQ2 Mercenary Guide
A mercenary is an NPC that takes a group slot and fights for you for a running fee. Since a 2013 update, it doesn't take any of your experience, so you keep every bit of XP you earn. Even a cheap city merc carries a new character through the early levels. At the cap, a trained and geared merc matters more than its rarity, and the mercs you train power up your own battalion buff.
You can hire one in any of the six starting cities. Each city has mercenaries waiting in or beside its tavern:
- Qeynos: Fish's Alehouse and Inn, Qeynos Harbor /waypoint 804, -24, 62
- Freeport: Seafarer's Roost, The City of Freeport /waypoint -221, -55, -1
- Kelethin: Jysolin's Pub, Greater Faydark /waypoint 197, 108, 349
- New Halas: Coldwind Hall, Frostfang Sea /waypoint 93, 154, -172
- Gorowyn: the city complex, Timorous Deep /waypoint 2623, 66, 1167
- Neriak: near the Darklight Wood entrance /waypoint -9, 18, -35
For every mercenary in the game, with class, rarity and where to find each one, see the EQ2 Wiki Mercenaries list.
What you need
- To hire mercs, you need the Mercenaries feature. It came with Age of Discovery and is included in later expansion bundles.
- To train them and equip stat gear, you need Kunark Ascending. Training caps by expansion: rank 5 with Kunark Ascending, rank 10 with Planes of Prophecy, rank 20 with Chaos Descending.
- Hire anywhere. Since June 2026, signing a new mercenary contract offers to hire that merc anywhere right away. Older mercs that show as Restricted can still be unlocked from the Mercenary tab of your Character window (
C). The free Mercenary Unlock Scroll from the 2026 Splendid Celebration Crate covers one.
Picking a merc
- Any merc works. Hire whichever one you like the look of. Every class can level and solo with any of them.
- Returning players: check
/claimfor a free veteran merc (see A free merc from /claim, below). - Healer and Dirge mercs can resurrect you.
Setup that works
- Solo: set follow, assist and protect to yourself. Send it in with
/merc attack. - In a group: have it assist and protect the tank.
- To keep it out of melee: set assist to none so it never engages. If it wanders in anyway,
/merc backoffcalls it back. - Don't over-pull. Mercs have a Confidence meter. Swarm them and they cower, with healing and damage much weaker until the fight thins out.
Accounts that have reached the 10-year veteran reward can claim a mercenary token. Type /claim, take the reward, then examine the token in your bags to unlock the merc.
- Lady Liae Croae, a Paladin tank, is recruited in the Mercenary Den in Qeynos: take the door inside Fish's Alehouse and Inn, Qeynos Harbor /waypoint 816, -23, 67, down to the Den /waypoint 808, -253, 44.
- Lord Valkiss, a Shadowknight tank, is recruited in the Mercenary Den in Freeport: the entrance is under the Seafarer's Roost, East Freeport /waypoint -243, -66, -10, and the Den itself is at /waypoint -216, -273, -7.
Both are strong leveling tanks. Expansion editions add more claimable mercs: Rage of Cthurath's Collector's edition included Gruff Gobatilly, and Premium included Elba Sharptail.
Commands
/merc attack /merc backoff /merc ranged /merc melee /merc preserve_self /merc preserve_master /merc suspend /merc resume /togglemerc /cl_ignore_merc_chatter true
Suspending has a 1-minute timer before you can resume. A merc that dies becomes suspended, and each resume charges upkeep again.
Rarity: what it changes
A merc copies a share of your stats based on its rarity. Rarity also sets how much it adds to the battalion buff and to Overseer missions.
| Rarity | Shares your stats | Battalion points per 5 ranks | Overseer success bonus |
|---|---|---|---|
| Treasured | 40% | 1 | +2% |
| Legendary | 50% | 2 | +3% |
| Fabled | 60% | 3 | +5% |
| Celestial | 80% | 4 | +10% |
Tip: the Overseer quest window shows the success chance before and after you assign a mercenary, so you can see its bonus at a glance.
Training rank beats rarity. A rank 20 Treasured merc gives a stronger battalion buff than a rank 5 Celestial one, and players regularly report that a fully trained, geared Treasured merc outperforms an untrained Fabled one.
Training 
Be sure to train your merc! Training is passive and counts down in real days, even while you're offline. Summon the merc, open its window (the blue square next to its name), start training, and come back when the timer ends. Rank 1→2 takes 3 days, and each rank after that adds 2 more days: rank 10→11 is 21 days, rank 19→20 is 39 days. Rank 1 to 20 is 399 days in total for one merc.
- Speed it up with training reductions. Overseer missions drop 10-, 15- and 20-day reductions, and some tradeskill mission crates give 30-day ones. They apply to whichever merc is training, so use them on long ranks, not short ones.
- One merc trains at a time per character. Always keep something training.
The Mercenary Battalion buff
Your battalion buff is a permanent buff for you. It comes from the most recent merc you hired that can be hired anywhere and has reached at least rank 2, whether that merc is out or suspended. Since Rage of Cthurath it grants Crit Bonus.
- What makes it stronger, most important first: that merc's rank (a rank 20 merc gives more than twice a rank 5 one), its season (newer seasons give more), then its rarity (a Celestial is about 23% stronger than a Treasured at the same rank). So hire, and keep out, the best-trained merc from the newest season you have.
- Contribution adds a little on top. Every merc you've unlocked adds contribution points for each 5 ranks it has trained, using the table above, up to 100 points. Rarer mercs earn more: a Treasured at rank 20, such as Hangar Voidstomper (already rank 20 at hire), gives 4 points, while a Celestial gives 4 at rank 5 and 16 at rank 20. A full 100 adds up to about 6% to the buff.
- Cheap contribution: because points come per 5 ranks, training several mercs to rank 5 or 10 collects points quickly before you push one to 20.
- It works in older content too. The buff is active everywhere, including while you level through older zones. If you're taking on older content and want it off, class trainers sell an ability that temporarily switches off permanent effects like the battalion buff.
Gear slots unlock with rank
Rank 1 opens head, chest and 2 accolades. Forearms open at 2, shoulders at 4, hands at 6, legs at 8, feet at 10. Odd ranks 3 through 9 each add an accolade, rank 10 adds one, and every second rank from 12 to 20 adds another. Mercs wear regular armor and unlimited relics as well as MERC-ONLY items.
What gearing a merc does: it makes the merc stronger, not you. A merc copies a share of your stats based on its rarity (40% for Treasured up to 80% for Celestial), and its own gear adds on top of that, so a geared merc heals, hits or tanks harder. It doesn't change your character's stats, and it doesn't add battalion points; only rarity and training rank do that.
- Armor: since Kunark Ascending, merc armor carries real stats, not just looks. Mercs can wear any armor type you own, whatever their class.
- Relics: a merc can wear as many as you give it, where you're limited to two.
- Accolades: mercenary-only items. Crafters make them, in handcrafted and mastercrafted versions, from the level 100 Clan Bloody Tooth Mercenary Gear recipe book. It's sold by Scribbleclaw, beside Oogthor in Twark, Obulus Frontier /waypoint 77, -165, -723, for Sovereign of Rile once you have enough Bloody Tooth Clan faction (Oogthor's daily and weekly crafting quests build both).Getting to Twark: the Obulus Frontier opens for every character on your account once any one of them finishes Kunark Ascending: Beyond the Veil. Then take a wizard spire to the Crusader Cave in the Obulus Frontier, or walk in through the cave in Kylong Plains /waypoint 2325, 161, -2927 (Kylong Plains waypoint). From the Crusader Cave, head north to Twark, the goblin camp on an islet between two branches of Warslik's River /waypoint 271, -180, -658. Crafters who finish Search and Rescue get the Twark Transport Totem, which teleports you straight there.
- Rank vs rarity when you summon: rank opens the slots, so a fully trained, fully geared Treasured merc often does more than a barely trained Celestial with most slots locked. Keep the Celestial training and swap it in once its slots open, around rank 10.
Merc gear stats and levels: what they mean
Merc gear reads just like your own. Each piece has a level, and your merc is always your level, so it can wear any piece up to your level. As with your own gear, each new expansion's merc pieces are far stronger than the last. Each piece also lists stats, and those go to the merc: Stamina and health keep it alive, Potency and Crit Bonus raise its damage and healing, Multi Attack, Haste or Casting Speed make it faster, and Resolve lets it keep up in new zones.
- Resolve matters most. Mercs face the same resolve checks you do in current content (see Resolve on the Player Stats tab), so every merc has a built-in ability, Mercenary's Resolve, that raises the Resolve on its gear by 400%. A merc in old gear falls behind in new zones, and fresh gear puts it right back in the fight.
- See the climb: a crafted level 100 Bloody Tooth Battlemaster's Accolade gives 404.9 Potency, 140 Crit Bonus and 9 Resolve. The level 130 Formless Lockbox Accolade of Final Fortitude from the Rage of Cthurath Tishan's Lockbox gives over 45,000 Potency, 1,345 Crit Bonus and 600 Resolve.
- Free merc sets: recent Tishan's Lockboxes, including Rage of Cthurath's, offer a full set of merc armor alongside yours. Take it every time you start a new expansion (see the Gear tab).
- How it helps you: merc gear never changes your own stats, but a well-geared merc kills faster, heals you more and holds enemies better. That means quicker leveling, fewer deaths and harder fights you can take on with just the two of you.
Source: EQ2i's Mercenary's Resolve, Tishan's Lockbox (Yon Gorroth) and Mercenary Guide.
- Season 9 crates (released Aug 4, 2026) give one random merc each. Celestial results: Lysander Mistmoore, High Arcanist Faxalim, Kavuri, Grassblade. They leave for the Vault eventually, so decide while they're on sale.
- Crates are heirloom until unpacked, and the tokens inside are no-trade. Open a crate only on the character who will use the merc. Unpacking a 3-pack on the wrong character locks all three to it.
- Sell duplicates for status to Sneerio Backlash in the Rogues Gallery /waypoint -5, -25, -19. Reach the Gallery through the Mercenary Den: in Qeynos, the door inside Fish's Alehouse and Inn in Qeynos Harbor /waypoint 816, -23, 67 leads down to the Den /waypoint 808, -253, 44; in Freeport, under the Seafarer's Roost in East Freeport /waypoint -243, -66, -10, then the Gallery door /waypoint -239, -273, -11.
- Try in-game first. Fam'lira, the Companion Researcher in The Unknown /waypoint -902, -50, 1048, researches Rage of Cthurath mercs for time, platinum and status, from the Treasured Fleck'kan (4 days) to the Celestial Anafracia D'in (14 days). You get a known merc instead of a random roll, and once researched, your alts can buy it at a discount from the RoC status merchant.
- Expansion editions: RoC Collector's included the Legendary merc Gruff Gobatilly. Premium added the Celestial Elba Sharptail. If you're upgrading to the new expansion anyway, compare its editions before buying crates.
Sources: EQ2i, Mercenaries · EQ2i, Mercenary Guide · EQ2Sage, Rage of Cthurath Timeline · EQ2i, Mercenary Battalion · EQ2Sage, RoC battalion thresholds · Season 9 Mercenary Crates · EQ2 news, June 2026 (hire anywhere) · EQ2i, Fam'lira · EQ2i, Mercenary Crates · Inventory Full, mercs and Overseer
EQ2 Tradeskill Guide
Crafting has its own level, separate from your adventure level, with the same cap of 135. Even if you never sell a thing, the crafting questlines are worth doing. They give flying in most recent expansions, a pack pony that harvests for you while you're logged off, a 1.5-second harvest buff, mounts, mercenaries, familiars and crafting gear. This tab lists the quests that give each reward, so you know which ones not to miss. Each character picks one primary crafting class: Armorer, Weaponsmith, Tailor, Jeweler, Sage, Alchemist, Carpenter, Provisioner or Woodworker. Alongside it, you can learn all three secondary tradeskills: Transmuting, Tinkering and Adorning.
Choosing a craft
Every crafter starts as an Artisan. You choose an archetype at level 10 and your final class at level 20, by speaking to a crafting trainer at levels 9 and 19. Each starting city has one near its crafting stations:
| City | Crafting trainer | Waypoint |
|---|---|---|
| Qeynos (Qeynos Capitol District) | Devona Ironforge | /waypoint 347, -21, -92 |
| Freeport (West Freeport, The City of Freeport) | Matthias Zoe | /waypoint 30, -18, 76 |
| Kelethin (Greater Faydark) | Ralika Mekkila, outside Tunare's Pages | /waypoint 468, 93, 334 |
| Neriak (Neriak, City of Hate) | Dilxena D'Xeep, in Neriak Down Under | /waypoint -185, 2, 311 |
| New Halas (Frostfang Sea) | Jalfa Eiskairn | /waypoint -350, 177, -48 |
| Gorowyn (Timorous Deep) | Dvarkor Ska'nin | /waypoint 2817, 121, 1240 |
| Archetype | Class | Makes |
|---|---|---|
| Craftsman | Carpenter | Furniture, strongboxes, repair kits |
| Provisioner | Food and drink | |
| Woodworker | Bows, arrows, thrown weapons, wooden shields, staves, totems | |
| Outfitter | Weaponsmith | Metal weapons |
| Armorer | Chain and plate armor, metal shields | |
| Tailor | Cloth and leather armor, bags, cloaks | |
| Scholar | Alchemist | Potions, poisons, fighter ability upgrades |
| Jeweler | Jewelry, scout ability upgrades | |
| Sage | Priest and mage spell upgrades |
Picking one: the Scholar classes make ability upgrades, so they're the most useful to yourself and your alts. Carpenter suits anyone who enjoys housing. Every reward on this tab is open to every crafting class, so you can't make a wrong choice for flying or perks.
Secondary trades
These stack on top of your crafting class. Every character can Transmute, which breaks gear into components. Tinkering makes gadgets such as parachutes, water-breathing devices and mechanical pets. Adorning makes adornments from transmuted parts.
Training is easy now: you can learn Tinkering and Adorning from the trainers in any major city, including your own home city. You no longer need to hunt down a specific trainer in Butcherblock or Kelethin. The Tinkering and Adorning trainers stand in or near each city's crafting area; Qeynos and Freeport are listed in full below.
| City | NPC | Role | Waypoint |
|---|---|---|---|
| Qeynos (Capitol District) | Morly Tinswaddle | Tinkering trainer | /waypoint 276, -14, 63 |
| Myra Fizzleboom | Tinkering merchant | /waypoint 278, -13, 68 | |
| Maege Blackwing | Adorning trainer | /waypoint 660, -19, 236 | |
| Tysha Rowan | Adorning merchant | /waypoint 649, -19, 245 | |
| Londiar Inygad | Daily adorning, tinkering and transmuting tasks | /waypoint 345, -17, -87 | |
| Freeport (The City of Freeport) | Kybosh Clangsworthy | Tinkering trainer | /waypoint -96, -23, 107 |
| Ginny Boomsprocket | Tinkering merchant | /waypoint -92, -23, 106 | |
| Kell Glavitus | Adorning trainer | /waypoint -58, -38, 33 | |
| Lynda Chemroot | Adorning merchant | /waypoint -66, -38, 29 | |
| Londiar Inygad | Daily adorning, tinkering and transmuting tasks | /waypoint 24, -12, 93 | |
| Gorowyn (Timorous Deep) | Londiar Inygad | Daily adorning, tinkering and transmuting tasks | /waypoint 2790, 121, 1239 |
| Kelethin (Greater Faydark) | Londiar Inygad | Daily adorning, tinkering and transmuting tasks | /waypoint 457, 91, 332 |
| Neriak | Londiar Inygad | Daily adorning, tinkering and transmuting tasks | /waypoint -184, -3, 275 |
| New Halas (Frostfang Sea) | Londiar Inygad | Daily adorning, tinkering and transmuting tasks | /waypoint -392, 176, -157 |
For higher-level tinkering blueprints, these merchants are still useful:
| Blueprints | NPC | Zone | Waypoint |
|---|---|---|---|
| Tinkering skill 1–110 | Professor Ebenezer Cogsworth VI | Kelethin | /waypoint 421, 89, 241 |
| Tinkering skill 1–210 | Corianda Cogsworth | Butcherblock Mountains | /waypoint 680, 24, 576 |
| Tinkering skill 500+ | Thalnor | Maldura | /waypoint 47, 35, -164 |
Londiar Inygad, in the crafting area of each home city, gives daily tinkering, adorning and transmuting tasks that reset every 18 hours.
Leveling route, 1 to 135
| Levels | Method | Notes |
|---|---|---|
| 1–10 | Crafting tutorials | Run your city's tutorial quests in order, then pick an archetype. |
| 1–80 | Daily crafting tasks | Do these every day. Londiar Inygad in every major city gives the Daily Transmuting Task, Daily Tinkering Task and Daily Adorning Task once every 18 hours. All materials are supplied; you only pay for fuel. Each one gives tradeskill XP that grows with your level, plus a City Token and +300 crafting faction. The XP stops growing at tradeskill 80 (about 5,400 per task), so it is a big boost on the way up and a small one after 80. Transmuting is open to everyone; Tinkering and Adorning once you have trained them (see Secondary trades). Qeynos /waypoint 345, -17, -87, Freeport /waypoint 24, -13, 93, Gorowyn /waypoint 2790, 121, 1239, New Halas /waypoint -392, 176, -157, Kelethin /waypoint 457, 91, 332, Neriak /waypoint -184, -3, 275. |
| 5+ | Raffik's Shipwrecked! line | One quest per crafting tier, from 5 to 100. Each gives an Artisan's Amalgamation recipe. Starts with in-game mail from Raffik at level 5 (details below). |
| 5+ | Qho's A Gathering Obsession | Starts the pack pony line (details below). |
| 15–130 | Writs | From the foremen in your city's crafting area, or a writ NPC in your guild hall. Work Orders are 12 combines with no timer. Rush Orders are 6 combines in 8½ minutes and pay more. The fastest grind through the middle levels. |
| 20–60 | City crafting quests | Your city's Trades Coordinator gives five quests, starting at tradeskill 20, with advanced recipe books, cloaks and faction (details below). |
| 55 | Fallen Dynasty line | Start with Improving Relations with the Locals from Captain Ingrid on the dock, Village of Shin, Isle of Mara /waypoint -28, -2, 117. Rewards a 36-slot harvest bag and a crafting success charm. |
| 80–135 | Expansion crafting lines | Each expansion has its own crafting signature line with big XP and rewards. See the expansion table below. |
| 95+ | Isle of Mara (Far Seas) | After Ship Out in Moors of Ykesha, take Far Seas Supply Division writs from the Priority Orders desk /waypoint -94, 3, 105. Mass Production makes these quick. |
City crafting quests (tradeskill 20 to 60)
Where to start: speak with the Trades Coordinator (a "Grandmaster") at your city's crafting society. The first quest opens at tradeskill 20, and each later one opens about ten levels on (you can pick each up at 30, 40 and 50, a few levels before its journal level). Each step gives tradeskill XP, faction with that society, and a reward for your trade. Any major city's coordinator will do.
Qeynos: just inside the front door of the Ironforge Exchange, Qeynos Capitol District
/waypoint 336, -20, -100
Freeport: the Coalition of Tradesfolke, The City of Freeport
/waypoint 26, -12, 82
Timorous Deep: The Wards, Gorowyn
/waypoint 2779, 123, 1183
Frostfang Sea: the Ravens' Roost crafting area, New Halas
/waypoint -332, 176, -44
Also in Kelethin (Grandmaster Feldmanus, Tunare's Pages /waypoint 463, 91, 364) and Neriak (Grandmaster Zyrythius, Dockside Markets /waypoint -199, -4, 246). Pictures: EverQuest II screenshots, via EQ2i.
| Quest | Tier | Reward |
|---|---|---|
| Journeyman Service | TS 20 | Harvesting in The Thundering Steppes. Choose one advanced recipe book (levels 20 to 29) for your trade. |
| Tradesman Service | TS 30 | One advanced book (30 to 39) and the artisan cloak for your trade. |
| Advanced Tradesman Service | TS 40 | One advanced book (40 to 49). |
| Advanced Journeyman Tasks | TS 50 | Takes you to The Sinking Sands. The formal cloak for your trade. |
| Senior Crafter Service | TS 60 | Takes you to Tenebrous Tangle. The artisan's formal ensemble and one advanced book (60 to 69). |
Provisioners get Provisioner Mastery volumes instead of advanced books. Full series: Craftsman timeline. For every crafting quest by level, see EQ2i's Tradeskill timeline.
The daily crafting missions are the backbone of crafter leveling. Each one gives a big chunk of tradeskill experience plus currency and research materials, and they reset every 18 hours. Do every daily you have unlocked each time you log in:
- Your home city: daily adorning, tinkering and transmuting tasks from Londiar Inygad, in every city's crafting area (waypoints under Secondary trades).
- Earlier expansions through Visions of Vetrovia: their crafting lines also unlock dailies.
- Renewal of Ro: D.I.R.T.Y. Jobs from Gnorbert in Buried Takish'Hiz (see the crafting lines table below), which also earn the currency for the Sparking Innovative Pouch.
- Ballads of Zimara: the daily research mission (Sky Watcher Sodality faction and research materials).
- Scars of Destruction: dailies from Ledat in the Western Wastes /waypoint 75, 7, 659.
- Rage of Cthurath: the four Elemental missions (Air Quotes, Earth to Anyone, Fire in the Hole, Water Under the Bridge), unlocked by Additional Tasks. These take you from about 133 to 135.
Check what's ready in your Journal (J) under Mission Timers.
Raffik's Shipwrecked! line (TS 5 to 100)
Where to start: at tradeskill level 5, open the in-game mail from Raffik to get Shipwrecked!. If you deleted it, see Jerol by the mailbox on the Isle of Mara /waypoint -89, -3, 80 (see Leveling). One quest per tier, and each gives an Artisan's Amalgamation recipe.
The Message in a Bottle: accepting the quest puts a Message in a Bottle in your bags. It's a house item: place it in your house, then click it and use its spell to be teleported to Raffik's shipwreck on the Abandoned Island. Hail Raffik next to his small boat on the west side of the island /waypoint 74, 0, 28. Keep the bottle in your house, because the next quest, Castaway (TS 10), sends you back through it. No house yet? You can click the bottle in a friend's or guildmate's house too.
| Quest | Tier | What to do |
|---|---|---|
| Shipwrecked! and the tier quests | TS 5 to 90 | Open Raffik's mail at level 5. Each later quest arrives as you level. The level 50 quest is in New Halas /waypoint 92, 153, -174. |
| On a Boat | TS 100 | Raffik on his boat at the Mara docks /waypoint -16, -2, 97. Harvest two wild flameflowers in Veiled Thessk, Vesspyr Isles /waypoint -648, 8, 58. Reach Vesspyr Isles through any druid ring (Antonica /waypoint -2202, -24, -693 or Commonlands /waypoint 684, -59, -101), and bring a flying mount to hop between the islands. Reward: the Brew of Readiness recipe, and an hour later Raffik becomes a hireable mercenary. |
| Pirates! | TS 100 | Needs Kunark Ascending. Bring Raffik as your active mercenary to the Obulus Frontier beach /waypoint -329, -241, -888. Reward: Piratical Poisons, 12 poison recipes. |
| Amalgamation quests | Each expansion | After Pirates!, Raffik's family member Rakira appears on the Village of Shin docks next to Raffik /waypoint -16, -2, 97. She gives one amalgamation quest per expansion, one expansion behind the current one. |
Full series: Shipwrecked timeline.
Don't miss: the Pack Pony
The Artisan's Pack Pony harvests for you. Hail it and pick a harvest tier, and it gathers for about two hours of real time, even while you're logged off. It doesn't tell you when it's done, so check on it, and send it out again as soon as you empty its packs. It can't sell items or store anything.
You earn it through Qho Augren's A Gathering Obsession series: eight harvesting quests (one per tier), a final errand, then the quest that gives the pony, and later an upgrade. Qho lives in his pond in the Village of Shin on the Isle of Mara /waypoint -35, 11, -109. The Globe of Swift Travel at any city's docks takes you there. Your first harvest mails you a potion that points you to him. If Qho shows no quest feather for the next part, hail him again.
Part 1: A Gathering Obsession, Parts I to VIII and the Final Errand
Where to start: take the Globe of Swift Travel at any city's docks to the Isle of Mara and head into the Village of Shin. Qho Augren is swimming in a small pond there /waypoint -35, 11, -109. Hail him to get A Gathering Obsession. Your first harvest also mails you a potion that points you to him.
| Quest | Tier | What to do |
|---|---|---|
| A Gathering Obsession | 1 (level 5+) | Harvest five each of severed elm, jumjum, black coffee bean, rawhide leather pelt, root, Baubbleshire cabbage, raw white tea leaf, frog leg and sunfish. You must harvest them yourself; bought items don't count. Frostfang Sea has every one of them. |
| Parts II to VIII | 2 to 8 | The same idea, one tier higher each time. Qho asks for a set of that tier's harvests. Gather them in any zone of the right level. |
| Final Errand | 8 | Bring one Tier 8 rare, a mantrap root, to Mei-Ling Ventur /waypoint 12, 14, -75 in the Village of Shin. Reward: Cloak of the Harvester, with a featherfall effect. |
Tips: crafters can gain up to a level of tradeskill experience per quest, so if your crafting XP bar is full, craft something before you turn in the next part. From tradeskill level 20 you can buy a Return to Mara stone (about 6 gold) from Koros Splinterlimb, at the bar opposite the South Sea tents on Mara /waypoint -93, -2, 103, to teleport back after each harvesting run.
Part 2: The Return of a Gathering Obsession and the pony upgrade
Where to start: once you've finished the Final Errand and reached tradeskill 90, zone into Thurgadin (take the Globe of Swift Travel to The Great Divide, which lands at Thurgadin Harbor, then ride the elevator up). Qho's mail arrives when you zone in. Then hail Qho in his pond in the Village of Shin, Isle of Mara /waypoint -35, 11, -109, to get The Return of a Gathering Obsession.
The upgraded Fully Trained Pack Pony looks the same as the first one; the difference is that it can bring back rare harvests, and holiday harvests during events.
| Quest | Tier | What to do |
|---|---|---|
| The Return of a Gathering Obsession | 9 (TS 90+) | Start: zone into Thurgadin for Qho's mail, then hail Qho on Mara /waypoint -35, 11, -109. Reward: the Summon Artisan's Pack Pony spell. |
| A Gathering Obsession Beyond The Grave | TS 93+ | Needs the Pack Pony and the Tears of Veeshan quests The Captain's Lament and Fond Memories. Start: speak to Steve Echgar in Cardin Ward, Obol Plains (wizard spire, druid ring, or the Mara-to-Obol teleport from The Captain's Lament) /waypoint -300, 14, -15. Reward: the Artisan's Fully Trained Pack Pony, which brings back rares. |
Full series: A Gathering Obsession timeline.
Later crafting lines add more to the pony: A Stitch in Time, Part III (Planes of Prophecy) adds Autonomous Harvesting (the pony grabs bonus resources from nearby nodes up to once every 90 seconds) and a Ceffyl appearance, and the Chaos Descending and Blood of Luclin finales add new appearances and let it bring back newer rares.
The Artisan Epic (tradeskill 80): master crafter cloak and Earring of the Solstice
Where to start: you need tradeskill 80 and at least -20,000 faction (Apprehensive) with Bathezid's Watch in the Fens of Nathsar. Start the faction with New Lands, New Profits from Taskmaster Greeblentus on the upper level of Teren's Grasp, Kylong Plains /waypoint 2116, 520, -912. Then take the sokokar from Kylong Plains to the Fens and climb to Bathezid's Watch. In the crafting room at the end of the hallway on the right, Supply Sergeant Anuhadux gives repeatable faction writs (+750 each) /waypoint 1175, 203, 1430, and Assistant Volwon Zhi'dok gives a daily mission (+2,000) /waypoint 1185, 204, 1427. At -20,000, hail Danelak Hosfoak /waypoint 1195, 203, 1465 to begin.
| Quest | Tier | What to do |
|---|---|---|
| New Lands, New Profits | TS 70+ | Taskmaster Greeblentus, Kylong Plains /waypoint 2116, 520, -912. Jump-starts your Bathezid's Watch faction so its NPCs will talk to you. |
| Sarnak Supply Stocking, Bixie Distraction, Anything for Jumjum | TS 80 | Danelak Hosfoak, Bathezid's Watch /waypoint 1195, 203, 1465. |
| Scholar Errands, Outfitter Errands or Craftsman Errands | TS 80 | The one for your crafting archetype. |
| The Proof of the Pudding | TS 80 | Neeta Cabbageleaf at The Fools Gold, Rivervale /waypoint -61, -17, -9. Bring her one item made by each of the nine crafting classes (see the table below). Reward: the Earring of the Solstice, seven Tier 8 rares and the title Master (your trade). |
| Promises Kept | TS 80 | Return to Danelak Hosfoak in Bathezid's Watch /waypoint 1195, 203, 1465. Reward: your trade's master cloak. |
The Proof of the Pudding: the nine crafted items
Getting to Rivervale: take the Globe of Swift Travel at your city's docks to the Enchanted Lands; you arrive at the docks of the Lost Village of Bobick on the south coast. Travel east across the island to the Rivervale zone entrance /waypoint -333, 32, -278. The Enchanted Lands is a level 30 to 40 zone, so a low-level crafter should bring a friend, a mount or invisibility. In Rivervale, Neeta Cabbageleaf is in The Fools Gold inn /waypoint -61, -17, -9.
What she wants: one item made by each of the nine crafting classes, including your own. Each item uses a recipe that a crafter of that class gets from the errands step of their own Artisan Epic, so you need crafters who have reached that point. The items are Heirloom, so the other crafters make them for you through the commission system: they target you, open the recipe, and you put your materials into the commission window. The finished item goes straight to you.
| Item | Made by | Rare you supply | Fuel |
|---|---|---|---|
| Blessed Fishing Rod | Woodworker | Severed Cedar | 5 Smoldering Sandpaper |
| Celestial Solvent | Alchemist | Fused Loam | 5 Smoldering Candle |
| Ceremonial Solstice Robe | Tailor | Figwart Root | 5 Smoldering Filament |
| Demi-Sec Champagne | Provisioner | Rough Ruby | 5 Smoldering Kindling |
| Mistletoe Cutting Sickle | Weaponsmith | Ebon Cluster | 5 Smoldering Coal |
| Misty Thicket Picnic Basket | Carpenter | Severed Cedar | 5 Smoldering Sandpaper |
| Protection of the Cabbage | Sage | Rhodium Cluster | 5 Smoldering Incense |
| Ruby-Encrusted Stein | Jeweler | Rough Ruby | 5 Smoldering Coal |
| Smithy Hammer | Armorer | Ebon Cluster | 5 Smoldering Coal |
Every item also needs 2 Scintillating Material and 2 Smoldering Material (Tier 8 crafted components). Your full shopping list: 18 Scintillating Material, 18 Smoldering Material, 2 Severed Cedar, 2 Rough Ruby, 2 Ebon Cluster, 1 Fused Loam, 1 Figwart Root and 1 Rhodium Cluster, plus fuel or about 5 gold per crafter to cover it.
Ask politely in general chat, your guild, or the crafting channel for a crafter of the class you need (for example: "Looking for a Sage with the Protection of the Cabbage recipe, I have the rare"). Always bring the rare and components yourself, plus the fuel or a few gold for it. Crafters are happy to help when you come ready. If you have alts in other trades, they can make the items and pass them over, since Heirloom items can move between your characters. Items you collect before you even have the quest will count once you pick it up.
Rewards: the Earring of the Solstice. Just having it in your bags lets you see the hidden red tradeskill "shinies" and expert collections in Faydwer, Kunark and The Shadow Odyssey zones. Click it for a one-day buff (paused in combat): +45% run speed, +20 to every crafting skill, +25 to every harvesting skill, and +1% success and critical success chance. You also get a cloak for your trade: Cloak of the Master Alchemist, Cloak of the Master Armorer, Cloak of the Master Carpenter, Cloak of the Master Jeweler, Cloak of the Master Provisioner, Cloak of the Master Sage, Cloak of the Master Tailor, Cloak of the Master Weaponsmith, Cloak of the Master Woodworker. You also keep the recipe for the final item, so you can make it for other crafters later.
Full series: Artisan Epic timeline.
Don't miss: the Gathering Goblin and the 1.5-second harvest
Summon Artisan's Gathering Goblin is a Tradeskill Prestige ability (Refining tree, after 3 ranks of Seasoned Harvesting). Prestige points come from tradeskill levels 90 to 95. You send the goblin to a tier for at least two hours and it can bring back rares. The Growf line in Obulus Frontier trades that goblin for something better.
Where to start: speak to Growf in Twark, Obulus Frontier /waypoint 78, -171, -679, to get Guardian of Growf. Good news if you've already finished the Visions of Vetrovia tradeskill signature line: you can go straight to Growf and skip the rest of the Kunark Ascending crafting line. Otherwise, work through that line as far as Search and Rescue, which leads you to him. You'll need to speak Goblish; the goblin territory markers around Twark teach it.
Before you take Tree of Growf: that quest trades your Gathering Goblin for the Gardening Goblin, so take it only if you want the swap. It isn't needed for the crafting Epic 2.0.
Getting to Obulus Frontier: access is account-wide. Once any character on your account finishes Kunark Ascending: Beyond the Veil, all your characters can go. Then take a wizard spire to the Crusader Cave, or walk in through the caves from Kylong Plains /waypoint 2325, 161, -2927 or Jarsath Wastes /waypoint -1259, -12, -708. The Twark Transport Totem from Search and Rescue teleports you straight to Twark.
| Quest | Tier | What to do |
|---|---|---|
| Guardian of Growf, Blessing of Growf, Protector of Growf, Seeds of Growf, The Plan of Growf | TS 100+ | Growf /waypoint 78, -171, -679. Faction only. Finishing the Visions of Vetrovia crafting line also opens The Plan of Growf. |
| Tree of Growf | TS 100+ | Type your name to confirm, and your goblin is freed for good. Reward: your goblin ability becomes a buff that cuts all harvesting to 1.5 seconds (recast it after you die). Glibnox's firepit /waypoint 134, -163, -770. |
| Budding Progress, Home Sickness, The Gardening Goblin | TS 100+ | 23-hour wait between each. Reward: an Obulus Frontier Garden house item, collection pieces toward a 64-slot Gardener's backpack, and the Gardening Goblin mercenary. |
Full series: Kunark Ascending crafting timeline.
Tradeskill Prestige: Mass Production and stations
- Mass Production lets you craft 5, 10, 25, 50 or 100 of an item at once. It's the end ability of a Prestige tree and takes 15 points in that tree. It's the biggest time-saver in crafting.
- Summon Crafting Stations puts down stations for 10 minutes anywhere. Its recast drops from 12 hours to instant with ranks.
- Other Prestige trees add Salvage, Refining and Experimentation bonuses.
Expansion crafting lines: what each one gives
Rewards in bold are the ones people most regret missing.
| Expansion | Level | Start | Quest → reward |
|---|---|---|---|
| Sentinel's Fate | 80 | Felice Adae, Great Spire Island, Sundered Frontier /waypoint 2081, -234, 2642 | Shadows of the Betrayed (mailed 7 days after the line) → a class crafting tool. Artisan's Escape arrives 2 weeks later. |
| Destiny of Velious | 85–90 | Mira, Great Divide /waypoint -1357, -533, -2160. Gryphon line: Aggi Stonefist, Velium Keg, Thurgadin /waypoint 698, -312, 361 | Fina's Retreat line → Othmir Shell Armor. Gryphon line → five care quests, one every 18 hours → Frost or Boreal Gryphon flying mount (needs TS 85). The Return of a Gathering Obsession → Pack Pony. |
| Tears of Veeshan | 93 | Captain Ethan Darani, by the docks in the Village of Shin, Isle of Mara /waypoint -50, -3, 92 | The Captain's Lament → Armlet of Ethernere (crafting stats), an advanced recipe book, a Mara-to-Obol teleport. Opens the pony upgrade. |
| Altar of Malice | 95 | Mail from Captain Ethan Darani, then a Far Seas worker on the Tranquil Sea dock | Return to Refuge → Mark of the Far Seas (tradeskill XP), flying near the tower, dailies from Skrit in Sapswill's Rest, Tranquil Sea /waypoint 1224, 17, 1263. D.I.R.T.Y. Business → Shissar Ritual Brazier. |
| Terrors of Thalumbra | 100 | Captain Ethan Darani, by the bar in The Village of Shin, Isle of Mara /waypoint -89, -2, 105. Needs a flying mount. Dror /waypoint -231, 214, -191 | Stranger in Distress → Brytthel's Signet Ring. Containing the Stone → Empowered Censer of Containment (crafting buffs, summons a fuel vendor). For Your Eyes Only → Tinkersmith eyepiece. |
| Kunark Ascending | 100 | Mail from Brytthel in Maldura. Growf in Twark /waypoint 78, -171, -679 | Search and Rescue → Twark totem. Crafting Epic 2.0 → Cloak of the Grandmaster for your class and the Brightfire, Essence of Arcanna'se mount (adventure and crafting stats). Growf line → 1.5-second harvest buff, garden, Gardening Goblin merc. |
| Planes of Prophecy | 100–110 | Druzzil Ro, Plane of Magic /waypoint -765, 344, 1093 | A Stitch in Time, Part III → Pack Pony: Autonomous Harvesting. Part V → Gaggelu Pearwood familiar, Artisan's Harvest Stash (extra bag for harvests and fuel), choice of Celestial Spellshard or Foundation. |
| Chaos Descending | 110 | Ghida Borrell, Smiths' Gallery, Myrist /waypoint 660, 412, 59. Reach the gallery by the teleporter in the South Wing Catalog (2nd floor) /waypoint 388, 16, 170 | 24 quests, 48,000 status each. Quest 3, The Scrivener's Tale: Escargot Overclocking → Crystal Shard Backpack (88 slots). The Scrivener's Tale → Planar Adventures (summons a fuel merchant) and Pack Snail appearance. Then Mischief Managed from Whilhelm Nam'Terin, Cobalt Scar /waypoint 3702, -1017, 1674 → Mischievous Beasty familiar and public researchers. |
| Blood of Luclin | 110–120 | Taith McJarun, Kylong Plains /waypoint 1991, 480, -863. Prelude: Head Scholar Nabihan, inside the Duality's Vigilant Sanctum, The Sundered Frontier | Message in a Shadowed Bottle III → flying on Luclin, Shadowed Staff of Luclin (shadowed rares), pony brings Luclin rares, Veilwalker's mount gear recipes, a recipe book. Prelude Carving a Legacy → crafting and harvesting belt. |
| Reign of Shadows | 120 | Hulda Flintbraid, the Nexus, Fordel Midst /waypoint 355, -36, 717 | Flying unlocks zone by zone: Savage Weald after Tiptoe, Shadeweaver after Grandiose, all zones after the finale. Dark Side of the Dark Side → Nuniun Wolfbane mercenary, Sacred Manta, many house items. Research missions → Recuso Reconnaissance Helmet (big rare-harvest boost). |
| Visions of Vetrovia | 120 | Representative Mairen, Svarni Expanse /waypoint 640, 7, 529 (mail from Ethan Darani) | Quest 2, Different Tastes → flying in Svarni Expanse. Quest 6, Say Cheese → flying in Karuupa Jungle. Quest 10 → Orita Skyquaker mount, Renfry's Basement Bauble, dailies. |
| Renewal of Ro | 125 | Jaranna Thistlebloom, the bar on the Mara docks /waypoint -81, -2, 104. Bairam at Hopewell Harbor, Raj'Dur Plateaus /waypoint 149, -60, 583 | Sandstone Setup → choice of desert crafting station and 3 researchers. Flying: finish 15 research missions (3-hour timers) or the adventure line. Takish Delight → D.I.R.T.Y. Jobs dailies → Sparking Innovative Pouch (best confirmed crafting item, below). |
| Ballads of Zimara | 125–130 | Orren, Whisperwind Isle, The Barren Sky /waypoint -540, -64, -428 | W.H.O.O.? → safe-harvest form. Width of the Breadth → Crafty Hooluk plushie. Aetheric Safety → Scrubscale crafting mount, W.H.O.O. Ultimate. Flying opens in each zone as you finish its stage. Researcher Uutecka in the Sanctuary, Splendor Sky Aerie /waypoint 328, 286, 966. |
| Scars of Destruction | 130 | Ameela Ziad, Sodden Archipelago /waypoint 29, 5, 360. Needs the Ballads of Zimara line done. | W.H.A.T.? → Crafter's Makeshift Shield. Runechase (Raffik, Western Wastes /waypoint 76, 7, 660) → flying in Sodden Archipelago and Western Wastes, W.H.A.T. Ultimate, Makeshift Helmet, Petamorph Wand, dailies from Ledat /waypoint 75, 7, 659. You need Port Woe faction. |
| Rage of Cthurath | 130–135 | Flamebearer Denat, Antonica /waypoint -2081, 4, 153 | Finale Additional Tasks → flying in all three zones, Eddie the Eyeblight familiar, advanced recipe books. Where to start is below. |
Rage of Cthurath: Destination Unknown
Needs: tradeskill 130 and Rage of Cthurath. Start: speak to Flamebearer Denat beside the violent rift in Antonica /waypoint -2081, 4, 153. Quest: Destination Unknown: Stabilization.
Full series: Rage of Cthurath crafting timeline.
Crafting gear, expansion by expansion
Almost every expansion adds crafting gear through quest rewards, faction merchants and crafted pieces, so this isn't a full list. Instead, each row tells you the standout gear, where to go and who to see, and links to that expansion's crafting timeline on EQ2i, which lists every reward along the way.
Want every piece? EQ2i's Artisan Equipment category gathers every item a crafter can wear, and the Comprehensive Tradeskill Equipment List sorts the older pieces by trade. For harvesting gear, see Maximize your harvests below.
| Expansion | TS | Standout gear | Where and who | Crafting timeline |
|---|---|---|---|---|
| Artisan Epic | 80 | Earring of the Solstice and the Cloak of the Master for your trade | Fens of Nathsar: Danelak Hosfoak, Bathezid's Watch /waypoint 1195, 203, 1465. Full walkthrough above. | Artisan Epic |
| Sentinel's Fate | 80 | A class crafting tool from Shadows of the Betrayed | The Sundered Frontier: Felice Adae, Great Spire Island /waypoint 2081, -234, 2642 | Sentinel's Fate |
| Destiny of Velious | 85–90 | Othmir Shell Armor (Fina's Retreat line), Blessed Coldain Prayer Shawl (What Dreams May Come) | Great Divide: Mira /waypoint -1357, -533, -2160; Tora, Blisterrock Ridge /waypoint 110, -346, -609 | Destiny of Velious |
| The Withered Lands | 90–92 | Shroud of Hidden Harvests (Totemic Reinforcement) | Fly from the New Combine Flightmaster on the last dock of Thurgadin Harbor. Porto Bunglefoot, back of the New Combine Foothold caves /waypoint -3830, -783, -28 | The Withered Lands |
| Tears of Veeshan | 93 | Armlet of Ethernere (The Captain's Lament) | Isle of Mara: Captain Ethan Darani, Village of Shin /waypoint -50, -3, 92 | Tears of Veeshan |
| Altar of Malice | 95 | Mark of the Far Seas (Return to Refuge) | Mail from Captain Ethan Darani, then the Far Seas worker on the Tranquil Sea dock. Dailies from Skrit in Sapswill's Rest, Tranquil Sea /waypoint 1224, 17, 1263 | Altar of Malice |
| Terrors of Thalumbra | 100 | Brytthel's Signet Ring, Empowered Censer of Containment (crafting buffs, summons a fuel vendor), Tinkersmith eyepiece | Captain Ethan Darani, by the bar in The Village of Shin, Isle of Mara /waypoint -89, -2, 105; Dror /waypoint -231, 214, -191 | Terrors of Thalumbra |
| Kunark Ascending | 100 | Cloak of the Grandmaster for your trade, then the Mantle upgrade (Crafting Epic 2.0); Brightfire mount | Twark, Obulus Frontier: Growf /waypoint 78, -171, -679; Scribbleclaw sells the Mantle upgrade /waypoint 77, -165, -723 for 30 Sovereign of Rile, 50,000 status and 500pGetting to Twark: the Obulus Frontier opens for every character on your account once any one of them finishes Kunark Ascending: Beyond the Veil. Then take a wizard spire to the Crusader Cave in the Obulus Frontier, or walk in through the cave in Kylong Plains /waypoint 2325, 161, -2927 (Kylong Plains waypoint). From the Crusader Cave, head north to Twark, the goblin camp on an islet between two branches of Warslik's River /waypoint 271, -180, -658. Crafters who finish Search and Rescue get the Twark Transport Totem, which teleports you straight there. | Kunark Ascending |
| Planes of Prophecy | 100–110 | Artisan's Harvest Stash (extra bag for harvests and fuel) | Plane of Magic: Druzzil Ro /waypoint -765, 344, 1093 | Planes of Prophecy |
| Chaos Descending | 110 | Crystal Shard Backpack (88 slots) | Myrist: Ghida Borrell, Smiths' Gallery /waypoint 660, 412, 59 | Chaos Descending |
| Blood of Luclin | 110–120 | Crafting and harvesting belt (prelude Carving a Legacy), Shadowed Staff of Luclin, Veilwalker's mount gear recipes | Kylong Plains: Taith McJarun /waypoint 1991, 480, -863 | Blood of Luclin |
| Reign of Shadows | 120 | Recuso Specialized Reconnaissance Helmet (big rare-harvest boost) | Research missions pay Recuso Field Vouchers. Spend them with Gwennie, Great Artisan Hall, The Bazaar, Fordel Midst /waypoint -118, -1, -9. The line starts with Hulda Flintbraid, the Nexus /waypoint 355, -36, 717 | Reign of Shadows |
| Visions of Vetrovia | 120–125 | Travel rewards rather than gear: flying, the Orita Skyquaker mount, Renfry's Basement Bauble, dailies | Svarni Expanse: Representative Mairen /waypoint 640, 7, 529 | Visions of Vetrovia |
| Renewal of Ro | 125 | Sparking Innovative Pouch (+5 crafting, +15 harvesting, adorning, tinkering and transmuting, +2.5% rare harvest) and the Sparking Innovative set | Buried Takish'Hiz: Empire of Antiquity (Contested), Artisan's Ancilla: Gnorbert gives the D.I.R.T.Y. Jobs dailies /waypoint 138, 31, -3; Milicent Boomfligger sells the gear for D.I.R.T.Y. D.O.G.G. currency /waypoint 120, 31, 13. The line starts with Jaranna Thistlebloom, Mara docks bar /waypoint -81, -2, 104 | Renewal of Ro |
| Ballads of Zimara | 125–130 | Scrubscale crafting mount, W.H.O.O. safe-harvest form | The Barren Sky: Orren, Whisperwind Isle /waypoint -540, -64, -428 | Ballads of Zimara |
| Scars of Destruction | 130 | Crafter's Makeshift Shield (W.H.A.T.?), Makeshift Helmet (Runechase) | Sodden Archipelago: Ameela Ziad /waypoint 29, 5, 360; Raffik, Western Wastes /waypoint 76, 7, 660 | Scars of Destruction |
| Rage of Cthurath | 130–135 | Advanced recipe books, Eddie the Eyeblight familiar, flying | Antonica: Flamebearer Denat /waypoint -2081, 4, 153 | Rage of Cthurath |
Apprentices and researchers
- Apprentices research new recipes for you over time. Hire them in Qeynos on the first floor of the Ironforge Exchange /waypoint 340, 0, -95, or in West Freeport outside the Coalition of Tradesfolke /waypoint 49, -18, 87. Coach yours once every 18 hours to cut 4 hours from its research.
- Public researchers are shared by everyone on the server. You'll find them in the Anchorage (Chaos Descending) and in the Renewal of Ro, Ballads of Zimara and Rage of Cthurath hubs.
- House crafting stations include the Renewal of Ro desert stations, Tock's Tinkered Tinkerstation (from Mischief Managed) and the Forge of Brell (Terrors of Thalumbra collection).
Harvesting and storage
- Get the 1.5-second harvest buff from the Growf line above. It's the biggest harvesting upgrade in the game.
- Keep your pack pony and gathering goblin working every time you log in.
- Fuel is sold by crafting vendors. The Terrors of Thalumbra censer and the Chaos Descending Planar Adventures item can summon a fuel vendor anywhere.
- The Artisan's Harvest Stash (Planes of Prophecy) and the 36-slot Fallen Dynasty bag keep harvests out of your main bags. Guilds can also buy a Harvest Supply Depot that holds 1,000 stacks.
Maximize your harvests: rare and bountiful
Two harvesting stats decide how much you bring home. Rare harvest is your chance to pull a rare from a node. Bountiful harvest is your chance to get extra items from each pull. Both come from AA, gear, mount gear, familiars and potions, and they add together. Aim for over 100% rare, and 100% bountiful is the cap.
From the harvesting tab of Fizz's Rage of Cthurath spreadsheet.
The best gear: Buried Takish'Hiz contested
Most of the top harvesting gear (the Sparking Innovative set) is sold by Milicent Boomfligger in the Artisan's Ancilla, Buried Takish'Hiz: Empire of Antiquity (Contested) /waypoint 120, 31, 13, once you've done Gnorbert's quests in the same room. Finish its questline, then do the daily for currency: 3 per daily, or 6 for members. Each piece costs 25. It's worth farming this set before chasing the other options below.
Rare harvest chance
| Source | Rare | Where to get it |
|---|---|---|
| Seasoned Harvesting (AA) | 5% | Tradeskill Prestige tree, top left. Also tracks harvestables. |
| Trim Reaver (AA) | 1% | Tradeskill tree, bottom left |
| Far Seas Harvest Technique (AA) | 1% | Far Seas tab of the Tradeskill Prestige tree, top ability |
| Potion of Bountiful Harvests | 2% | Lasts 6 hours. From the Personal Researcher daily quests. |
| Sparking Innovative Helm (helm) | 20.8% | Buried Takish'Hiz contested merchant |
| Sparking Innovative Girdle (belt) | 5% | Buried Takish'Hiz contested merchant. Easier than Girdle of the Vigilant for the same bonus. |
| Sparking Innovative Bangle (wrist) | 5% | Buried Takish'Hiz contested merchant |
| Sparking Innovative Whatchamacallity (charm) | 2.5% | Also +2% bountiful. Buried Takish'Hiz contested merchant |
| Sparking Innovative Censer (secondary) | 2.5% | Buried Takish'Hiz contested merchant |
| Sparking Innovative Pouch (ranged) | 2.5% | Buried Takish'Hiz contested merchant |
| Girdle of the Vigilant (belt) | 5% | Piercing the Darkness: Carving a Legacy, the pre-quest to the Blood of Luclin tradeskill timeline |
| Recuso Specialized Reconnaissance Helmet (helm) | 20.8% | Gwennie in Fordel Midst, for Reign of Shadows harvesting mission currency |
Mount gear
Most saddles and hackamores need a pattern drop, then crafting, and some need a one-use recipe book. The Formless saddle is best for bountiful and the Vacrul saddle for rare.
| Mount gear | Bonus | Notes |
|---|---|---|
| Oogothl Sprawl Hackamore of Harvesting | 26% rare | |
| Vacrul Saddle of Harvesting | 23.3% rare | Best saddle for rare harvests |
| Handcrafted Formless Saddle of Harvesting | 30.6% bountiful | Best for bountiful harvests |
| Shadowscream Saddle of Harvesting | 13.4% rare | Crafted with a Lustrous Rockhopper Hide. A good stopgap. |
| Shadowscream Hackamore of Harvesting | 11.2% rare | Crafted with a Lustrous Rockhopper Hide |
| Plateaus Saddle of Harvesting | 11.5% rare | Crafted with Renewal of Ro commons, if you can't get the Shadowscream one |
| Plateaus Hackamore of Harvesting | 9.6% rare | Crafted with Renewal of Ro commons |
| Finder's Stirrups | 11.2% rare | Mount gear crate from the premium Reign of Shadows edition |
| Little Bit of Barding | 3.9% rare | Mount gear crate from the premium Chaos Descending edition |
Familiars and mounts with rare harvest
| Source | Rare | Where to get it |
|---|---|---|
| Eddie the Eyeblight (familiar) | 16.3% | Rage of Cthurath tradeskill timeline |
| Ve'gan Venson (familiar) | 15% at max level | Also gives bonus harvests. Visions of Vetrovia tradeskill timeline. |
| Gaggelu Pearwood (familiar) | 14% at max level | A Stitch in Time Part V: Sealed with Hate, Planes of Prophecy crafting timeline |
| Mischievous Beasty (familiar) | 14% at max level | Mischief Managed: Duty and the Beast, Mischief and Mayhem crafting timeline (Chaos Descending) |
| Scrubscale (mount) | 10% | Ballads of Zimara crafting timeline |
Bountiful harvest chance
| Source | Bountiful | Where to get it |
|---|---|---|
| Ample Harvest (AA) | 15% | Tradeskill tree, top left |
| Compact Sumac Harvesting Kit | 12% | Crafted, or buy on the broker. Set it to auto-consume. |
| Gi of the Ashen Artisan (chest) | 12% | Crafted, or buy on the broker |
| Voidfarer / Shrouded Artisan's Expertise | 10% | Click item that lasts a day. From the premium Blood of Luclin or Reign of Shadows edition. |
| Blessed Coldain Prayer Shawl (neck) | 27% | Quest What Dreams May Come |
| Mark of the Far Seas (ring) | 10% | Also +10 harvesting skills. Quest Return to Refuge, Altar of Malice tradeskill timeline. |
| Shroud of Hidden Harvests (cloak) | 1% | Quest Totemic Reinforcement, Withered Lands tradeskill timeline |
| Sparking Innovative Shoulders (shoulders) | 27% | Buried Takish'Hiz contested merchant |
| Sparking Innovative Boots (feet) | 10% | Buried Takish'Hiz contested merchant |
| Sparking Innovative Thingamabob (charm) | 2% | Buried Takish'Hiz contested merchant |
| Sparking Innovative Whatchamacallity (charm) | 2% | Also +2.5% rare. Buried Takish'Hiz contested merchant |
| Sparking Innovative Braces (forearms) | 1% | Buried Takish'Hiz contested merchant |
| Plateaus Nail of Harvests (adornment) | 31% | Fits chest, legs or feet. Craft as many as you like from Plateaus Adorners Primer Volume II (from Renewal of Ro content or the broker), or buy the nails on the broker. |
| Harvester's Balm (potion) | 3% | Lasts 1 hour. Crafted from amalgamations, or buy on the broker. |
Ample Harvest (AA) + Compact Sumac Harvesting Kit + Sparking Innovative Shoulders = 54%. Add two Plateaus Nails of Harvests and you're at the 100% cap. Three nails plus the Ample Harvest AA also gets you there.
You can wear up to five nails, but anything past 100% bountiful is wasted, so use the fewest you need. To fit more nails, pick up gear with two white adornment slots from High Keep contested (or other Tears of Veeshan zones), level 92–95 gear on the broker, or your city's loyalty merchant. The best slots to double up are ones your crafting gear doesn't use: cloak, chest, neck, one ring and weapon.
Harvesting speed
- Finish the Kunark Ascending Growf quests (see the Gathering Goblin above). With them, your gathering goblin ability becomes a buff that sets your base harvest time to 1.5 seconds, and with 100% casting speed from the items below it drops to 0.75 seconds per node.
- Gi of the Ashen Artisan, the Compact Sumac Harvesting Kit and the Overclocked Automated Combine Harvester each cut 0.5 seconds.
Honorable mention: the Sparking Innovative Gloves from the same contested merchant give +20 max crafting without the AA. Not a harvesting item, but handy for crafters.
- Artisan's Potion of Vitality refills tradeskill vitality only. It's in the Vitality Potion Bundle. Use it before a long writ session.
- Experience and Vitality Potion also gives +100% Tradeskill XP for 2 hours. Remember the 250% cap on Tradeskill XP bonuses.
- Tradeskill Blueprints skip the button-pressing for any recipe you've already made at Pristine quality. They need tradeskill 125+ and a membership, and they're the best purchase for anyone who mass-produces.
- Skip extra XP gear and house items. Since August 2026 most non-consumable XP bonuses don't stack, so they add little.
Sources: Fizz's Rage of Cthurath spreadsheet, harvesting tab · EQ2i, A Gathering Obsession · ZAM, A Gathering Obsession series · EQ2i mirror, The Return of a Gathering Obsession · EQ2i mirror, Beyond the Grave · EQ2MAP, Qeynos Capitol District · EQ2MAP, The City of Freeport · EQ2 Traders Corner, quest index · EQ2TC, A Gathering Obsession · EQ2TC, Return of a Gathering Obsession · EQ2TC, Gardening Goblin · EQ2TC, Shipwrecked · EQ2TC, Tradeskill Prestige · EQ2TC, Renewal of Ro · EQ2TC, Ballads of Zimara · EQ2TC, Visions of Vetrovia · EQ2TC, Reign of Shadows · EQ2TC, Blood of Luclin · EQ2TC, Chaos Descending · EQ2TC, Velious gryphon · EQ2i, RoC Crafting Timeline · EQ2i, SoD Crafting Timeline · EQ2i, Tradeskill Timeline · EQ2i, Tradeskill Writs · Inventory Full, RoC time gate · Tradeskill Blueprints · EQ2MAP, Devona Ironforge · EQ2MAP, Matthias Zoe · EQ2MAP, New Halas · EQ2MAP, Gorowyn · EQ2i, The Ironforge Exchange · EQ2MAP, Qeynos Capitol District
EQ2 Overseer Guide
The Overseer is a side system where you send agents on timed quests and collect rewards when they return. It takes a few minutes a day, and it's the main source of training-time reductions for mercenaries, mounts and spell research, plus experience for familiars. If you only spend those minutes on one daily system, make it this one. To open it, choose Overseer from the EQ2 button menu or type /toggleoverseer. You can drag its icon to a hotbar.
Getting started
- Access: All Access members get the full system. Owners of Blood of Luclin keep limited access without a membership.
- Starter agents: type
/claimand take An Overseer's First Agents. Administrator Agent Stanley Parnem is still worth visiting for older seasons' quests (see Seasons below). Find him on the Freeport docks across from the broker /waypoint -247, -56, 62, or up on the scaffolding in the Qeynos Province District shipyard /waypoint 973, -21, 91. - Skip ahead: once you finish Traveler's Holidays - More than Beer? from the Days of Summer questline, Pas Yu sells a boost straight to Season 3 (Overseer level 21). He's on the spire island in The Sundered Frontier /waypoint 2297, -199, 2506; take a wizard spire there.
How quests work
- Daily limit: members can start 10 regular quests a day, and Blood of Luclin owners without a membership get 3. Cancelling a quest still uses the slot.
- Charged and event quests don't count toward the 10. You can hold up to 10 charged quests at a time.
- Every finished quest pays out. On top of that, a quest has a bonus chance for an extra reward crate and a mishap chance. A mishap gives nothing and puts the agents on a long cooldown or sends them on a rescue quest. Longer quests carry higher odds of both.
- Quests are account-wide. You can start them on any character, but you must finish each one on the character that started it.
Agents and traits
Agents come in Treasured, Legendary, Fabled and Celestial rarities. Treasured agents come from live events, and higher rarities drop from Overseer reward crates. Agents of Legendary rarity and above have traits. When a quest lists traits, green ones raise your bonus chance and red ones raise your mishap chance, so pick agents with green matches and no red ones.
Add a mercenary and a familiar. Assigning a mercenary you've unlocked to hire anywhere raises the bonus chance, and assigning a familiar lowers the mishap chance. Higher rarities help more. Both stay usable for everything else while they're assigned.
Consuming duplicate agents
Once you have an agent, extra copies of it aren't wasted. You can consume agents you've already received, which turns the duplicates into Overseer experience. Overseer levels move you into later seasons, which bring better quests and rewards, so this is the main use for the duplicates that pile up from reward crates and events.
- Keep one of each for your roster. Consume only spares.
- Past-season agent packs from the Marketplace work the same way. Daybreak's own description says they're for gaining Overseer experience, potions and achievements.
Seasons
Each Overseer season covers 10 Overseer levels, and a new one usually arrives with the spring game update. The current season is Season 8, “Destiny of Velious”, which launched March 24, 2026 with 33 quests and 22 agents. Your manifest shows permanent quests from your current season only. Stanley Parnem gives older seasons' permanent quests as free charged quests.
Live events add their own Overseer questlines and agents, for example Nights of the Dead and Heroes' Festival, plus annual lines for Erollisi Day and Brew Day.
The daily Heritage Hunt
! Daily must-do Heritage Hunt [Daily] is an Overseer quest you can run once a day, and its reward crate is one of the best daily returns in the game. Each run gives a Heritage Crate with heritage rewards, including a good chunk of status. Daybreak swaps in a new crate every few months. Since July 14, 2026 it has been the Zon Zobboz Heritage Crate, which replaced the Flamebearer Heritage Crate.
Where to get it: if the quest isn't already in your Overseer quest list or your inventory, get it from Arabella F'arquharson, the Heritage Merchant. She has a version in each city:
- Freeport (The City of Freeport): /waypoint -423, -57, -12
- Qeynos (Qeynos Harbor): she's in the hidden Dark Market, an underwater room in the harbor. Get into the water beside the harbor statue and swim under it through the tunnel. The market is around /waypoint 902, -31, 44.
Requirements: a level 120 adventurer to buy it, and Overseer level 10 on your account. It takes 2 agents and runs for 24 hours. Since June 2026, each finished run drops a fresh Heritage Hunt starter into your Overseer Stash (or your bags); examine it to queue up tomorrow's run. Once you qualify, run it every day before your other Overseer quests.
Rewards to target
- Training reductions for mercenaries, mounts and familiars. Save the long ones for late training ranks (Mercenaries).
Which quests give them?
No single quest is guaranteed to. They come from the Overseer Bonus Reward Crate, the extra crate a quest drops on a bonus (critical) success, and only quests of Legendary rarity or higher have them in that crate. The current-season Legendary crate can hold:
- Overseer's Mercenary Training Reduction [10 Day] and Overseer's Mercenary Training Reduction [15 Day]
- Overseer's Mount Training Reduction [10 Day], [15 Day] and [20 Day]
- Overseer's Familiar Experience [25,000] and Overseer's Familiar Experience [50,000], for familiars
To get more of them, run Legendary and higher quests and raise their bonus chance with green traits and an assigned mercenary. Source: EQ2i, Overseer Bonus Reward Crate.
- Research time reducers for spell upgrades and companion research.
- Crafting materials, gear, collectibles and Overseer achievements, which are account-wide. A separate Overseer bag holds Overseer rewards only.
- Run Heritage Hunt [Daily] first.
- Start all 10 regular quests. Choose quest lengths that end when you'll next log in, since longer quests give better rewards.
- Assign your best mercenary and familiar to each quest, and match green traits.
- Run any charged and event quests on top of the 10.
- Send rescue quests for agents that suffered a mishap.
- Collect each quest on the character that started it.
- Past-season agent packs return to the Marketplace for limited windows, usually from mid-January to early February. They're mainly for catching up on old seasons' achievements and Overseer XP. Most players can skip them.
- Overseer Adventures come with the Collector's, Premium and Family & Friends editions of an expansion, but not Standard. Rage of Cthurath's version was Rage of Cthurath Overseer Adventures.
Sources: EQ2i, Heritage Hunt (Daily) · EQ2i, Stanley Parnem · EQ2i, Pas Yu · Update Notes, Jul 14, 2026 (Zon Zobboz Heritage Crate) · Update Notes, Jan 27, 2026 · MMORPG.com, Heritage Hunt launch · EQ2MAP, Arabella (Freeport) · EQ2MAP, Qeynos Harbor · Official returning-player guide · EQ2i, Overseer Feature · GU131 launch (Season 8) · Season 7 launch · Past-season sale, 2026 · Producer's Letter, Jul 2026 · EQ2i, Overseer's Mercenary Training Reduction · EQ2 Traders Corner, Overseer guide · Inventory Full, Apr 2026 · TAGN, RoC editions
EQ2 Mount Guide
A mount is more than a ride in EQ2. It carries its own stat buff, it levels up through training, and each level opens slots for mount gear. A trained, geared mount is one of the cheapest power upgrades you can make.
How mount power works
- The mount itself gives a stat buff. Expansion mounts come in rarities, like mercenaries and familiars. For example, the Rage of Cthurath Collector's mount is Legendary and the Premium one is Celestial.
- Training raises the mount's level. The first level takes about a day and a half, and later ones take longer. Training keeps running while you're offline. Keep it in your Mount tab while it trains.
- Gear slots unlock as the mount levels: Saddle, Hackamore, Reins, Breeching, Stirrup and Shoes each take one item, and Barding can hold several. Gear adds stats such as health, crit bonus or status gain.
- Summon it at its intended level. Summoning a mount below its intended level reduces the bonuses you get from it.
Free and earned mounts
- Your first mounts, while leveling: at level 30 in Butcherblock Mountains, Leaping to Conclusions from Saldas Rubbleground in the Highland Outposts /waypoint 327, 194, 554 gives the Scaled Mountain Saliraptor, a leaping mount. Crafters can earn the Horned Mountain Saliraptor from Ellerith Groundspark nearby /waypoint 332, 194, 551, starting with Dirt Digging. Take the Globe of Swift Travel to Butcherblock Mountains, then follow the waypoints to the Highland Outposts.
- For the Greater Good, the Yon Gorroth zone-in quest, includes a mount in its Tishan's Crate kit.
- Mount researchers turn time, platinum and status into a mount. The Rage of Cthurath researcher, Moun'sit, stands to the right of the entrance in The Unknown /waypoint -903, -50, 1045 and offers the Nethernaught line, from the Treasured Timid Nethernaught (3 days) up to Qaysinnth, Lord of the Unknown. Your first research of a companion or mount unlocks it account-wide, so your other characters can then buy it at a discount from that expansion's status merchant. Check the status merchant first on alts. To reach The Unknown, take the Globe of Swift Travel to Antonica, enter Lady Najena's rift in the Gnollslayer Highlands, Antonica, /waypoint -2067, 0, 118 to Yon Gorroth, then use one of the teleport obelisks found in every Rage of Cthurath zone. Only one research per account can run at a time.
- The 2026 Subscriber Crate gave All Access members a Magnificent Nethernaught. Extra crates are on sale until November 9, 2026.
- Descent to Val'Zyroth adds a scavenger hunt for a new Epic mount.
How to train your mount, step by step
- Open your Character window (press
C) and select the Mount tab. - Choose the mount to train and place it in the training slot on that tab. Since August 2026 the mount doesn't need to be summoned.
- Press Start Training, near the bottom of the window. A timer shows how long the level will take. The first level takes about a day and a half, and each level after that takes longer.
- Leave it alone. Training runs while you play other content or are logged out. Keep the mount in the Mount tab until training finishes.
- Start the next level when the timer ends. Training doesn't continue on its own, so check back regularly. It's a good habit alongside your Overseer quests.
- Gear up as slots open. Each new level can unlock a mount gear slot (see below).
Speeding it up: training-reduction potions cut time off the current level. They come from Overseer quests (for example the 20-day Overseer's Mount Training Reduction) and events. You can also pay Daybreak Cash to finish a level instantly. Save potions and cash for the long late levels, where they save the most time.
Tip for new players: train the mount you'll actually ride, ideally the stat mount from your expansion or the Tishan's Crate kit. Training a cosmetic mount adds no power.
Getting mount gear
Most mount gear is crafted. For Rage of Cthurath, recipe vendors sell the Handcrafted Rage Mount Equipment book once you finish the crafting quest Destination Unknown: Gone Gorroth. Untold Heroic bosses past stage 20 can also drop mount gear. If you don't craft, buy pieces on the broker, which is usually cheaper than the store for this.
Flying in Rage of Cthurath
| Zone | Adventure unlock | Crafter unlock |
|---|---|---|
| Yon Gorroth | Rage of Cthurath: Distant Wastes and Dark Places | Destination Unknown: Additional Tasks unlocks all three. The Unknown also needs tradeskill level 135, and the questline takes you to 133; the crafting dailies carry you the rest of the way (see Tradeskills). Zone out and back in after you reach 135. |
| Oogothl Sprawl | Keep Calm and Gerion | |
| The Unknown | Breaking the Unknown Restraints |
- Check before you buy. Examine the mount in the Marketplace. If it lists no adventuring or tradeskill stats, it is cosmetic. Since August 2026 those cosmetic mounts can be summoned from level 35.
- Expansion edition mounts carry real stats: the Legendary Steadfast Nethernaught came with the Rage of Cthurath Collector's edition and the Celestial Indomitable Nethernaught with Premium. If you plan to buy the new expansion, compare its editions before buying a mount separately.
- Training can be finished instantly with Daybreak Cash, or shortened with training-reduction potions. Save cash for the long late levels. Overseer missions also drop mount training reductions (Overseer).
- Mount slots. Everyone has 200 mount slots, and you can buy up to 100 more. Most players never need them.
Sources: EQ2i, RoC flying unlocks · EQ2i, Moun'sit · EQ2i, Leaping to Conclusions · Official returning-player guide · Update Notes, Aug 24, 2026 (Mount tab training) · EQ2i, Overseer's Mount Training Reduction · Update Notes, Aug 12, 2026 · Update Notes, Jan 13, 2026 · Update Notes, Feb 15, 2023 · EQ2i, RoC Timeline · EQ2i, Mount Gear Summary · 2026 Celebration Crates · Descent to Val'Zyroth beta
EQ2 Familiar Guide
A familiar is a small companion that follows you and grants stat buffs, sometimes with a triggered or passive effect on top. Unlike a cosmetic pet, a familiar's stats grow as it levels, from 1 to 10.
Rarity and leveling
Familiars come in four rarities, and higher rarities need far more experience to reach level 10. Each level raises the familiar's stat buffs by a percentage. Triggered and passive effects stay the same at every level. At level 10 a familiar can take an infusion, an extra ability item.
| Rarity | XP to reach level 10 | XP it gives if consumed |
|---|---|---|
| Treasured | ~7,400 | 100 |
| Legendary | ~59,200 | 1,000 |
| Fabled | ~296,000 | 12,500 |
| Celestial | ~1,500,000 | — |
Three ways to level a familiar
- Feed it other familiars. Consume spare familiars from your bags (not from your collection) into the one you want to level. Familiars from
/claim, quests, events and promotions can't be consumed, but the ones from Familiars Wild cages can. Treasured familiars barely count, so a few Fabled ones go much further. - Training potions and tonics raise the summoned familiar one level instantly. Some stop working past a set level. They come from events (for example Yun Zi during Days of Summer), promotions and expansion editions such as the Voidskrit Familiar Training Potion in the Rage of Cthurath Collector's edition.
- Overseer experience items: Overseer quests reward Overseer's Familiar Experience [25,000] and [50,000], which you use on your familiar (see Overseer).
! Daily must-do Familiars Wild daily mission, from Steward Aelin in South Qeynos, Qeynos Capitol District /waypoint 455, -21, 174 or Steward Kres outside the Freeport Block & Tackle /waypoint -204, -57, 162. The Globe of Swift Travel takes you to either city. It resets every 18 hours and rewards a cage from the current season. Players have recorded roughly 80% Treasured, 18% Legendary, 1.7% Fabled and 0.06% Celestial results. Do it every day: the spares are feed for your main familiar.
via EQ2i
Where to get familiars
- Expansion editions: some familiars come with an expansion purchase, depending on which edition you buy. The higher tiers, such as the Collector's and Family & Friends editions, usually add a familiar or familiar items that the standard edition doesn't, so compare the edition contents on the expansion's page before you buy. If you already own them,
/claimthem from the Claim window. - For the Greater Good, offered when you first zone into Yon Gorroth, includes a familiar in its Tishan's Crate kit. Yon Gorroth is reached through the rift in Gnollslayer Highlands, Antonica /waypoint -2067, 0, 118.
- Fam'lira, the Companion Researcher beside Moun'sit in The Unknown /waypoint -902, -50, 1048, researches the Rage of Cthurath familiars for time, platinum and status: from the Treasured Digestive Sucker (4 days) to the Celestial Umbracore Deliverer (14 days). You pick exactly which familiar you get. To reach The Unknown, take the Globe of Swift Travel to Antonica, enter Lady Najena's rift in the Gnollslayer Highlands, Antonica, /waypoint -2067, 0, 118 to Yon Gorroth, then use one of the teleport obelisks found in every Rage of Cthurath zone.
- Alts save big: Your first research of a companion or mount unlocks it account-wide, so your other characters can then buy it at a discount from that expansion's status merchant. Check the status merchant first on alts.
- Coming with Descent to Val'Zyroth (pre-orders opened October 13, 2026): the Moderate Mudderite familiar is planned as the signature line reward.
- Gilded Familiar Cages (Season 13, April 2026) give one random familiar each, sold singly or in 3- and 7-packs. Daybreak doesn't publish the odds. The free daily cage from Familiars Wild covers most players' needs, so buy cages only if you're chasing a specific season's familiar.
- Vaulted seasons return during sales. They were discounted in July 2025 and July 2026.
- One-off store familiars, such as Rowen the demon kitten (899 DBC in September 2026), are advertised for their looks. Examine one in the Marketplace before buying: if it lists no stats, it's cosmetic.
- Training potions are the best store value for familiars. Use them on a high-rarity familiar, where the experience gap is largest.
Sources: Official returning-player guide · EQ2i, Familiars Wild · Familiar consumption, June 2020 · Season 13 Familiars · Familiar seasons sale · Rowen announcement · Inventory Full, Sep 2026 · EQ2i, Fam'lira
EQ2 Deity Guide
You can start your deity quests at level 20, when your god's prophet offers the first devotion quest. The prize is your deity pet: a little companion that casts a lasting buff on you, raising all five base stats (more in What the deity pet gives you, below). On Live, your choice of god no longer changes your combat power. Pick the one whose story, look and pet you like. This guide is current with Daybreak's September 9, 2025 update notes and November 20, 2024 update notes (see What changed, below).
- September 9, 2025: the Deity Ability System was removed from Live. All 15 deity abilities, such as Lifeshield, Judication and Mark of the Huntress, were taken off every character.
- The old deity passives (Divine Potency, Divine Critical Bonus and Divine Stamina) were merged into one passive, Divine Spirit. Every character gets it automatically, whatever their god, and it reaches full strength at level 100.
- November 20, 2024: all deity pets were standardized to give the same bonuses, so the pet you get is now a cosmetic choice.
A July 2026 update rebuilt deity abilities from their 2010 versions, but only on the Origins servers (Anashti Sul and Dozekar). If you read about deity abilities returning, that is Origins, not Live.
What a deity still gives you on Live
- A deity pet that raises your base stats (see What the deity pet gives you, below).
- Altars, an accessory and a cloak, each from a specific devotion quest (see the table below), plus achievements and lore.
- Divine Spirit, the automatic passive described above, whether or not you choose a god.
How to choose one
Speak with a Deity Historian, such as Philosopher Rhimes on the Butcherblock Mountains docks /waypoint 674, 24, 585 or Philosopher Yubee outside the Research Library in Kelethin, Greater Faydark /waypoint 138, 109, 165, then find your god's prophet. The Globe of Swift Travel goes to Butcherblock Mountains, Greater Faydark, Timorous Deep, Enchanted Lands, Sinking Sands and Qeynos, which covers every prophet below. They also sell altars for your house. Each god has five devotion quests. The first three or four can be soloed, and the last usually needs a group.
Your alignment limits the choice. Anyone can follow a neutral god, while good gods are open only to good characters and evil gods only to evil ones. To change gods, click the altar next to your current god's prophet and confirm. There is no wait, but you lose all your favor with that god.
| Devotion quest | Level range | Reward |
|---|---|---|
| 1st | 20–25 | Base deity altar for your house |
| 2nd | 30–35 | Deity accessory |
| 3rd | 50–55 | Deity pet (see below: it's the one reward still worth chasing) |
| 4th | 60–65 | Upgraded altar |
| 5th | 70–75 | Deity cloak |
Quest names differ by god. Your god's prophet gives each one in turn once you reach its level.
The September 2025 update removed deity abilities only. Favor (your standing with your god), altars, and the blessings and miracles you buy at an altar with favor weren't part of that change.
The gods and their prophets
| Alignment | Deity | Flavor | Deity pet (and buff) | Prophet | Starter quest |
|---|---|---|---|---|---|
| Good | Mithaniel Marr | Valor, paladins and fighters | Valiant Beast | Sir Bayden Cauldthorn, Kelethin (Greater Faydark) /waypoint 169, 111, 95 | Building an Altar of Valor |
| Good | Quellious | Tranquility, monks | Peaceful Visage | Pacificator Merrek, Butcherblock Mountains /waypoint 353, 190, 494 | At Peace With the Past |
| Good | Rodcet Nife | Healing | Healing Companion | Prophet Bainyn Fairwind, inside the Temple of Life, Qeynos Capitol District /waypoint 569, -75, -225 | Strange Occurrences |
| Good | Tunare | Nature, druids | Friend of Growth | Kurista, Kelethin (Greater Faydark) /waypoint 46, 93, 78 | A Time of Growth |
| Neutral | Brell Serilis | The underfoot, crafters | Underfoot Attendant | Bronlor Stormhammer, Butcherblock Mountains /waypoint 334, 189, 507 | Building a Foundation of Devotion |
| Neutral | Bristlebane | Mischief, scouts | Beloved of Bristlebane | Tobel Patadash, Bobick Village docks, Enchanted Lands /waypoint 2, 4, 37 | Trial by Pie |
| Neutral | Karana | Storms, druids | Child of Karana | Askr, near the Gorowyn Beach Outpost, Timorous Deep /waypoint 2336, 38, 1052 | Forging a Bond |
| Neutral | Solusek Ro | Fire, mages | Minion of Ro | Civean Il'Pernod, behind the griffon tower, Butcherblock Mountains /waypoint 321, 188, 493 | Ro's Flame |
| Neutral | The Tribunal | Justice, melee | The Tribunal's Bailiff | Justinian Theo, Timorous Deep /waypoint -291, 1, -156 | The Tablets of Judicare Septem |
| Evil | Anashti Sul | Life and death, shadowknights | Undying Servant | Plumetor Dul'Sadma, on the docks, The Sinking Sands /waypoint -1580, -231, -414 | Gathering Feathers |
| Evil | Bertoxxulous | Disease and decay | Pariah of Bertoxxulous | Hrath Everstill, outside Gorowyn's main gates, Timorous Deep /waypoint 2640, 120, 1115 | Believe in Me |
| Evil | Cazic-Thule | Fear, necromancers | Servant of Thule | Danak Dhorentath, Dagnor's Pass, Butcherblock Mountains /waypoint -300, 180, 750 | A Hint of Fear |
| Evil | Innoruuk | Hate | Minion of Hate | Xilania Nevagon, Greater Faydark /waypoint -496, 46, 271 | Into the Fold |
| Evil | Rallos Zek | War, evil fighters | Warrior of Zek | Tychus Zeksworn, across from the griffon tower, Butcherblock Mountains /waypoint 338, 189, 399 | For The Glory of Rallos! |
Flavors describe lore only. None of them changes your power on Live. Talk to a prophet and take the starter quest to become a follower; it also starts that god's devotion quests (above). Waypoints work only in the zone named beside them.
Choosing for flavor? Read each god's story in The gods of Norrath on the Lore tab.
Your deity pet is a small non-combat companion that follows you around, and it still boosts your character. It raises all five base stats, scaling with your level, and with the Pet of the Gods AA (Shadows tree) it also grants Fervor and Fervor Overcap, the top stat for every class (see Player Stats). It's separate from Divine Spirit, which every character gets anyway.
Finding the buff: it carries your pet's name, such as Valiant Beast for Mithaniel Marr or Friend of Growth for Tunare (every god's pet is in the table above). Summon the pet once and the buff lasts until you cancel it.
- Every deity pet gives the same bonuses. Daybreak standardized them in November 2024, so pick whichever god and pet you like the look of.
- Get it from your god's 3rd devotion quest, at levels 50 to 55. Bristlebane is the exception: his pet comes from his 5th quest, Bristlebane's Beloved.
- Boost it with the Pet of the Gods AA. The Shadowed Ethereal: Shadowed Pet of the Gods upgrade boosts it further for every character on your account. Buy it from Pas Yu on the spire island in The Sundered Frontier /waypoint 2297, -199, 2506; take a wizard spire there. He offers it to characters level 125 and up (more in Easy-to-miss AA upgrades on AA Trees).
Deity content is all free in game. No Marketplace item changes your god or adds deity power.
Sources: EQ2 Update Notes, Sep 9, 2025 · EQ2 Update Notes, Nov 20, 2024 · EQ2 Update Notes, Jul 14, 2026 (Origins) · EQ2i, Beliefs · EQ2i, Deity Pets · ZAM, Gods (EQ2)
EQ2 Player Stats Guide
Resolve decides whether you can survive a piece of content at all. Once your resolve is high enough, the other stats decide how fast you kill, heal or hold aggro. Get resolve right first.
Through the old world, stats mostly take care of themselves: wear the best gear you find or get from each expansion's Tishan's Lockbox, keep your primary stat up, and upgrade your spells (see Spells). Resolve and the stat balancing below start to matter once you reach current-expansion content near the level cap.
Resolve
Every encounter has a resolve rating, and every piece of current gear has a resolve value. If your total is below the encounter's, you take more damage and deal less, and the penalty grows faster the further behind you are. Having more resolve than the encounter gives no extra benefit.
| Below the encounter by | Damage you deal | Damage you take |
|---|---|---|
| 10 | −12% | +12% |
| 20 | −28% | +28% |
| 50 | 0% (it's immune) | +100%, and all of it bleeds through your defenses |
| 100 | 0% (it's immune) | +300% |
Rage of Cthurath targets: 13,020 for Heroic 1, 13,120 for Untold Heroics (plus 10 per stage), and 13,230, 13,430 and 13,640 for raid tiers 1 to 3. A June 2026 update set the Gerion: Throne of Contention raid at 13,750, so check each zone before you go in. The free Tishan's Crate kit from For the Greater Good, the quest offered when you first zone into Yon Gorroth, meets the solo requirement.
The 250% cap added in August 2026 applies only to experience bonuses: Combat XP, AA XP and Tradeskill XP. It doesn't limit any combat stat. Separately, since Rage of Cthurath launched in December 2025, certain combat stats from older food and older item effects switch off in zones newer than the item. In older zones nothing changes, and current food and item effects work everywhere.
How damage is built
Potency, Crit Bonus and Fervor multiply your ability damage, and Ability Mod adds to it. They work together, so raising the one that's holding the others back usually helps most. Two limits apply on top: Crit Bonus and Fervor only count up to what your Crit Bonus Overcap and Fervor Overcap allow, and endgame mobs carry huge Combat Mitigation that suppresses your damage, so the same character hits very differently against different tiers of content.
| Stat | What it does | How to treat it |
|---|---|---|
| Resolve | Your entry requirement for the content you're fighting. Below the encounter's Resolve you deal less damage, take more, and more of it bleeds through your defenses (see the Resolve table above). At 50 under, the mob is immune to your damage | Meet the requirement before worrying about anything else |
| Potency | One of your fundamental ability-damage multipliers | Weigh it against the rest of your multipliers: is it helping more than what you'd give up for it? |
| Crit Bonus | Increases critical damage | Only counts up to what your Crit Bonus Overcap allows |
| Crit Bonus Overcap | How much Crit Bonus you can actually use beyond the normal cap | Balance with Crit Bonus. Crit Bonus is the water, overcap makes the bucket bigger |
| Fervor | Another major multiplier on ability damage | What matters is your Fervor when the ability lands, buffs and procs included |
| Fervor Overcap | How much Fervor beyond the normal cap you can benefit from | Fervor over it is wasted, so watch big temporary procs |
| Ability Mod | Adds damage to qualifying abilities. It adds rather than multiplies | Limited by how much each ability can benefit, so know what it's doing before chasing more |
| Casting Speed, Reuse Speed | Faster casts and shorter cooldowns | Targets, not more-is-better stats |
| Ability Doublecast | Chance an ability fires twice | Get enough for the requirements and avoidance of your content. Endless stacking doesn't keep paying |
| Melee stats: DPS Mod, Haste, Multi Attack, Flurry, Weapon Damage Bonus | Auto-attack only | Not worth chasing at current endgame, even for melee classes. Take them on otherwise good gear and check your parse |
| Hate Gain | How much threat you generate | Depends on your job. Positive if you're feeding hate to a tank, negative if pulling threat does nothing for you |
From Practical EQ2 by Kojache (Kojaq on the EQ2 forums), the most current write-up on stats. It doesn't cover Crit Chance, Recovery, Strikethrough or Accuracy; see Stat caps below for those.
Cap values can shift with each expansion. Hover over a stat in your Character window (C) to see its current cap.
Stat priorities by role
After Resolve, which is your entry ticket to any content, the stats that drive ability damage are Potency, Crit Bonus with Crit Bonus Overcap, Fervor with Fervor Overcap, and Ability Mod. They work together, so there's no single order that's right forever. Raise whichever one is holding the others back:
- Overcap is the bucket, the stat is the water. Crit Bonus past your Crit Bonus Overcap does nothing, and more overcap is wasted if you can't fill it. The same goes for Fervor.
- Check Fervor when it matters. Temporary buffs and procs can push you past your Fervor Overcap, and anything over it is thrown away.
- Parse first, then adjust. Use ACT (see Addons) to see what your damage is actually coming from.
Before anything else: enough resolve for your content, then Reuse and Casting Speed at 100%, their cap.
Damage dealers: Potency, Crit Bonus and Crit Bonus Overcap, Fervor and Fervor Overcap, and Ability Mod, balanced together. Ability Doublecast is worth having up to what your content needs. Melee stats (DPS Mod, Haste, Multi Attack, Flurry, Weapon Damage Bonus) only boost auto-attack, which is a small part of most current endgame damage, even for melee classes. Take them when they come on otherwise good gear, but don't give up ability stats for them. Check your parse.
Tanks: resolve, then the same core stats balanced together for threat and damage (Potency, Crit Bonus with its overcap, Fervor with its overcap), plus a hate modifier of at least 50% and Stamina for health.
Healers: resolve, then Potency, Crit Bonus and Fervor, which multiply heals too, balanced together, plus Crit Chance and Ability Mod.
Casual players: resolve first, then the core stats above, balanced together. Your primary stat and Stamina keep you alive while you build them.
Top raid guilds mostly share their numbers in guild forums and Discord rather than in public. The tank and healer lines reflect current player practice, with older guides filling in the lower priorities. If a top raider of your class on your server uses a different order, follow them.
Stat caps
Where each stat stops helping on Live. Stats marked Uncapped keep giving value however high they go, so they're where extra gear and adornments pay off once your capped stats are full. The exception is the auto-attack stats (DPS Mod, Weapon Damage Bonus, Multi Attack): uncapped, but they only boost auto-attack, so they're not worth stacking.
| Stat | Cap | Status |
|---|---|---|
| Fervor | 200, then Fervor Overcap takes over | Capped |
| Crit Bonus | 4,000 soft cap (since Kunark Ascending), then Crit Bonus Overcap | Capped |
| Crit Chance | 100% means every hit crits. Past that, extra chances at bigger crits: Legendary at 100%, Fabled at 500%, Mythical at 700% | No known hard cap |
| Potency | None | Uncapped |
| Ability Mod | Effectively about 100% of your biggest unbuffed ability's base value | Soft limit |
| DPS Mod | Hard cap removed in Blood of Luclin | Uncapped |
| Weapon Damage Bonus | Hard cap removed in Blood of Luclin | Uncapped |
| Multi Attack | No cap; gains shrink as it rises | Uncapped |
| Strikethrough, Accuracy | 100%, no overcap | Capped |
| Reuse speed, Recovery speed | 100%, no overcap. Reuse can't drop below half the base time | Capped |
| Casting speed | 100% (halves cast time) | Capped |
| Attack speed (haste) | 200 | Capped |
| Flurry, AE Auto-attack | 100% | Capped |
| Block, Parry, Deflection | 70% each | Capped |
| Hate gain / Hate decrease | 300% / 150% (since Renewal of Ro) | Capped |
| Hate transfer | 50% | Capped |
From the EQ2i mechanics page on caps, the most complete record of which mechanics are capped on Live and what older rulesets restricted. Use it as your map, and hover a stat in your Character window (C) in a current zone to see its live cap.
Most real stat gains come from things covered on other tabs: a trained mercenary (Mercenaries), mount gear (Mounts) and a leveled familiar (Familiars). Store items that only show off appearance add nothing. Before buying any stat item, examine it and confirm it has adventuring stats at your level, since older food and item effects switch off in newer zones.
Sources: Update Notes, Dec 10, 2025 (RoC launch: fervor changes) · EQ2i, Mercenary Battalion · Update Notes, Nov 20, 2024 (resolve formula) · Update Notes, Jun 9, 2026 · Update Notes, Aug 12, 2026 · Producer's Letter, Sep 2026 · EQ2i, RoC Timeline · EQ2Wire, Stat caps · EQ2Wire, Stats for all classes · EQ2i, Cap · Practical EQ2 by Kojache · Inventory Full, Apr 2026
EQ2 AA Tree Guide
Alternate Advancement points let you customize your class beyond its level. You can earn up to 350, and you spend them across several trees in the AA window. AA abilities keep scaling with your level, so a well-spent tree matters more at the cap than at any other time.
The trees
| Tree | What it's for | Per-ability limit |
|---|---|---|
| Class | Core upgrades for your archetype | 10 |
| Subclass | Upgrades specific to your class | 5 |
| Shadows | Powerful late abilities, plus deity pet bonuses | 5 |
| Heroic | Strong abilities in the first rows | 10 |
| Dragon | Late-game upgrades | 10 |
| Prestige | A general tab and a class-specific tab, using separate prestige points | — |
| Tradeskill and Tradeskill Prestige | Crafting bonuses, earned through crafting | — |
No single tree can take more than 100 points. Character Development traits are a separate set of tabs, chosen at set levels.
How each tree unlocks
Each tree came with an expansion, and most open up as you spend points rather than at a set level. If a tree or its points look locked, check that your account owns the expansion it came with.
| Tree | When it opens | Added with |
|---|---|---|
| Class | Open as soon as you earn AA. Up to 10 points per ability. Its final ability needs 16 points in Shadows. | Kingdom of Sky |
| Subclass | Open as soon as you earn AA. Each row needs 5, 10 and 15 points in the rows before it. Every 20 points earns an Expertise point; the sixth row needs 70 points, and the final ability needs 10 Shadows points plus an Expertise point. | Echoes of Faydwer |
| Shadows | Each row needs 5 points in the row before. Below level 50, only Hearty Constitution and Enhanced Mind in the first row are available. | The Shadow Odyssey |
| Heroic | Row 2 needs 10 Heroic points, row 3 needs 20 and row 4 needs 48. | Destiny of Velious |
| Dragon | Up to 10 points per ability in the first four rows. Each column's final ability needs 30 points in that column. | Tears of Veeshan |
| Prestige (adventure) | Adventure level 90. Prestige points come automatically as you level from 90 to 95, and bonus points from Reign of Shadows, Visions of Vetrovia and Renewal of Ro achievements add more (see below). They can only be spent here. | Chains of Eternity |
| Tradeskill | Points come only from raising your tradeskill level. Every crafter shares the same abilities. | Game Update 61 |
| Tradeskill Prestige | Tradeskill level 90. Its points come automatically from tradeskill levels 90 to 95, kept separate from adventure Prestige points. | Alongside adventure Prestige |
The 350 AA total was built up one expansion at a time: Kingdom of Sky allowed 50 points, Echoes of Faydwer 100, The Shadow Odyssey 200, Sentinel's Fate 250, Destiny of Velious 300 and Tears of Veeshan 350.
The expansion order and point totals come from EQ2i's AA page, which records the order trees open on Time-Locked Expansion servers. Your AA window in game always shows your current totals.
Earning AA
- The AA slider splits your adventure experience between levels and AA. All Access members can move it. Free players are fixed at 50%. At the level cap, all experience goes to AA.
- While leveling, keep the slider at 0% for speed (Leveling). You still collect AA from quests and discoveries.
- At 135, repeatable quests and the daily signature mission fill AA quickly. The Experience and Vitality Potion boosts AA XP by 100%, inside the 250% cap.
Profiles and respecs
- You can save 3 custom builds, alongside pre-made solo, group and PvP templates. Swap between them out of combat. Swapping removes your buffs and pets, so rebuff afterward.
- To change points, enter Build mode, reset or remove points, then press Commit.
- Keep one build for solo play and one for groups or raids. Many classes trade defense for damage or utility between them.
There's no official guide to stats or AA spending, so most players copy a proven build: they find a top raider of their own class on their server and copy that player's AA tree.
- Find one. Look at your server's top raid guilds and note who plays your class. Your own guild officers can usually point you to someone.
- See their build. Search the player on EQ2U, which shows characters' AA spending from the game's census data. If the page is missing or out of date, ask the player directly. Most are happy to share a build or a screenshot.
- Copy the right build for you. A raider's raid build assumes a full group behind them. If you play solo or with a mercenary, ask for their solo build, or keep a second profile for solo play (see Profiles above).
- Check it each expansion. Builds change when AA abilities are retuned, so re-copy after a big update.
EQ2U shows a build as of the character's last census update, so for a freshly retuned expansion, a quick message to the player gets you their newest version.
Planning tools
- EQ2Sage AA planner covers Class, Subclass, Shadows, Heroic, Prestige and Dragon.
- Beetny AA calculator is an older planner many players still use.
- For class-by-class templates, ask your class community. The best builds change with each expansion.
Ascension classes
Ascension is a second progression track added in Kunark Ascending. Every adventurer can take one of four Ascension classes, each turning its spells into a damage type: Elementalist (cold), Etherealist (magic), Geomancer (crushing) or Thaumaturgist (disease). Ascension has its own level, up to 25, and you can unlock it from level 100.
- Pick or switch your class at an Ascension Trainer. One usually stands near each expansion's Tishan's Lockbox. A handy one is Keyarel Elamyar in Myrist, the Great Library /waypoint 226, -5, 62 (reach Myrist by wizard spire, the Ulteran Spire, or a guild hall portal). Switching is free, and each class keeps its own progress.
- Jump to level 20 fast: once you've done Yun Zi's quests through Days of Summer: 2020, Pas Yu in The Sundered Frontier /waypoint 2297, -199, 2506 gives the Ascension Mastery Primer. Use it, speak to him again for another, and repeat until all four classes reach 20. Tishan's Lockboxes also carry Ascension boosts.
- Levels 21 to 25 come from Ascension boosts in the Renewal of Ro Timeline and from research. Full details: EQ2i, Ascension.
Shadowed Ethereal upgrades (level 120+)
Ten account-wide upgrades make five Heroic-tree AAs (Ability Aptitude, Attribute Prowess, Critical Genius, Expertise, Spirit and Body) and five Shadows-tree AAs (Bountiful Feast, Enhanced Mind, Hearty Constitution, Pet of the Gods, Swift Strides) far stronger, and it's easy to play for years without them.
- Check first: open your Character window (press
C) and click its Currency tab. If you see the ten Shadowed Ethereal upgrades there (plus a Shadowed Ethereal Tracker), you already have them. The tracker's number just counts toward the account-wide limits on earning them, so there's nothing you need to do with it. - If not: go to Pas Yu on Spire Island in The Sundered Frontier /waypoint 2297, -199, 2506 (a wizard spire to The Sundered Frontier puts you on Spire Island, a short walk away). He only shows them to characters level 125+, though they work from 120. Buy them once and every character on your account gets them at 120.
- Can't buy them yet? One character on the account must finish Bao Bao's nine 2023 Beginner Botany quests, starting with Beginner Botany: Antonican Flora. He's right beside Pas Yu /waypoint 2301, -199, 2499. Free-to-play accounts can earn them the slow way through Reign of Shadows heroic content instead.
- After buying: zone or re-commit your AA profile so the upgrades kick in.
How to earn Bonus Prestige Points
Bonus Prestige Points unlock the 20 extra points in your Prestige tree. They're worth chasing: Prestige AAs are one of the steady sources of Fervor, so a full Prestige tree adds to one of your major damage multipliers. Daybreak's own notes say three things about them:
- They're account-wide. Once any character earns a point, it unlocks for your whole account, and each character still spends its points separately. If you've played Reign of Shadows or Visions of Vetrovia content on any character, you may already have most or all of them.
- There are more sources than points. You can fill all 20 without doing every kind of content, so skip raids and heroics if you like.
- Each source is numbered, and each number only counts once. If two achievements share a number, do whichever is easier.
Sources span Reign of Shadows (RoS), Visions of Vetrovia (VoV) and Renewal of Ro (RoR). Some catch-up packs, such as the Gear Up Swag it Up crate, include a Bonus Prestige Point too.
How to check: open your AA window and go to the Prestige tree. Its point counter shows how many Prestige points you have unlocked. A character with every bonus point unlocked shows 45/45. If yours is lower, you still have bonus points to earn.
For every point and the easiest way to earn each one, see the full list below or the EQ2i Bonus Prestige Point page.
Full list: every Bonus Prestige Point and the easiest way to earn it
| Point | Easiest way | Effort | Other way |
|---|---|---|---|
| 2 | Depths of the Darkside (RoS) Complete the collection | Easy | – |
| 6 | Lexicon of Spaek (VoV) Complete the collection after the quest Heck of a Ghoul Time | Easy | Reign of Heroics I (RoS) |
| 7 | Reign of Heroics II (RoS) Complete Five Reign of Shadows Heroic Weekly Mission | Heroic | Triumph: Visions of Vehemence [Heroic I and II] (VoV) |
| 8 | Reign of Heroics III (RoS) Complete Twenty Reign of Shadows Heroic Weekly Mission | Heroic | Triumph: Visions of Virtue [Heroic I] (VoV) |
| 9 | Reign of Heroics IV (RoS) Complete Forty Reign of Shadows Heroic Weekly Mission | Heroic | Triumph: Visions of Violence [Heroic II] (VoV) |
| 10 | Reign of Heroics V (RoS) Complete Eighty Reign of Shadows Heroic Weekly Mission | Heroic | Triumph: Visions of Victory [Solo, Heroic I and II] (VoV) |
| 11 | Plundering Vetrovia (VoV) Stole a valuable piece of furniture from every [Heroic I] dungeon in Vetrovia. | Heroic | Reign of Raiding (RoS) |
| 12 | Reign of Solos I (RoS) Complete One Reign of Shadows Solo Weekly Mission | Easy | Defeat All Raid Bosses (VoV) |
| 13 | Reign of Solos II (RoS) Complete Five Reign of Shadows Solo Weekly Mission | Easy | Defeat All First Tier Difficulty Raid Bosses (VoV) |
| 14 | Reign of Solos III (RoS) Complete Twenty Reign of Shadows Solo Weekly Mission | Easy | Defeat All Second Tier Difficulty Raid Bosses (VoV) |
| 15 | Reign of Solos IV (RoS) Complete Forty Reign of Shadows Solo Weekly Mission | Easy | Defeat All Third Tier Difficulty Raid Bosses (VoV) |
| 16 | Reign of Solos V (RoS) Complete Eighty Reign of Shadows Solo Weekly Mission | Easy | Defeat All Fourth Tier Difficulty Raid Bosses (VoV) |
| 17 | Triumph: Right as Reign (RoS) Defeat all unique dungeon [Heroic] boss encounters on the dark side of the moon. | Heroic | Raid Ding! (VoV) |
| 18 | Triumph: Backwoods Beat Down (RoS) Defeat all boss encounters within Savage Weald: Backwoods Brawl [Challenge]. | Heroic | Forlorn Foundations (VoV) |
| 19 | Plunderer of Reign of Shadows (RoS) Stole a valuable piece of furniture from every heroic dungeon in Reign of Shadows. | Heroic | Messing With the Nest (VoV) |
| 20 | Investigating the Infestation (VoV) Defeat All Raid Bosses within Mahngavi Wastes: The Engulfing Night [Raid] | Raid | We Need a Hero (RoS) |
| 21 | Visions of Vacrul (VoV) Defeat All Raid Bosses within Castle Vacrul: Thirst for Power [Raid] and Castle Vacrul: Haunting Presence [Raid] | Raid | We Need a Flawless Hero (RoS) |
| 22 | Triumph: Visions of Valor [Solo] (VoV) Defeat all unique dungeon [Solo] boss encounters across Vetrovia | Solo dungeons | – |
| 23 | Triumph: Master of Vetrovia (VoV) Complete the Messing With The Nest , the Which Were, Where?, the Vetrovian Visionary, the Visions of Vetrovia and the Visions of Virtue [Heroic I] achievements in Visions of Vetrovia. | Heroic | – |
| 24 | I Dropped What I Was Doing (VoV) Complete all the dropped quests in Visions of Vetrovia. | Easy | Please Don't Diatonic (RoR) |
| 25 | I Left My Heart In Vetrovia (VoV) Complete the Came to Me in a Vision, and the I Dropped What I Was Doing achievements. | Easy | Knee Deep in the Hoopla (RoR) |
| 26 | Came to Me in a Vision (VoV) Complete all Point of Interest Quests in Visions of Vetrovia. | Easy | What a Concoctive Octave (RoR) |
| 27 | Visionary Dungeon Master (VoV) Complete the Svarni Expanse, Karuupa Jungle, and Castle Vacrul dungeon quests in Visions of Vetrovia. | Easy | – |
| 28 | Victor of Vetrovia (VoV) Complete the Svarni Expanse, Karuupa Jungle, Mahngavi Wastes, and Forlorn Gist side quests in Visions of Vetrovia. | Easy | – |
| 29 | Spoils of Vetrovia (VoV) Complete the Victor of Vetrovia, the Visionary Dungeon Master, and the Visions of Vetrovia quest achievements in Visions of Vetrovia. | Easy | – |
| 30 | Visions of Vetrovia (VoV) Complete the Visions of Vetrovia signature quest line. | Easy | – |
| 31 | Which Were, Where? (VoV) I must complete the tradeskill signature quest line Were is the Messenger in the Visions of Vetrovia expansion | Easy | – |
| 32 | Triumph: Vetrovian Vindicator (VoV) Find all the points of interest within the Visions of Vetrovia Heroic II Zones | Heroic | – |
| 33 | Triumph: Vetrovian Traveler (VoV) Find all the points of interest within the Svarni Expanse, Karuupa Jungle, Mahngavi Wastes and Forlorn Gist. | Easy | – |
| 34 | Triumph: Vetrovian Visionary (VoV) Find all the points of interest within Visions of Vetrovia | Easy | – |
| 35 | The Gist of Things (VoV) Find the points of interest within Forlorn Gist | Easy | Triumph: Reign or Shine (RoS) |
| 36 | The Lion Sleeps Tonight (VoV) Find the points of interest within Karuupa Jungle | Easy | Triumph: Darkside Explorer (RoS) |
| 37 | Triumph: Excursions in the Dark (RoS) Find all the points of interest within Reign of Shadows | Easy | Wasting Away in the Wastes (VoV) |
| 38 | It's an Expansive Expanse (VoV) Find the points of interest within Svarni Expanse | Easy | Triumph: Reign of Shadows Collection Completion (RoS) |
| 39 | Shadow Dungeon Crawler (RoS) Complete the Echo Caverns, Savage Weald, and Shadeweaver's Thicket dungeon quests in Reign of Shadows. | Easy | Triumph: From Vetrovia With Love (VoV) |
| 40 | Triumph: Leapin And Hoppin! (RoS) Complete the Singing In The Reign, and the Said I'll Be Waiting achievements. | Easy | – |
| 41 | Singing In The Reign (RoS) Complete the Get On Board, the A Ticket to the Thicket, and the Echoes of Mortality dropped quest achievements. | Easy | – |
| 42 | Said I'll Be Waiting (RoS) Complete the Let Go Of My Echo, the Weald Will Rock You!, and the My Future Is So Bright! point of interest quest achievements. | Easy | – |
| 43 | Hero of Shadows and Secrets (RoS) Complete the City of Fordel Midst, Echo Caverns, Savage Weald, Shar Vahl, and Shadeweaver's Thicket side quests in Reign of Shadows. | Easy | – |
| 44 | Shadows Stalker (RoS) Complete the Hero of Shadows and Secrets, the Shadow Dungeon Crawler, and the Reign of Shadows quest achievements in Reign of Shadows. | Easy | – |
| 45 | Reign of Shadows (RoS) Complete the Reign of Shadows signature quest line. | Easy | – |
| 46 | The Long Dark (RoS) I must complete the tradeskill signature quest line Dark Side of the Dark Side in the Reign of Shadows expansion. | Easy | – |
| 47 | Triumph: Pall of All of Vex Thal (RoS) Defeat all boss encounters within Vex Thal: Den of Shadows [Solo], [Heroic I & II] and Edge of Oscuris [Challenge] | Heroic | – |
| 48 | Triumph: Pall of Vex Thal [Challenge] (RoS) Defeat all boss encounters within Vex Thal: Edge of Oscuris [Challenge] | Heroic | – |
| 49 | Triumph: Pall of Vex Thal [Heroic II] (RoS) Defeat all boss encounters within Vex Thal: Den of Shadows [Heroic II] | Heroic | – |
| 50 | Triumph: Pall of Vex Thal [Heroic I] (RoS) Defeat all boss encounters within Vex Thal: Den of Shadows [Heroic I] | Heroic | – |
| 51 | Triumph: Pall of Vex Thal [Solo] (RoS) Defeat all boss encounters within Vex Thal: Den of Shadows [Solo] | Solo dungeons | – |
List from EQ2i, Bonus Prestige Point. Account-wide unlocks and the 20-point total are from Daybreak's Reign of Shadows patch notes (Dec 15, 2020). Their December 2021 notes made the points shareable between RoS and VoV sources, which is why some numbers appear twice. To see which ones you already have, check those achievements in your Achievements window.
Sources: EQ2i, Alternate Advancement · Update Notes, Nov 20, 2024 (AA scaling) · Update Notes, Aug 12, 2026 · MMORPG Tips, leveling · EQ2U, RoC update thread · Ascension class preview · EQ2 Reference · EQ2i, Pas Yu · EQ2i, Bao Bao · EQ2i, Bonus Prestige Point
EQ2 Spells and Combat Arts
Upgrading your spells is one of the biggest power gains in the game. Every spell and combat art comes in eight qualities, and each step makes it stronger. This tab explains the tiers, where each one comes from, and how research works, then links to every class's full spell list.
Spell tiers: how to upgrade your spells
Open your Knowledge book (K) to see your spells and combat arts. Hover over one, or right-click it and choose Examine, to see its tier. A new tier replaces the old one when you scribe the scroll: right-click the scroll in your bags and choose Scribe. "Spells" here also means combat arts, which upgrade the same way.
| Tier | Stronger than Apprentice | How to get it |
|---|---|---|
| Apprentice | base | Granted automatically when you reach the spell's level. |
| Journeyman | +22% | Crafted by players from common harvests (see who crafts what, below), or researched. |
| Adept | +33% | Drops from monsters and treasure chests, sold on the broker, or researched. |
| Expert | +71% | Crafted by players with two of the expansion's rare harvests, or researched. For Rage of Cthurath spells, the recipes are in the Advanced Formless recipe books (see Tradeskills, Rage of Cthurath). Fizz's checklist for new and returning players puts these first: ask a crafter to make them, or buy them on the broker. |
| Master | +78% | Drops in dungeons and raids, sold on the broker, or researched from Expert. |
| Grandmaster | +87% | Reaching level 135 completes the 135th Season Adventurer achievement, which gives a Rage of Cthurath Scroll Case with your choice of a Grandmaster scroll. Crafters can also make Grandmasters from the Master scroll plus rares if they have the recipe. |
| Ancient | +124% | The Rage of Cthurath signature finale, Rage of Cthurath: Wrest of the Unknown, gives a Netherwrought Scroll Case with your choice of one Ancient scroll for your class. Others drop from raids. |
| Celestial | +130% | The highest tier. See the Celestial box below. |
The percentages are the damage of the level 131 Necromancer spell Bloodcoil XIV at each tier, read from the Daybreak Census API. Other spells scale almost the same way: the Guardian's Provoke XIV gains +21%, +32%, +68%, +74%, +83%, +119% and +124%. The biggest single jumps are Adept to Expert and Grandmaster to Ancient.
Who crafts which spell upgrades
| Your class | Crafter | Crafting station |
|---|---|---|
| Fighters | Alchemist | Chemistry table |
| Scouts | Jeweler | Work bench |
| Mages and priests | Sage | Work desk (engraved desk) |
Example recipes from the Census API: Provoke XIV (Journeyman) takes 2 Oblivion Ore plus three common harvests. Provoke XIV (Expert) takes 2 Blighted Ore and 30 commons. Sage Expert recipes such as Bloodcoil XIV (Expert) use 2 Flowfall Vines instead. A Grandmaster recipe takes the Master scroll, 2 Flowfall Vines, 1 Verboten Veal and 1 Tiama Wood. Bring the fuel, or let the crafter supply it.
Research: free upgrades over time
- Where: your Knowledge book (
K), Research tab. It opens at level 20. - How it works: pick a spell, and it upgrades one tier when the timer ends. You research one spell at a time per character, and the timer runs in real time, even while you're offline. Higher-level spells and higher tiers take longer, up to weeks per step.
- Switching: if you change to another spell, part of the time you've already spent is credited to the next one, so switching is never a total loss.
- Speed it up with research reducers. Each one cuts the time left on the spell you're researching. Extra time beyond what's left is wasted, so use the smallest that finishes it. Where to get them:
- Heritage Hunt [Daily] (best source): the daily Overseer quest's Zon Zobboz Heritage Crate unpacks a Zon Zobboz Heritage Consumables Crate, which can hold Cobalt Spell Research Reducer [10 Day], Cobalt Spell Research Reducer [20 Day] or Cobalt Spell Research Reducer [40 Day]. See Overseer for how to get the quest.
- Overseer quests: Overseer's Spell Research Reducer [10 Day], Overseer's Spell Research Reducer [20 Day] and Overseer's Spell Research Reducer [40 Day] turn up in Overseer reward crates, so every Overseer quest you run is a chance at one.
- A one-time freebie: finish the Legends of Guk collection, from the Fabled Guk solo zones (Planes of Prophecy), for one Research Reducer [Five Day] on each character.
- Best use: keep research running at all times, on a spell you use constantly and can't easily buy, since crafted Expert and broker upgrades are often quicker.
Research is the slow, free path through the lower tiers. For Grandmaster, Ancient and Celestial, the scroll cases, crafters and drops above are your fastest route.
Spell lists by class
Each link opens that class's full list of spells and combat arts on EQ2i. Every spell page shows its levels, its effects at each tier and which tiers exist.
| Archetype | Classes |
|---|---|
| Fighters | Guardian, Berserker, Monk, Bruiser, Shadowknight, Paladin |
| Priests | Templar, Inquisitor, Warden, Fury, Mystic, Defiler, Channeler |
| Mages | Wizard, Warlock, Illusionist, Coercer, Conjuror, Necromancer |
| Scouts | Swashbuckler, Brigand, Troubadour, Dirge, Ranger, Assassin, Beastlord |
- Get a Netherforged Tome. Do the weekly mission Take My Xebrith Away from Doctor Arcana in The Unknown /waypoint -739, 18, 974 (Globe of Swift Travel to Antonica, Lady Najena's rift in the Gnollslayer Highlands, Antonica, /waypoint -2067, 0, 118 to Yon Gorroth, then a teleport obelisk to The Unknown). It's the quest for the Invaders of The Unknown public quest, inside The Unknown: Void Incursion, which you enter by a portal next to Doctor Arcana shortly before the event starts. It rewards a Netherforged Tome for your class.
- Collect 500 Adventurer's Void Shard per tome. They come from Rage of Cthurath public quest crates and Untold reward crates, so run public quests as often as you can once you reach 135.
- Trade them to Garam in Yon Gorroth /waypoint 496, 83, -648. The tome plus 500 shards buys a Netherforged Scroll Case, which lets you pick a Celestial scroll for your class.
Use the class table at the bottom of this tab to decide which spells to upgrade first.
Celestial Spell Prioritization by Class
Celestial is the highest spell quality, and upgrading every spell at once isn't realistic. Upgrade your spells to Celestial in this order, first to last, so each upgrade gives you the biggest gain for your class.
Courtesy of Fizz, from Fizz's Rage of Cthurath spreadsheet, "Which Celestial First" tab. Thank you, Fizz!
| Class | Upgrade to Celestial in this order |
|---|---|
| Assassin | Assassinate, Necrotic Blade, Gut, Tracing Wound, Death Blow, Murderous Design |
| Berserker | Dismember, Overwhelming Force, Frenzy, Warcry |
| Brigand | Thieves' Guild |
| Channeler | Forceful Channeling, Barrage, Vector of Life, Distracting Shot, Marisha Kur's Blessing |
| Coercer | Foretold Prophecy, Puppetmaster, Cannibalize Thoughts, Brain Shock, Mind's Eye |
| Conjuror | Scout pet, Consuming Inferno, Vampire Bats, Winds of Velious |
| Defiler | Hex Ward, Spiritual Circle, Maelstrom, Maleficence, Harbinger |
| Dirge | Peal of Battle, Doleful Thrust, Darksong Blade, Scream of Death, Dead Calm |
| Fury | Lucidity, Natural Combustion |
| Guardian | Saving Grace, Disassociate Limbs, Guardian Sphere, Slam |
| Illusionist | Illusionary Mindstorm, Phantom Troupe, Synergism |
| Inquisitor | Touch of Resistance, Tenacity |
| Mystic | Mystical Hex Ward, Polar Fire, Ancestral Bolster |
| Necromancer | Scout pet, Vampire Bats, Boil Blood, Mage pet |
| Paladin | Holy Stampede, Ancient Wrath, Crusader's Judgement, Holy Strike, Divine Vengeance |
| Ranger | Shadebringer, Sniper Shot, Ranger's Blade, Stream of Arrows, Rear Shot. Note: Tracing Shot II does more damage than Tracing Shot III. |
| Shadowknight | Unholy Stampede, Siphon Strength, Crusader's Judgement, Shadow Coil, Harm Touch |
| Swashbuckler | Dastardly Plan, Vaunt, Lucky Gambit, Dashing Swathe, Flourishing Strike |
| Templar | Unswerving Hammer of Faith, Touch of Faith, Sanctuary, Devoted Resolve, Rapturous Strike |
| Troubadour | Jester's Cap, Mindful Melody, Discordant Verse, Tap Essence, Perfection of the Maestro |
| Wizard | Enhance: Ice Comet, Ice Comet, Immolation, Bond of Ro, Protoflame, Ice Spears |
Playing a Beastlord, Bruiser, Monk, Warden or Warlock? Fizz's sheet doesn't cover these yet, so ask in your class channel or Discord, where top players are happy to share their order.
Sources: Census API, Bloodcoil XIV tiers · Census API, Provoke XIV recipes · EQ2i, Garam's Netherforged Scroll Cases · EQ2i, Take My Xebrith Away · EQ2i, 135th Season Adventurer · EQ2i, Wrest of the Unknown · Massively OP, research guide (2016) · Fizz's Rage of Cthurath spreadsheet
EQ2 Live Events Guide
EQ2 runs a festival almost every month, plus two small events that repeat monthly. Events are where most of the game's mounts, costumes, house items and collections come from, and some hand out gear or experience that helps your main. Most of the rewards come back every year, so you never have to grind one in a hurry.
- Paths of Sedition, the prelude to Descent to Val'Zyroth, runs until the expansion launches: 8 adventure and 8 tradeskill quests that scale to your level, plus a new achievement and collection. Start with Salira Freecreek at the Crossroads in The Commonlands /waypoint -526, -44, -314 (Globe of Swift Travel to The Commonlands).
- Nights of the Dead runs until November 2 at 11:59 PM PT. New this year: the Skull Crew Catalog quest from Evie Cartahand at the D.I.R.T.Y. camp by the Skystrider Launch-Dock in The Sinking Sands /waypoint -1372, -172, -704, and Rage of Cthurath undead now drop treats too. Lil' Boo sells the new items in every city, for example in North Qeynos's crafting area /waypoint 337, -20, -100 or West Freeport's Coalition Crafter's Association /waypoint 40, -10, 87.
- Coming up: Heroes' Festival, Extra Life Bonus Week and Frostfell. Frostfell 2026 adds Event Gifting, which lets you send and receive gifts through a Gift Giving Sack and a Gift Getting Stocking for your house.
For exact dates, open the in-game Calendar from the EQ2 radial menu. Event dates shift a little each year.
Why do events
- Cosmetics you can't get elsewhere: mounts, costume illusions, weapon auras and appearance armor.
- Housing: event merchants sell themed house items, and most events have a crafting recipe book and a collection.
- Overseer: several events add their own Overseer quests and agents, such as Nights of the Dead's Bite Club and Heroes' Festival's Winged Troubles (Overseer).
- Power for your character: some events give adornments, gear, mercenaries, familiars or bonus experience. These are listed below.
- Achievements and titles, and plenty of the game's humor.
The yearly calendar
| Usual dates | Event | What it's about | Achievements |
|---|---|---|---|
| Early–mid Feb | Erollisi Day | Valentine's festival with romance-themed quests, house items and an Overseer questline. Merchants stand in front of the Seafarer's Roost, The City of Freeport /waypoint -210, -56, -4 and Fish's Alehouse, Qeynos Province District /waypoint 822, -23, 60. | Erollisi Day achievements |
| Early–mid Mar | Chronoportal Phenomenon | The EverQuest anniversary. Chronoportals lead to The Chronoweave and dungeons with classic EverQuest foes, for example by the lighthouse at Coldwind Point, Antonica /waypoint 373, -15, 780, or near Fisherman's Dock in The Commonlands /waypoint -1042, -68, -587. The Out of Time quests earn currency for Erben Delki's gear, house items and weapon aura. | Chronoportal Phenomenon achievements |
| Mid–late Mar | Brew Day | St. Patrick's Day festival with brewing quests and an Overseer questline. Celebrations sit outside the cities, such as by the North Qeynos gate in Antonica /waypoint 66, -20, 0 and by the Freeport gates in The Commonlands /waypoint -1219, -82, 52. | Brew Day achievements |
| Late Mar–early Apr | Bristlebane Day | April Fools' mischief, with extra surprises on April 1. Rewards include a goblin mercenary and Fool's Gold for Hilarity, the event merchant in every city's tradeskill area, such as Qeynos Capitol District /waypoint 339, -21, -100 or The City of Freeport /waypoint 39, -12, 91. | Bristlebane Day achievements |
| Early Apr | Beast'r Eggstravaganza | A short spring egg hunt: an egg collection, egg-shaped pets and house items. Watch your in-game mail for the announcement. | Beast'r Eggstravaganza achievements |
| June to early Sept | Summer Jubilee | The umbrella over Tinkerfest, Scorched Sky and Oceansfull. Their repeatable quests earn Jubilation Medals for the Jubilation merchants, and the Jubilee dungeons drop gear (see Achievements). Start with Parras Fendin on the Thundering Steppes dock /waypoint -435, -18, -443. | Summer Jubilee achievements |
| Mid–late Jun | Tinkerfest | Gnome inventions at Gnomeland Security Headquarters in Steamfont Mountains, reached by the Unstable Tinkered Portals that appear in every home city, such as North Qeynos, Qeynos Capitol District /waypoint 267, -16, 68, or East Freeport, The City of Freeport /waypoint -107, -24, 106. Finish The Reticent Tinkerer to hire two clockwork mercenaries. Some quests need the Gnomish language. | Tinkerfest achievements |
| Early–mid Jul | Scorched Sky | Flame-themed celebrations honoring Solusek Ro, for example in Butcherblock Mountains /waypoint 290, 189, 441 or on the rock at Dog Trapper Lake in The Commonlands /waypoint 14, -44, -733. | Scorched Sky achievements |
| Early–mid Aug | Oceansfull Festival | A seaside festival for Prexus: dance with the othmir and open clam shells along the shores, such as near Oracle Tower Station in Antonica /waypoint -818, -29, -516 or the Commonlands docks /waypoint -1022, -145, -644. | Oceansfull Festival achievements |
| Mid Oct–early Nov | Nights of the Dead | Halloween. Undead and creepy creatures drop treats you trade for coin. Lil' Boo sells house items, costumes and the event recipe book in every city. | Nights of the Dead achievements |
| Mid Nov | Heroes' Festival | The EQ2 anniversary, with Overseer quests and an agent from Laral Spenler near the griffon tower in Antonica /waypoint 283, -14, 402, and festival merchants on the Claymore Plaza, Qeynos Capitol District /waypoint 310, -21, -47, and outside the Coalition of Tradesfolke, The City of Freeport /waypoint 68, -20, 91. | Heroes' Festival achievements |
| Early Dec–early Jan | Frostfell | The winter festival. Enter Frostfell Wonderland Village through the Magic Closet in any city, for example Qeynos Province District /waypoint 736, -21, -41 or Kelethin /waypoint 224, 112, 399. Visit Santa Glug for a gift every 18 hours. New in 2026: the Event Gifting system. | Frostfell achievements |
Every month
City Festival: the 1st to the 7th
A week-long fair hosted by a different home city each month, set up just outside the city. Festival merchants sell general goods, local specialties, food and drink, fortune telling and costume rentals. No level requirement.
| Months | Host city | Where the fair is | Aether Race start |
|---|---|---|---|
| January, July | Gorowyn | Timorous Deep, by the Gorowyn docks | Gorowyn docks, Timorous Deep /waypoint 2321, 14, 1399 |
| February, August | Kelethin | Greater Faydark /waypoint 580, 45, 49 | By the Globe of Swift Travel in Kelethin, Greater Faydark /waypoint 430, 92, 175 |
| March, September | Neriak | Darklight Wood, near the Neriak entrance | Near the Neriak entrance, Darklight Wood /waypoint -577, -55, -88 |
| April, October | Qeynos | Antonica /waypoint 54, -19, -19 | Beside the lighthouse, Antonica /waypoint 351, -9, 810 |
| May, November | Freeport | The Commonlands /waypoint -549, -48, -416 | Up the ramp from Fisherman's Dock, The Commonlands /waypoint -929, -108, -692 |
| June, December | New Halas | Frostfang Sea /waypoint 98, 150, -135 | Erollis Dock, Frostfang Sea /waypoint -380, 29, 229 |
- City Tokens come from City Tasks all year and from Kella Swampfoot's repeatable festival quests (she appears at whichever city's fair is running): Special Delivery, Special Order Gathering and Special Order Crafting. Spend them at the festival on house items and other rewards.
- Postage collections: each host city has its own purple shiny collection, found inside the city during its festival.
- Aether Racing: each host city has a timed race (start points in the table above). Beat the qualifying time for a title, such as Bridge Buzzer in Antonica or Snowflake Chaser in Frostfang Sea.
Moonlight Enchantments: the 20th and 21st
For two days each month (Pacific time), enchanted mushroom rings appear around Norrath. Each ring leads to one of five magical grottos: the Dryad, Fay, Brownie, Zygomyd and Naiad grottos. Travel between them by spire, druid ring and Globe of Swift Travel.
| Grotto | Mushroom ring | Waypoint |
|---|---|---|
| Dryad | Antonica, in Archer's Woods | /waypoint -696, -4, 621 |
| Fay | Greater Faydark | /waypoint -132, -44, -771 |
| Brownie | Darklight Wood | /waypoint 14, -32, -237 |
| Zygomyd | Nektulos Forest | /waypoint -363, 0, -682 |
| Naiad | The Enchanted Lands | /waypoint -278, 5, 18 |
- Quests: each grotto has a once-per-cycle quest and unlimited repeatable cooking quests. The repeatables only need tradeskill level 2, so any character can do them. All of them reward Elemental Tokens.
- Rewards: spend Elemental Tokens with the grotto traders on house decor (such as the Zygomyd plushie and Crystal Mosaic Squares), temporary charm-slot mounts with 20 charges (such as the Leaf-blown Carpet and Autumnstrider Unicorn), and illusion charms such as Dryad form.
- Collections: each grotto has a purple shiny collection. You can pick up one shiny per grotto each month. Finish all five for the Shinies Beneath the Moonlight achievement.
Events that help your character
- Yun Zi's travels, open all year. Yun Zi's quest series, first released week by week as Days of Summer and renamed Panda, Panda, Panda! in 2021, can be played any time, season by season in order. Start on Spire Island in The Sundered Frontier near Pas Yu /waypoint 2297, -199, 2506. The quests in The “Travels” of Yun Zi need All Access membership but have no level limit. Each season you finish unlocks its merchant rewards for every character on your account: potency adornments, the Ascension Mastery Primer (see AA Trees), a manticore mount, a mercenary, a familiar, house items and the Mara Estate prestige house, plus the bauble that skips you to Overseer Season 3.
- Bonus experience weeks, such as Extra Life Bonus Week, raise experience gains for a few days. Save your XP potions for them, but remember the 250% cap on XP bonuses.
- Mercenaries: Tinkerfest's two clockwork mercs and Bristlebane Day's goblin merc stay hireable afterward if you finished their quest during the event.
Guides and Guide quests
Guides are volunteer players who work alongside Daybreak to bring Norrath to life. They play roleplay characters, run events and hand out quests that exist only when a Guide is present. They aren't customer support and can't fix bugs or accounts. Under the program's rules they never accept items from players, and they don't play a personal character on the server where they guide.
What Guides provide the community:
- Guide quests. These are puzzle- and roleplay-driven quests, not “kill ten rats” tasks, and some never appear in your journal. You can only get them from a Guide, so they're rare chances to earn unusual rewards.
- Live roleplay events during holidays such as Frostfell and Nights of the Dead, plus surprise appearances by Guide-played NPCs.
- Ceremonies. Guides perform in-game weddings, vow renewals, memorials and celebrations for players. You can request one.
- Guild and community visits. You can ask a Guide to visit your guild or community event.
Guide quest rewards
Highly suggested When a Guide announces a quest, it's worth joining. Guides announce their presence in chat with a verbal tag so players know a quest is on offer. Guide quests reward unique items, sometimes a large amount of AA, and some of the biggest inventory bags in the game. They're only available while the Guide is there.
Many Guide quests give small treats, but a few give rewards found nowhere else:
- The Nebulous Newsies (Altar of Malice era) is offered by a Guide in Cardin Ward, Obol Plains. It awards millions of status points and a 66-slot bag, one of the largest in the game.
- Techgnical Difficulties, in The Withered Lands, awards the Clockwork Assassin, a popular guild hall item.
- Other quests give unique-looking clothing, house items and status.
Known Guide quests include A Tinkerer's Clockwork Catalog, Adventures in Pigsitting, Axe And Ye Shall Receive, Beer Hunter, Dressed for Success, Fungoid Fascination, Hunting Contest, Lost Frostfell Gifts, Love Potion Number One, My Creepy Catalog, Scratches needs Patches, Sleeping Ugly, The Fairy Lantern, The Gnollish Menace and The Tome of Tinkering. Which ones a Guide runs varies by server and season.
- There's no in-game calendar entry. Guides are volunteers, so events depend on their availability and can be canceled without notice.
- Watch your server's thread in the Guide Events forums, open the EverQuest II section, and use “Watch Thread” to get alerts.
- Keep an eye on general chat and shouts. A Guide announces their presence with a verbal tag when they're offering a quest. Setting a chat alert on the word “Guide” makes sure you don't miss it.
- To request a visit or a ceremony, post in your server's thread with the date, time, time zone, expected length and what you'd like.
- Want to be a Guide? Applications opened on October 15, 2026, through the Guide Program FAQ and Application forum.
The Guide program is active and recruiting in 2026, so every Guide event is a fresh surprise.
- Events often bring limited Marketplace items. Last year's Nights of the Dead, for example, brought the Wings of the Webspinner and Skybound Plague Cloud flying mounts, plus plushie bundles.
- Most of these are cosmetic. Examine a mount for adventuring stats before buying (Mounts).
- Event items you missed often return the next year, or rotate back through the Marketplace Vault. Don't rush a purchase.
Sources: EQ2i, Live Events · Producer's Letter, Sep 2026 · Nights of the Dead 2025 · Heroes' Festival 2025 · MMORPG.com, Chronoportal 2026 · EQ2i, Days of Summer · Inventory Full, Oct 2026 (no pandas) · EQ2i, Mercenaries · Official returning-player guide · Guide Applications are open (Oct 2026) · EQ2Wire, The EQ2 Guide Program · EQ2Wire, Guide Events · ZAM, EQ2 Guide Quests
EQ2 Heritage Quests Guide
Heritage quests are long, story-driven quests that reward famous items from the original EverQuest: Ghoulbane, the Bone Bladed Claymore, Greenmist, the Cloak of Flames and dozens more. They're a tour through Norrath's history, and many lead you through classic dungeons you'd otherwise skip.
Why do them
- Iconic rewards. Each quest ends with a named item from EverQuest lore. Their stats are long outclassed, but they make great appearance items and house trophies. Many have a matching house-item version.
- Titles. Completing heritage quests earns titles: Treasure Hunter at 5, Lore Seeker at 10, Relic Keeper at 20 and Artifact Raider at 30. Claim them at your home city's library or mage tower once you qualify.
- Lore, achievements and status. They carry some of the best storytelling in the game, along with achievements and status points.
- Leveling on the Golden Path. Doing them at their intended level adds experience and a sense of purpose to the slower route (Leveling).
- Do quests in pairs. Many heritage quests share zones or even steps. See the pairings below to save travel.
- Mind the series. In the Cloak of Flames, Dark Mail Gauntlets and Bow of Underfoot timelines, only the final quest counts toward heritage titles. In the Greenmist, Trail to the Past and Coldain Insignia Ring series, every quest counts.
- Higher levels make it easier. You can do them at any level above the listed one. Many players come back at max level and solo them in an afternoon, or visit a Timeless Chronomage to drop to the intended level for the experience: on the Qeynos Harbor docks, Qeynos Province District /waypoint 892, -25, 16, or on East Freeport's south pier, The City of Freeport /waypoint -274, -56, 83.
- Not the Overseer Heritage Hunt. The daily Overseer Heritage Hunt (Overseer) is a different thing: it gives Heritage Crates, not these quests.
Quest pairings
Pick up every quest in a group before you head out, then work through them together. Some groups share quest steps, so they're best done at the same time; the rest share zones. The Why column says which.
| Level | Do together | Why |
|---|---|---|
| 25–50 | These Boots Were Made For..., The Journey is Half the Fun | Both in Antonica, both reward boots |
| 30–35 | A Strange Black Rock, An Axe from the Past, Stiletto's Orders Intercepted | Linked chain through Antonica and the Thundering Steppes |
| 30–36 | Hadden's Earring, Restoring Ghoulbane, A Missing Mask, War and Wardrobe | Linked chain with shared trips to Nektropos Castle |
| 40 | Training is a Shield, The Rescue of the Green Hoods | Both start in Zek, the Orcish Wastes, and share steps |
| 40–45 | The Reaching Blade of the Assassin, The Teachings of Yoru, Foomby's Stolen Goods | Blade and Yoru share steps (Blade starts in the Enchanted Lands, Yoru in Antonica). Foomby's starts in the Enchanted Lands too. |
| 45–55 | The Lost Legend of Lavastorm, Saving Soles, A Thread of Hope | All in Lavastorm. A Thread of Hope needs Tinkering with Toggery first. |
| 70 | Draco Mortuus vos Liberatio, A Thorn of Old | Neighboring Kingdom of Sky zones (Tenebrous Tangle and The Barren Sky) |
| 85–90 | Justice for Jojo, The Bow of Underfoot line, My Dear, Deloris... | All in the Sundered Frontier and its Sentinel's Fate neighbors |
| 88–94 | Digging in the Dirt, A Source of Malediction | Both in the Stonebrunt Highlands |
| 90 | Coldain Insignia Ring line, The Essence of a Prophet, The Legend of Froststone, What Dreams May Come | All in or near the Great Divide and Thurgadin |
All heritage quests
Each quest name links to its EQ2i page, which has full step-by-step walkthroughs with copy-ready waypoints. For a sortable list with level filters, see EQ2Sage's heritage guide, and for the full timeline, EQ2i's Heritage Quests Timeline.
| Level | Quest | How to start | Reward |
|---|---|---|---|
| 19 | In Honor and Service | Captain R.K. Irontoe in Kelethin, Greater Faydark /waypoint 136, 112, 98. Level 14+; follow his War of Fay conversation. | Dwarven Ringmail Tunic |
| 20 | The Return of the Light | Examine the Burned Out Lightstone dropped by Lightbringer Wisp near the Ring of Nature druid ring, The Commonlands /waypoint 702, -60, -138 | Greater Lightstone |
| 25 | These Boots Were Made For... | Hwal Rucksif at the Keep of the Ardent Needle, Antonica /waypoint -559, -12, -316 | Dwarven Work Boots |
| 30 | A Strange Black Rock | Scholar Al'Quylar behind the Tower of the Oracles, Antonica /waypoint -1039, 14, -665 | Glowing Black Stone |
| 30 | An Axe from the Past | Examine the Cracked Stone Hand Axe from Little Tarby Lost, which Obsid Boulderboom gives as he wanders The Thundering Steppes /waypoint 776, -3, 1004 (you need Krombral; see Leveling, languages) | Polished Granite Tomahawk |
| 30 | Dragoon K'Naae of the Thexians | Dragoon K'Naae in the northeast corner of Nektulos Forest, near the Darklight Wood tunnel /waypoint -1373, 30, -1336 | Shiny Brass Halberd |
| 30 | Hadden's Earring | Kerath McMarrin by the docks, The Thundering Steppes /waypoint -467, -18, -447 | Fishbone Earring |
| 35 | A Missing Mask | A crate on the basement floor of Nektropos Castle /waypoint -15, -13, -32; examine the tiny note | Guise of the Deceiver |
| 35 | Stiletto's Orders Intercepted | Examine Stiletto's Orders, dropped by Stiletto, who roams between Deadview Pass /waypoint 827, -3, 865 and the Gnoll Cave in The Thundering Steppes | Manastone |
| 35 | War and Wardrobe | Examine the Ancient Koada'Dal Brooch dropped by the Aqua Goblin Oracle near Globbsunk Cove, Butcherblock Mountains /waypoint 785, 51, 222 | Robe of the Oracle |
| 36 | Restoring Ghoulbane | Toranim Skyblade at the Temple of Life, North Qeynos (Qeynos Capitol District) /waypoint 535, -31, -174 | Ghoulbane |
| 40 | Foomby's Stolen Goods | Foomby Slopdigger near Tagglefoot Farms, Enchanted Lands /waypoint -685, 0, -638 | Bag of Sewn Evil Eye |
| 40 | The Reaching Blade of the Assassin | Leelav Yekl, Enchanted Lands /waypoint 220, 0, -53 | Serrated Bone Dirk |
| 40 | The Rescue of the Green Hoods | Sashra Thaltalis in Zek, the Orcish Wastes /waypoint 342, -20, -464 | Short Sword of the Ykesha |
| 40 | The Stein of Moggok: It Can Be Rebuilt | Rumdum in East Freeport /waypoint -236, -55, 12; buy him four drinks first | Stein of Moggok |
| 40 | Training is a Shield | Grozmag the Trainer across from the Deathfist Mine, Zek /waypoint 420, 10, -149 | Shiny Brass Shield |
| 45 | An Eye for Power | Master T'Lys on Stormedge Isle, Everfrost /waypoint 38, -16, 107 | Tobrin's Mystical Eyepatch |
| 45 | By Hook or by... | Rukir Pineleaf in Rivervale /waypoint -806, -6, -276 | Hierophant's Crook |
| 45 | The Bone Bladed Claymore | Take the glowing sword at the top of the spiral stairs in Stormhold /waypoint -150, 6, -96, then examine it | Bone Bladed Claymore |
| 45 | The Lost Legend of Lavastorm | Fendaris K'Lorn inside the Shrine of Thunder, Lavastorm /waypoint -126, -115, 628 | Crown of King Tranix |
| 45 | The Teachings of Yoru | Yoru the Old at Windstalker Village, Antonica /waypoint -1814, -38, -519 | Flowing Black Silk Sash |
| 50 | Saving Soles | Charly Ashlash, roaming Najena's Valley in Lavastorm /waypoint -323, -130, 355 | Golden Efreeti Boots |
| 50 | The Journey is Half the Fun | Cru Naseto just outside the North Qeynos gate, Antonica /waypoint 147, -22, -13 | Legendary Journeyman's Boots |
| 50 | The Screaming Mace | Examine the Ill-Fated Cleric Journal from Agony in The Feerrott /waypoint -1860, -22, 639 | Screaming Mace |
| 50 | The Staff of the Observers | Examine an Old Telescopic Lens, dropped by level 40+ kobolds in Steamfont Mountains | Staff of the Observers |
| 55 | A Thread of Hope | A shiny just inside the entrance of The Deep Forge (Lavastorm) /waypoint -10, 1, 32. Do Tinkering with Toggery first: Toggery von Gearbender, Temple of Solusek Ro, Lavastorm /waypoint -246, -60, -657. | Flowing Black Cloak or Robe |
| 55 | An Ancient Desert Power | Examine an ancient parchment from the desert madmen of The Pillars of Flame; Raja the Sunspeaker /waypoint 768, -120, -883 drops it most often | Scepter of Rahotep |
| 60 | Casualties of the War of the Fay | Master Bowyer Mossberge in Tunare's Pages, Kelethin /waypoint 460, 97, 360 | Rain Caller |
| 65 | The Wondrous Inventions of a Crazed Gnome | Gimdimble Fizzwoddle at the Doomwing Dig Site, The Bonemire /waypoint -20, 44, 497 | Bag of the Tinkerers |
| 68 | The Symbol in the Flesh | Examine the Glyph Tattooed Flesh from a glyphed ghoul in Loping Plains /waypoint -104, 49, 150 | Crested Mistmoore Shield |
| 70 | Draco Mortuus vos Liberatio | Sinephobis on the Fear Tainted Isle, Tenebrous Tangle /waypoint -104, 265, 871. Be respectful when you speak to him. | Bone-Clasped Girdle |
| 70 | A Thorn of Old | Fuzzmin the Lost on Whisperwind Isle, The Barren Sky /waypoint -581, 51, -424 | The Wurmslayer |
| 70 | Cloak of Flames series | Starts with the An Old Memoir collection (pieces in Lesser Faydark, Loping Plains, New Tunaria, Mistmoore Catacombs and Kaladim). 12 quests; only the last counts as a heritage quest. | Cloak of Flames |
| 80 | Trail to the Past | Gabblin Bittlegrip at the Dropship Landing Zone, Moors of Ykesha /waypoint 1656, 453, 877. Three quests, all count. | Shining Metallic Robe |
| 80 | Greenmist series | Harvest the statue of Cazic-Thule in the room on the right as you enter The Fabled City of Kor-Sha /waypoint -27, 3, -108. Five quests, all count. | Greenmist |
| 84 | The White Dragonscale Cloak | Read the book Sailing with Three Sheets to the Wind in Miragul's Phylactery: Scion of Ice /waypoint -213, 14, 109 | White Dragonscale Cloak |
| 85 | The Book of Thex | Read A Curious Tome dropped by Fallen Scholar Edgars in Befallen: Cavern of the Afflicted /waypoint 68, 0, -55 | Thex Mallet |
| 85 | Dark Mail Gauntlets series | Take a Mysterious Symbol from the speared remains in Ruins of Guk: Halls of the Fallen /waypoint 99, -37, -190. Six quests; only the last counts. | Dark Mail Gauntlets |
| 85 | Justice for Jojo | Examine a mysterious scrap of leather in The Tiger Pit on Kerra Isle, The Sundered Frontier /waypoint 1321, -42, 2469 | Mystical Claws of Jojo |
| 88 | Digging in the Dirt | Kalaish Al'Rabin in Moonfield Hamlet, The Stonebrunt Highlands /waypoint 236, 412, 1182 | Grimblade |
| 90 | My Dear, Deloris... | Examine the corpse of Taglfitz Von Gearbender in Demitrik's Bastion /waypoint -379, -23, 320 | Shiny Robe of the Underfoot |
| 90 | The Bow of Underfoot series | Ritsy, deep in the lower Roekillik caves of The Sundered Frontier /waypoint 833, -285, 3241. Four quests; only the last counts. | The Bow of Underfoot |
| 90 | Coldain Insignia Ring series | Examine an ice-encased corpse on the Ring War Battlefield, Great Divide. Ten quests, all count. | Coldain Insignia Rings, up to Velium |
| 90 | What Dreams May Come | Tora, in the Vision of the Past during the Coldain ring line, or at Blisterrock Ridge, Great Divide /waypoint 110, -346, -609 | Blessed Coldain Prayer Shawl |
| 90 | Beauty's Only Skin Deep | Examine the book on the 2nd floor of Tower of Frozen Shadow: Shadowed Corridors /waypoint -85, 75, -100 | Embalmer's Skinning Knife |
| 90 | The Essence of a Prophet | Osh in Fina's Retreat, Great Divide /waypoint -1632, -535, -2429 | Lodizal Shell Shield |
| 90 | The Legend of Froststone | Grand Historian Elred Wintershade at Thurgadin Harbor, Great Divide /waypoint 1065, -457, 502 | Snowchipper |
| 93 | Tangled Roots of Growth | Bilvee Hummingwing at Nipik's Haven, Eastern Wastes /waypoint -1234, -537, 3197 | Scimitar of the Emerald Dawn |
| 94 | A Source of Malediction | Nabih Qusafi at the Mausoleum of Scholars, The Stonebrunt Highlands /waypoint 475, 244, -57 | Paw of Opolla |
| 100 | Waters of Norrath | Click the water in Siren's Grotto: Alluring Embrace /waypoint 74, 4, 24 | Cloak of Crystalline Waters |
| 103 | Hero Bracers series | Click the book in Steamfont Mountains /waypoint -1093, 160, 1640 and read A Gnome-Scribed Journal | Hero Bracers |
| 103 | Zlandicar series | Examine your reward from A Monk's Heart, from Loremaster Dorondal in Thurgadin /waypoint 437, -210, 275 | Zlandicar's Heart |
| 103 | High Keep: The Bloodless Incursion series | Captain Boshinko in High Keep: The Bloodless Incursion (Contested) /waypoint -100, -75, -31 | Choice of a bloody weapon |
| 105 | Goblin Skull Earring series | Turklig in Twark, Obulus Frontier /waypoint 188, -204, -540 | Shrunken Goblin Skull Earring (Quickened for the epic version) |
| 130 | Of Duty and Fate series | Buy the Spectacles of Owlsight from Merchant Thryst in The Barren Sky /waypoint -601, -46, -434. He offers them once you are level 130 and have the aviak prerequisites listed on EQ2i. | Class-based Splendor Sky Aerie head piece |
Levels, start points and waypoints come from EQ2i's Heritage Quests Timeline and each quest's page. Waypoints work inside the zone named beside them, and the Globe of Swift Travel gets you to most of these zones.
Sources: EQ2i, Heritage Quests · EQ2i, Heritage Quests Timeline · ZAM, Heritage Quests · Massively OP, Heritage Quest guide · EQ2Sage, Heritage Quests
EverQuest II Achievements: Rewards Worth Chasing
Achievements track nearly everything you do in Norrath, and most of them arrive on their own as you play. A good number also hand out real rewards: spell upgrades, adornments, armor, mercenaries, mounts, flying and whole-account unlocks. Here's how to find yours, and the rewards to look forward to in the order you'll reach them.
Find your achievements in your journal
- Open your Journal by pressing
J. - Click the Achievements tab. It's the third tab at the top of the Journal.
- Pick a category from the list down the left side, such as Exploration or Quests, then a subcategory, which is usually an expansion.
- Click an achievement to see its steps and what's left to do. Completed achievements fill in on their own; there's nothing to turn in, and rewards arrive automatically.
Want to see someone else's? Inspect them, and their achievements are listed too. Your AA window (L) is a different system: that's Alternate Advancement, where you spend AA points.
The categories: General (levels, AA, mounts, languages, homes, plus the Slayer and Ascension groups), Exploration (finding points of interest, by expansion), Quests (signature, heritage, collections, Overseer and expansion quests), Triumphs (big expansion goals, such as every named or every raid boss), Dungeons, Raids, Untold Heroics, Other Hunts (overland named kills), Tradeskills, Live Events and Guild.
Status as a bonus: most expansion achievements also pay a Status Bounty of 50,000 or 250,000 status points, which add up fast for status merchants and your guild.
While you level: rewards to look forward to
| When | Achievement | How to earn it | Reward |
|---|---|---|---|
| Any level | High Planes Drifter | Step on all seven teleport pads in the Plane of Magic. Take any wizard spire to the Plane of Magic to begin. | The title the High Planes Drifter and status. Exploring the plane also gives a fresh character about 20 quick levels (see Leveling). |
| Any level, summer | A Jubilee for You and Me | Finish the solo dungeon Triad of Elements ten times during the Summer Jubilee. The entrance is in the Moors of Ykesha /waypoint 1735, 452, 752. | Lets you buy the Jubilation plume recipes and Enduring plumes. Twenty runs (A Jubilee Spectacularly) unlock the Genuine plumes. See Gear for plumes. |
| Any level, summer | A Jubilee for You and Me IV | Finish Triad of Elements five times during the 2026 Summer Jubilee (each year has its own tally). | Amplifying Plume III recipes: Environ Linimentum and Faultless Sight. |
| Ascension classes | Master Elementalist, Master Geomancer, Master Thaumaturgist, Master Etherealist | Reach level 10 in that ascension class (see AA Trees). | A title and an earring: Earring of the Icelord, Earring of the Terramancer, Earring of the Bloodmage or Earring of the Etherlord. |
| Ascension classes | The Ascended | Master all four ascension classes. | Tome of the Ascended and the title the Ascended. |
| 101 to 110 | Planar Adventurer, one per level (101st Planar Adventurer to 110th Planar Adventurer) | Reach each level from 101 to 110. | 101: Plane Touched Adornment of Raw Power. 102: Plane Touched Adornment of Health. 103: Plane Touched Adornment of Modified Power. 104: Rune: Lesser Rune of Embers. 105: your class's Mastery spell. 106: Rune: Lesser Ascendants Grace. 107: Foundation of Earth. 108: Ascension of Life. 109: Firmament of Growth. 110: Plane Touched Spiritstone. |
| 102 to 107 | Exploring the Scourge Wastes [Solo] | Find every point of interest in Zek, the Scourge Wastes [Solo]. Reach it from the Green Hoods' boat at the Caltorsis dock in Antonica /waypoint -1352, -38, -894 or from any wizard spire. | Lets you hire the mercenary Zhugrus Blightstrike (see Mercenaries). |
| 125, 130 and 135 | 125th Season Adventurer, 130th Season Adventurer, 135th Season Adventurer | Reach that adventure level. | A scroll case for your class (Vetrovian Mastery, Aetheric Mastery, then Rage of Cthurath) with your choice of spell upgrade. See Spells. |
Bonus Prestige points
Reign of Shadows, Visions of Vetrovia and Renewal of Ro achievements unlock up to 20 bonus Prestige AA points for your whole account. The full list, by point number with the quickest ones picked out first, is on the AA Trees tab under How to earn Bonus Prestige Points.
At max level: the big ones
| Where | Achievement | How to earn it | Reward |
|---|---|---|---|
| Ballads of Zimara, Scars of Destruction, Rage of Cthurath | Almost every achievement in these expansions | Exploration, quests, named kills, dungeons and raids in that expansion. | A Fragment of Zimaran, Coldforged or Void Achievements. Your first fragment creates a Spiritstone green adornment (neck or ring slot); every fragment after that makes it stronger, and it grows faster the more of that expansion's achievements you've completed. |
| Scars of Destruction | Scars of Destruction: A Weapon for the Ages, plus the Copper, Bronze, Silver, Gold and Platinum Gallery achievements | Work through the Scars of Destruction weapon quests. | A Fragment of Coldforged Achievements and status for each. |
| Scars of Destruction | Fear in Focus I and The Eternal Raider I (stages I to VI) | Consume Seals of Fear or Wyssker Family Works from the Fear of Eternity zones and raids. | Each stage strengthens the Fallible Prescience or Witness to Fear adornment (see Must Haves). |
| Rage of Cthurath | Exploration: Yon Gorroth and the other RoC exploration achievements | Find every point of interest in a zone or group of dungeons. | A piece of armor for each: hands (Yon Gorroth and Oogothl Sprawl), shoulders (The Unknown), feet (all three overlands), forearms (all solo dungeons), head (all heroic dungeons) and legs (all Untold Heroic dungeons). |
| Rage of Cthurath | All the Rage | Earn The Rage of Destiny (the signature line), Rage of Discovery (dungeon quests) and Rage Management (side quests). | The shiny trader Doreen Ercel appears in The Unknown /waypoint -851, -47, 945 (Antonica rift to Yon Gorroth, then a teleport obelisk). Bring one each of Oogothlan Dahlia, Oogothlan Poppy and Oogothlan Dark Lotus (drops in Rage of Cthurath zones) and she trades you a random Rage of Cthurath collectible. |
| Rage of Cthurath | Triumph: Challenger of The Unknown | Defend The Unknown in the Invaders of The Unknown public quest. | Formless Rune: Incursion Attunement and a Fragment of Void Achievements. |
| Rage of Cthurath, group | Untold Stages: Sacrificial Pursuits and the other Untold Stages | Push to higher stages in each Untold Heroic dungeon. Reaching stage 20 in an older Untold zone starts you at stage 10 in a new one. | Every 5 stages advances the Conqueror's Campaign. Reaching stage 80 in all of them (Triumph: Master of Poppets) gives Axial Extremity. |
| Rage of Cthurath, raid | Rage of Cthurath: Accomplished Tier 1 Raider (also Tier 2 and 3) | Kill every raid boss in that tier. | An account flag that unlocks the next tier of gear and purchases from Vinniali for your whole account, plus Void-Borne Runes. |
| Rage of Cthurath, raid | Rage of Cthurath: Flawless Tier 1 Raider (also Tier 2 and 3) | Kill every raid boss in that tier with no deaths. | Unlocks the Void-Soaked Guild Standards (Offense, Healing and Stout) for your whole account. |
Account flags: finishing an expansion's signature line, or clearing a raid tier, sets an account flag through its achievement. These flags unlock content and purchases for every character on your account, so your alts benefit right away.
Tradeskill achievements
| Achievement | How to earn it | Reward |
|---|---|---|
| Planar Crafting Completionist | Craft every Planes of Prophecy planar recipe. | The mount Thanatorse, the Festrus King. |
| Which Were, Where? | Finish the Visions of Vetrovia tradeskill signature line. | The Tradeskill Blueprint System and a Bonus Prestige point. It also opens the Growf quests in Twark (see Tradeskills). |
| The Mission is the Mission | Finish 15 Renewal of Ro tradeskill missions (the public researchers in Raj'Dur Plateaus, Takish Badlands and Sandstone Delta). | Flying in the Renewal of Ro zones. |
| Researcher's Helper I (through VI) | Help public tradeskill researchers 25, 100, 250, 1,000, 5,000 and 10,000 times. | Researcher rewards at each step. |
Long-term goals
| Type | Achievement | How to earn it | Reward |
|---|---|---|---|
| Collections | Perceptive Collector and the collection milestones | Finish 200 collections, then every 100 more up to 1,500. | A new title at each step, from Perceptive up to the Avatar of Shinies. |
| Quests | EverQuester and the quest milestones | Finish 5,000, 6,000, 7,000 and 8,000 quests. | 5,000: Shroud of the Shattering. 6,000: Winged Helm of Alacritous Questing. 7,000: Whispertrigger, Crossbow of Unremitted Questing. 8,000: Shroud of Dedicated Questing. |
| Lore | Norrath Raconteur, Legendary Lore Hunter | Finish every questline, or every racial questline, in Qeynos and Freeport. | Titles. |
| Housing | Hall of Famer I to X | Earn Hall of Fame status on 1 to 10 of your homes. | A decorator title at each step, up to the Decorator of Legend. |
| Mounts | Wrangler and Beastmaster | Collect 20 mounts, then 40. | Achievement points. |
| Live events | Festive Spirit | Join Norrath's holiday festivities. | Bauble of Holidays Past. Each event has its own achievements too (see Live Events). |
For every achievement in the game, browse the Achievements pages on EQ2i, or the categories in your own journal.
Sources: Daybreak Census, EQ2 achievement data · EQ2i, Achievements · EQ2i, Rage of Cthurath Collection Timeline · EQ2i, Triad of Elements · EQ2i, Zek, the Scourge Wastes
EQ2 Guild Guide
A guild is the single best thing a new or returning player can join. Guildmates answer questions, group with you, help you through hard content and share a guild hall full of travel shortcuts and crafting tools. Since Rage of Cthurath, you can also join a second guild, called a coalition, without leaving your own.
Finding and joining a guild
- Press
Uto open Guilds Looking For Members. Each listing shows the guild's play style (casual, standard or hardcore), whether it trains new players, which classes it wants, and tags such as raiding, crafting, roleplay or family friendly. - Contact a recruiter by clicking “click here to talk with them”. It sends your name, levels, classes and race to the guild's recruiter, who replies by tell.
- Accept the invite when it pops up. Once you're in,
Uopens your guild roster instead, and/gutalks in guild chat. - Pick the right fit. A friendly casual guild that trains new players is usually better for learning than a top raid guild, even if the raid guild looks impressive.
What a guild gives you
- People. Help with quests and heroics, advice on your class, and players willing to run you through content (see Shortcuts for trying out a new class on the Leveling tab).
- Guild levels and buffs. Members earn guild status through writs, quests and missions, which raises the guild's level and unlocks guild buffs and merchants. Higher-level guilds get bigger buffs, and guild levels no longer decay.
- Guild bank. Shared storage, with access set by rank.
- Guild achievements and medals, which count toward your active guild.
The guild buff
Once your guild reaches level 100, every member can learn a permanent guild buff that grows stronger as the guild levels up.
- How to get it: your guild places a Guild Buff Banner in its guild hall. Click the banner once to learn the buff. Learning it puts the guild buff's icon on your hotbar, so you can recast it from there any time. It's a self-buff that lasts until cancelled, so cast it and leave it on, and click the icon again if it drops (after dying, for example).
- Levels 301 to 350: the top tiers also need Guild Advancement Tokens. Each token you use raises your guild's level and unlocks one more buff tier for your own account, at guild levels 310, 320, 330, 340 and 350. Tokens come from Reign of Shadows and Visions of Vetrovia collections, such as Luclin Treasures, Relics of the Darkside and Sights and Sounds of Vetrovia. The unlocks are account-wide, and the full list of collections is on the Must Haves tab.
| Guild level | The buff adds |
|---|---|
| 100 | A primary stat bonus that scales with your character level |
| 101 | +5% guild status from quests and status items |
| 110 | +5% movement speed: ground, mounted, flying and in combat |
| 120 | +4% of your base Crit Chance |
| 130 | +10% Max Health |
| 140 | +1% of your base Potency |
| 150 | +0.5% Fervor |
| 160 | +10% guild status from quests and status items |
| 170 | +0.5% tithe gain (deity favor) |
| 180 | Ability Mod that scales with your level, stacking with groupmates in high-level guilds |
| 190 | Max Health that scales with your level, stacking with groupmates in high-level guilds (replaces the 130 bonus) |
| 200 to 350 | More tiers as the guild levels, up to the 350 cap. Examine the buff in game to see everything your guild has unlocked. |
All bonuses stack, so a high-level guild gives members a real boost to stats, health and speed. That's one more reason to join an established guild.
Tiers 100 to 190 are from EQ2i, Guild Buff. Guilds can level to 350 since Reign of Shadows.
Getting to your guild hall
Just joined? Here's how to find your new home. Ask in guild chat (/gu) if you get stuck. Guildmates are usually happy to help.
- Housing window, the way that always works. Open the EQ2 menu, choose Housing & Leaderboards, then the My Houses tab. Your guild hall is listed there. Click to travel to it.
Learn Call to Guild Hall. If your guild has bought the Guild Translocation Beacon (the pale statue of a figure holding up an orb, pictured), click the beacon once inside the hall. You learn Call to Guild Hall, an ability that teleports you to the hall from almost anywhere. Put it on a hotbar. Its icon looks like this:
- Magic Door to the Guild Hall. Some members keep this door in their house, and you can buy your own (see below). It always takes you to your own guild's hall.
Leaving: click the hall's exit door, type /house and choose Exit, use one of the hall's travel portals, or use Call to Home. If the hall's weekly upkeep hasn't been paid, no one can enter until it is.
Get your own guild hall door
The Magic Door to the Guild Hall is a house item. Place it in your own house, and one click takes you to your guild's hall, any time the hall's upkeep is paid.
- Earn 100,000 personal status by doing writs, heritage quests and other status quests, or by turning in the status ingots from your daily Overseer Heritage Hunt crate. Examine an ingot to cash it in; a single one can be worth millions of status. Have 30 gold on hand too.
- Visit a City Merchant (below) and buy the Magic Door to the Guild Hall. You can carry only one at a time, but you can buy more for other houses.
- Go home and place it like any other furniture. Click it to travel to your guild hall.
| City | City Merchants | Where | Waypoint |
|---|---|---|---|
| Qeynos | Pottsby and Rabbleson | Qeynos Harbor, in a tent near the docks (Qeynos Province District) | /waypoint 900, -25, 52 |
| Freeport | Progenitus and Polycethes | East Freeport, upstairs in the Seafarer's Roost (The City of Freeport) | /waypoint -235, -49, -19 |
| Kelethin | Aothis Warmbreeze | Inside the Kelethin First Regional Bank (Greater Faydark) | /waypoint 280, 107, 171 |
| Neriak | Phyrra S'Vivirr | The Dockside Markets (Neriak, City of Hate) | /waypoint -92, 8, 326 |
| New Halas | Mirva Kilgour | Coldwind Hall, northwest New Halas (Frostfang Sea) | /waypoint 81, 154, -160 |
| Gorowyn | Erlwyn Riz'mok | Just south of and below the entrance to the Tunnel to Residential District (Timorous Deep) | /waypoint 2683, 107, 1196 |
Every starting city has one. The door always leads to your own guild's hall, so a guildmate's door works for you too, and yours works for any visitor in your guild.
The guild hall
A guild hall is a shared home for your guild. Officers (Trustees) buy amenities for it with platinum and guild status, and the number of amenity slots grows with guild level. The amenities worth looking for:
- Travel: a Globe of Swift Travel (including one to the current expansion), druid and wizard portals, an Ulteran spire, and a portal to members' houses. A good guild hall makes it the fastest travel hub in the game.
- Call to Guild Hall: a guild beacon gives every member an ability that teleports them to the hall.
- Guild flags: the Guild Strategist, a guild hall amenity, sells rally flags for outdoor zones. A guildmate plants one, and members can teleport to it, which is how guilds gather quickly for world bosses and events.
- Crafting: crafting stations, a writ giver, a fuel merchant, and harvest depots that hold 1,000 stacks of up to 99,999 items, plus depots for food and drink, collectibles, fuel, ammo and more.
Guild halls have weekly upkeep in coin and status. If it isn't paid, members can't enter until it is, but nothing is lost.
Guild Coalitions: the alliance feature
Guild Coalitions arrived with Rage of Cthurath on December 10, 2025. A coalition is a second guild that works just like a regular one, and each character can belong to one guild plus one coalition. Groups of guilds use coalitions to raid together or share a community without anyone leaving their home guild.
- A coalition has everything a guild has: ranks and permissions, its own bank, its own hall with the same amenities, coalition mail and its own chat.
- Open the Coalitions window with
/togglecoalition(you can bind it to a key)./coalitionworks like/guildfor most commands. - Your active guild decides which tag shows over your head and which guild gets your status, medal and achievement progress. Set it any of three ways: in your Character window's Options, then Guild; in the guild or coalition window; or with
/set_active_guild "Name". You can't switch in combat or inside instances other than housing. - Halls: you can enter either your guild hall or your coalition hall from the Housing window, whichever guild is active. To buy a coalition hall, the coalition must be your active guild.
- You need six players, grouped together in the same zone, none of them already in a guild, and all of the same alignment at creation. Mixed alignments are fine afterward.
- The leader needs an All Access membership. The registration fee is small.
- Speak to a Guild Registrar in a home city:
- Qeynos: Royal Accountant Fowler in The Coldwind Crier, South Qeynos (Qeynos Capitol District) /waypoint 567, -10, 162
- Freeport: City Registrar Glamis in The Freeport Registrar, East Freeport upper plaza /waypoint -122, -38, 40
- Kelethin: Dangaard Greymoor in the Kelethin First Regional Bank, Greater Faydark /waypoint 277, 107, 179
- Neriak: City Registrar NVar at the Dockside Markets /waypoint -99, 8, 320
- Gorowyn: Byrzyk Dry'tak in The Assembly of Gorowyn, Timorous Deep /waypoint 2763, 86, 1278
- New Halas: Topher Channing in Coldwind Hall, Frostfang Sea /waypoint 92, 154, -167
- Starting a coalition? A Coalition Adjutant stands beside the Guild Registrar in the major cities.
- The guild stays together even if membership later drops below six.
/gu messagetalks in guild chat;/os messagetalks in officer chat./guild invite Nameinvites a player (officers), and/guild invite %rtinvites whoever last sent you a tell./who all guildlists guildmates who are online./coalitionworks in place of/guildfor most of these, and/togglecoalitionopens the Coalitions window.
Is your guild not a good fit? How to leave 
It's normal to try a guild or two before you find your people. A quick, polite note to an officer before you go is good manners and keeps doors open.
- Open your guild window with
U, or from the EQ2 menu. - Find your own name in the member list and select it.
- Click Remove, then confirm. You're out, and free to join another guild right away.
When you leave, you lose the guild's buff, hall, bank and chat. Empty anything of yours from the guild bank first.
Sources: EverQuest II, Guild Coalitions guide · Massively OP, RoC launch · EQ2i, Guild · EQ2i, Guild Buff · Reign of Shadows patch notes (guild level 350) · EQ2U, Guild Advancement Token · EverQuest II, guild guide (2009) · EverQuest II, guild recruitment tool · EverQuest II, guild hall depots · ZAM, Guild Hall Travel Amenities · ZAM, Guild Hall Amenities · Guild Order, guild leveling · Guild Order, guild halls
EQ2 Must-Have Items, Spells and Upgrades
The items, spells and upgrades experienced players make sure every character has. Most are one-time pickups that pay off for the rest of the game. They run roughly from lowest level to highest, so work down the list as you level.
Most of this list comes from Fizz's Rage of Cthurath spreadsheet, Must Haves tab.
Plumes: the feather in your Event Slot
Every character has an Event Slot, the feather-shaped slot at the lower right of your Character window (C), and it's an easy one to leave empty. A plume fills it with a real stat, and it grows stronger the more people in your group or raid wear one, up to double. Most plumes can be worn from level 1.
- Easiest pick: an Inspired Critical Plume (Crit Bonus) from the broker or a crafter friend. Search the broker for "Plume". They're attunable, so they can be traded until you wear one.
- Better ones: Genuine plumes from the Summer Jubilee and Chronoportal Phenomenon merchants, unlocked by event achievements.
- Full details, including the materials to hand a crafter, are on the Gear tab under Plumes.
| Crafted plume | Critical | Striking | Robust |
|---|---|---|---|
| Inspired Darkpaw (Inspired Critical Plume of Darkpaw, and so on) | +931.9 Crit Bonus | +31.6 Ability Doublecast | +292.2% Max Health |
| Inspired Jubilation (Critical Plume of Inspired Jubilation, and so on) | +496.5 Crit Bonus | +16.9 Ability Doublecast | +90.0% Max Health |
Base values from the Daybreak Census API. All six are Fabled, wearable from level 1 by every class, and each value grows with every groupmate or raid member wearing a plume, up to double. The Darkpaw versions are the stronger pick.
Familiars
- Run Familiars Wild every day from Steward Aelin in South Qeynos, Qeynos Capitol District /waypoint 455, -21, 174, or Steward Kres outside the Freeport Block & Tackle /waypoint -204, -57, 162. It resets every 18 hours. It's a daily quest with a chance at Legendary, Fabled or Celestial familiars (see Familiars).
via EQ2i - The Rage of Cthurath tradeskill signature familiar, Eddie the Eyeblight, is Fabled and nearly as good as a researched Celestial familiar. Leveling it costs 259k familiar experience.
Splitpaw bonus spell
Finish the A Darkened Shard quest to reach Sundered Splitpaw: Splitpaw Den, then buy the bonus spell from Gumgullet. It shares a cooldown with one of your existing spells, so check that it's worth taking for your class first. Tanks and healers benefit from it the most.
- Start the quest in The Thundering Steppes (Globe of Swift Travel to The Thundering Steppes). Click any of the gnoll terraporters, bone structures near the gnoll camps: /waypoint 548, -1, -507, /waypoint 710, -2, -414, /waypoint 1023, -1, -247 or /waypoint 1267, -3, -208. You get a darkened azure shard. Examine it to start the quest, then examine it again and pick "Examine the shard further".
- Click a different terraporter to enter Sundered Splitpaw: Delving into the Darkness. Kill the Tesch Val Fanatic /waypoint -126, -68, -99 for a copper key, open the chest /waypoint -116, -65, -83 (stack the crates to reach it), and take the slightly glowing shard. Examine it to fuse the two shards, then leave by the terraporter /waypoint -54, -65, -226. These three are Delving into the Darkness waypoints.
- Enter Sundered Splitpaw. Back in The Thundering Steppes, go to the Giant's Forge /waypoint 197, 1, 1081 and enter the Splitpaw Lair entrance /waypoint 171, 5, 1053, then pick Splitpaw Den. Shortcut: once you've earned the gnolls' trust with A Darkened Shard, Part 2, your shard teleports you straight to Splitpaw Den from anywhere.
- Find Gumgullet at the back of Splitpaw Den /waypoint -3, -77, -264 (Splitpaw Den waypoint). He sells one bonus ability per archetype: Word of Force (mages), Bounty of the Virtuous (priests), Goading Gesture (fighters) and Trick of the Hunter (scouts). Only players who have earned the Splitpaw gnolls' trust can buy them. He also replaces a lost azure shard.
The quest scales with your level up to 60.
Status
The Hackamore of Status raises the status you earn, more with each tier. The top tier gives over 110% more status. Buy one on the broker or have a crafter make it.
Bar calls
The Stein of the Alebrewer is crafted. Its recipe comes in the Antiquities Crafting Crate, a reward from the Renewal of Ro D.I.R.T.Y. Jobs dailies. Gnorbert gives them in the Artisan's Ancilla, Buried Takish'Hiz: Empire of Antiquity /waypoint 138, 31, -3, after you finish Takish Delight: Tickety BOOM. You can also buy a finished stein on the broker. It lets you bind to a bartender and call back there later. With two bar calls you can bind to two different bartenders, which gives you extra recall points on top of Call to Home (see Travel).
Harvesting and crafting tools
- Compact Sumac Harvesting Kit: harvest 0.5 seconds faster, plus 12% bountiful harvest. Where: made by Woodworkers from Woodworker Essentials Volume 89, so buy it on the broker or ask a woodworker. One click lasts 10 days and it never runs out, so set it to auto-consume.
- Overclocked Automated Combine Harvester: harvest 0.5 seconds faster and +13 to all harvesting skills. Where: made by Tinkerers (skill 500) from Deepforge Tinkering Blueprints, so buy it on the broker or ask a tinkerer. One click lasts 10 days and it never runs out.
- Portable crafting tables: a workbench, desk, cooking station and more you can set down anywhere. Where: the Summon Crafting Stations ability from the Tradeskill Prestige AA trees gives you all of them (see Tradeskill Prestige on the Tradeskills tab).
Harvesting pets
These gather for you while you play. Full walkthroughs are on the Tradeskills tab.
- Gathering Obsession (the base version): the A Gathering Obsession quest series, which you must finish before the pony. It starts with Qho Augren in the Village of Shin, Isle of Mara /waypoint -35, 11, -109 (Globe of Swift Travel to Isle of Mara).
- Pack Pony: from The Return of a Gathering Obsession.
- Upgraded Pack Pony, which brings back rares: from A Gathering Obsession: Beyond the Grave.
- Gathering Goblin: a Tradeskill Prestige ability. Then do the Growf line, starting with Guardian of Growf, to trade it for the 1.5-second harvest buff. Twark is in the Obulus Frontier: take a wizard spire to the Crusader Cave there, head north to Twark /waypoint 271, -180, -658, and speak with Growf /waypoint 78, -171, -679 to start Guardian of Growf. If you've finished the Visions of Vetrovia tradeskill signature line, you can go straight to him. The full walkthrough is on the Tradeskills tab.
Bags and storage
- 88-slot bag: the Crystal Shard Backpack. It's the reward for The Scrivener's Tale: Escargot Overclocking, the third quest in the Chaos Descending tradeskill signature line. You need Chaos Descending and a level 110 crafter. The line starts with a mail from Ghida Borrell, who is in Myrist, the Great Library (reached by wizard spire), in the Smiths' Gallery. Take the teleporter to Smiths' Gallery in the South Wing Catalog /waypoint 388, 16, 170, then find her in the gallery /waypoint 660, 412, 59. For the last quest in the line she moves to /waypoint 188, 15, -56. All three are Myrist waypoints. Do Animating the Inanimate and Crafting at a Snail's Pace first. The only cost is the harvests the quest asks for.
- Artisan's Harvest Stash. A 44-slot bag for harvests, fuels and transmuting materials that doesn't use one of your bag slots. It's the reward for A Stitch in Time Part V: Sealed with Hate, the last quest in the Planes of Prophecy tradeskill signature line, from Varig Ro in the Coliseum of Valor /waypoint -134, 0, 10, reached from Valor's Roost in the Plane of Magic once you've done Legacy of Power: Hero's Devotion. He wanders the outer walkway, so look around if he isn't right there. You need Planes of Prophecy and Parts I to IV done first.
Both are yours alone: the Crystal Shard Backpack is no-trade, and the Artisan's Harvest Stash is an ability rather than an item, so each crafter earns their own.
Notable Collections and Achievements
- Amok in the Desert (rewards the French Slobberer, a summoned pet that adds +6,538 potency and +5.7% rare harvest chance, plus Leaves of Growth): a Renewal of Ro collection, solo, from shinies.
- Fallible Prescience (adornment: +5,006 potency and +237.7 crit bonus overcap, growing stronger as you complete the Fear in Focus achievement): from the merchant at the picnic table in Sodden Archipelago (Globe of Swift Travel to Sodden Archipelago). Progress it by running the Fear of Eternity zones for currency and the achievement. Garam in Yon Gorroth /waypoint 496, 83, -648 trades the purple version for a blue level 135 one.
- Witness to Fear (adornment: +8,009 potency and +44.5 fervor overcap, growing stronger with The Eternal Raider achievement): sold by Issa Moon in Sodden Archipelago /waypoint 6, 6, 358 (Globe of Swift Travel to Sodden Archipelago) to any character on an account that has the Scars of Destruction Tier 1 raid flag. The achievement needs the Scars of Destruction raids. Trade the purple version to Garam in Yon Gorroth /waypoint 496, 83, -648 for the blue level 135 version you can slot in Rage of Cthurath gear (see Gear).
- Dhalgar's Last Call (a recall to a tavern of your choice: 10-second cast, 1-hour recast): from the Banners of Thalumbra collection, through the Bottomless Dhalgar Stein. Set your tavern by talking to a bartender and picking the second option.
- Banners of Thalumbra, the Thalumbra overland meta collection (your choice of a Fabled level 108 ranged item with potency and crit chance, plus the Indicium of the Masterful toward Thalumbra Indicia): turn in the 13 banners from the Terrors of Thalumbra overland collections.
Guild Advancement Tokens
A Guild Advancement Token is a collection reward from Reign of Shadows and Visions of Vetrovia. You need five of them to get the full guild buff.
- How the guild buff works: your guild's level unlocks the guild buff in tiers. Up to level 300, every member gets every tier their guild has reached. The last five tiers, at guild levels 310, 320, 330, 340 and 350, are different: each one has to be unlocked by you, with a token.
- What each token does: it does two things at once. It raises your guild's level (up to the 350 cap), and it unlocks the next of those five tiers for your account. One token unlocks the 310 tier, two unlock 310 and 320, and so on. Five tokens unlock all five, so you get the whole buff your guild offers.
- Account-wide: the unlocks count for every character on your account, so you only collect them once.
- Where they come from: these collections each reward a token. Pick five you can finish:
- Reign of Shadows: Luclin Treasures, Relics of the Darkside, Dangers of the Darkside, Depths of the Darkside, Shadows and Fear, Perils of Flight
- Visions of Vetrovia: Visions of Vetrovia, Vetrovian Perceptions, Sights and Sounds of Vetrovia
- Without them: even in a level 350 guild, you only get the buff up to tier 300 until you've used your tokens.
The guild buff's tiers from 100 to 190 are listed on the Guilds tab. Once your tokens are in, examine the buff in game to see every bonus you've unlocked.
Awakened abilities and Epic 2.0 spells
- Awakened abilities: buy them from Maesy Colmiter in Sanctus Seru /waypoint -359, 90, 62. They include the Epic 2.0 spells, which most classes need.
- Upgrade recipe books: from Beluba, in a room on the second level of Sanctus Seru /waypoint 4, 181, -166. Crafting them needs tradeskill level 120. If you don't craft, buy the finished upgrades from a crafter or on the broker.
- Getting to Sanctus Seru: it's the Blood of Luclin city, next to The Blinding and the Aurelian Coast (see Leveling, How each expansion starts, for the way to Luclin). Inside, the colorful spherical teleporters move you between the city's levels.
Every New Expansion's Gear Outclasses the Last
Gear in EverQuest II climbs with every expansion. Each new one raises the bar: its free starter set beats the best gear most players earned in the expansion before it, and its mobs are built to match. That's great news for a new player, because you never have to farm old gear to catch up. Until level 95, wear whatever your quests and dungeons hand you; you'll outgrow it quickly, so there's no need to chase upgrades. At 95, Draconic Etyma buys your first real set, and from level 100 a free Tishan's Lockbox waits at the start of each expansion with a fresh set sized for it (both below).
Gear up first and these zones go smoothly. Mobs in Tranquil Sea (level 95) and the Altar of Malice zones (levels 95 to 100) hit far harder than anything in the agnostic dungeons. If you arrive in dungeon gear and pull your first mob, you and your mercenary go down fast. Equip the new gear before you engage any mob.
- What Draconic Etyma is: a currency, shown with your other currencies (open your Character window with
Cand click its Currency tab), that you spend on gear and items at certain merchants. - How you get it: it's awarded for completing an agnostic dungeon, from level 20 on. Trash-and-reset runs are best for experience, so finish a full run, final boss included, every so often on the way to 95 to build up Etyma. Tears of Veeshan missions in Falinpol (Vesspyr Isles) award it too.
- Where to spend it: T'Kaela, the leveling merchant in Sapswill's Rest, Tranquil Sea. Take the Globe of Swift Travel to Tranquil Sea, head past the floating pieces of tower and through the gate into the camp /waypoint 1226, 18, 1264 (Tranquil Sea waypoint).
- Then: buy a full set, equip every piece, check your mercenary's gear too, and only then start the Shattered Seas quests.
From here on, every expansion brings its gear to you. Starting with the very next one, Planes of Prophecy at level 100, you'll loot each new expansion's gear from a Tishan's Lockbox in its starting area, for free. Every box and its waypoint is in the next section.
Tishan's Lockbox: free gear from level 100
The first Tishan's Lockbox appears in Planes of Prophecy, the level 100 expansion, and every expansion since has one near its start. Click the box and it opens like a merchant window where every piece costs nothing: take each piece for your class, plus the mercenary set where one is offered. Equip it all before your first quest. The Resolve column shows how quickly gear climbs, and Resolve is the stat each new zone checks (see Resolve, below).
| Expansion | Lockbox | Gear level | Resolve |
|---|---|---|---|
| Planes of Prophecy | Plane of Magic, by the Ulteran Spire /waypoint 1170, 793, -1585 | 100 | 15 |
| Chaos Descending | Myrist, the Great Library /waypoint 58, -20, -32 | 110 | 35 |
| Blood of Luclin | The Blinding /waypoint 616, 428, -627 | 110 | 145 |
| Reign of Shadows | City of Fordel Midst, on the platform to your right as you arrive in the Luclin Nexus /waypoint 242, -28, 787 | 120 | 195 |
| Visions of Vetrovia | Svarni Gateway, Svarni Expanse, where you arrive /waypoint 696, 6, 530 | 120 | 275 |
| Renewal of Ro | Hopewell Harbor, Raj'Dur Plateaus /waypoint 232, -60, 466 | 125 | 385 |
| Ballads of Zimara | Riparian Crags, Splendor Sky Aerie /waypoint -328, 114, 567 | 125 | 445 |
| Scars of Destruction | The docks in Sodden Archipelago, beside Quartermaster Pyko /waypoint -40, 5, 385 | 130 | 465 |
| Rage of Cthurath | Northwest end of Darou Village, Yon Gorroth /waypoint 566, 94, -689. Take the quest For the Greater Good on zoning in too: its Tishan's Crate adds weapons, a mount and a familiar. | 130 | 600 |
Each waypoint works only inside the zone named beside it. For the route to each zone, see "How each expansion starts" on the Leveling tab. Source: Tishan's Lockbox on EQ2i.
Gear basics: item tiers, tags and adornments
- Item tiers, lowest to highest: Uncommon, Treasured, Legendary, Fabled, then Mythical (class epic weapons). Ethereal and Celestial mark certain special items. Handcrafted and Mastercrafted label crafted gear.
- No-Trade: can't be given or sold to other players.
- Heirloom: can be passed to your own other characters through the shared bank, but not to other players.
- Attunable: tradeable until you attune it, then bound to you for good.
- Lore: you can only own one copy at a time.
- Adornment ("adorn"): an add-on that slots permanently into gear for extra stats or effects. Each gear piece has colored adornment slots, and an adornment only fits a slot of its color.
To add one: right-click the adornment in your bags and choose Use, so your cursor starts to glow. Move it over the gear piece. If the gear glows blue, click it and confirm. You can often adorn gear you're wearing, but if a worn piece won't take it, take the piece off and try again from your bags.
If it won't fit: a red glow means check the slot color and the adornment's level, and repair the gear at a mender if it's damaged.
Removing one: adding an adornment to a filled slot replaces the old one, which is usually lost. To save it first, buy the Adornment Reclamation spell for 1 copper from any class trainer, whatever your own class: it pops every adornment out of a piece into your bags, keeping both the gear and the adornments. Tradeable adornments come back no-trade. Handy trainers in each starting city:- Qeynos: in front of the Palace Steps, North Qeynos (Qeynos Capitol District) /waypoint 397, -17, -32
- Freeport: the Freeport Militia House, The City of Freeport /waypoint 139, -17, 137
- Gorowyn: the trainers' hall in Gorowyn, Timorous Deep /waypoint 2530, 89, 1223
- New Halas: the Wolf's Wrath, northwest New Halas (Frostfang Sea) /waypoint 129, 158, -147
- Also Kelethin, outside the Protectors of Growth (Greater Faydark) /waypoint 328, 124, 286, and Neriak, the Spires of Innoruuk /waypoint -318, 26, 246
Resolve
Every encounter has a resolve rating, and every piece of current gear has a resolve value. If your total is below the encounter's, you take more damage and deal less, and the penalty grows faster the further behind you are. Having more resolve than the encounter gives no extra benefit.
| Below the encounter by | Damage you deal | Damage you take |
|---|---|---|
| 10 | −12% | +12% |
| 20 | −28% | +28% |
| 50 | 0% (it's immune) | +100%, and all of it bleeds through your defenses |
| 100 | 0% (it's immune) | +300% |
Rage of Cthurath targets: 13,020 for Heroic 1, 13,120 for Untold Heroics (plus 10 per stage), and 13,230, 13,430 and 13,640 for raid tiers 1 to 3. A June 2026 update set the Gerion: Throne of Contention raid at 13,750, so check each zone before you go in. The free Tishan's Crate kit from For the Greater Good, the quest offered when you first zone into Yon Gorroth, meets the solo requirement.
Gearing up for Rage of Cthurath, in order
- Free starter set: take For the Greater Good when you first zone into Yon Gorroth. Its Tishan's Crate holds a full level 130 set, plus a mount and a familiar. Loot Tishan's Lockbox at the zone entrance too /waypoint 566, 94, -689 (Yon Gorroth waypoint). See Leveling.
- Resolve first: make sure your gear's resolve is high enough for the content you're doing, or you won't survive it (see Resolve, above).
- Signature line rewards: work through the Rage of Cthurath signature line, starting with Lady Najena near the Gnollslayer Highlands rift in Antonica /waypoint -2084, 5, 117.
- Black adornments: buy them from Kehar Time-Touched, the Chrono merchant in Yon Gorroth /waypoint 487, 81, -570, with currency from the Chrono dungeons (group content). The Void-Borne Runes set adds Fervor as you wear more pieces.
- Green adornments that grow: the Spiritstone of Void Achievements levels up with fragments from almost every Rage of Cthurath achievement, and the Spirit of Gerion levels up each time you defeat an Untold Heroic zone boss once you've met that stage's requirements. Since June 2026, Garam in Yon Gorroth also sells a white adornment that grows as you progress through the Untold Heroics.
- Mount gear: Mastercrafted Yon Gorroth Fervor saddle and shoes, from a crafter or the broker (see Tradeskills and Mounts).
- Mercenary and familiar infusions: scrolls that pass part of your stats to your mercenary and familiar. The strongest come from Heritage Crates (see Mercenaries and Familiars).
The rule: stats now have an expiry date
Daybreak tied these stats to the expansion an item comes from: Crit Bonus, DPS, Fervor, Flurry, Flurry Multiplier, Haste, Melee Multiplier, Multi Attack and Weapon Damage. Other stats, such as Potency, aren't on the list, and the rule covers item effects (food, procs and item buffs), not the stats printed on a piece of gear.
- Food, drink and other used-up items only give those stats in zones from their own expansion. Ballads of Zimara food, for example, does nothing for them in Scars of Destruction or Rage of Cthurath zones.
- Item effects that aren't used up, such as permanent and triggered gear effects, last one expansion longer, then stop. Ballads of Zimara effects still work in Scars of Destruction zones, but not in Rage of Cthurath zones.
- Triggered effects must be worn. Many effects from equippable gear now only stay active while the item is actually equipped.
| Item from | Food stats work in | Gear effect stats work in |
|---|---|---|
| Ballads of Zimara | Ballads of Zimara zones only | Ballads of Zimara and Scars of Destruction zones |
| Scars of Destruction | Scars of Destruction zones only | Scars of Destruction and Rage of Cthurath zones |
| Rage of Cthurath | Rage of Cthurath zones only | Rage of Cthurath zones and the next expansion's |
The Scars of Destruction raid adornment, Witness to Fear, still works in Rage of Cthurath. Its original purple version (level 130) is for the old expansion's adornment slots, so trade it to Garam, the currency merchant in Yon Gorroth /waypoint 496, 83, -648, for the blue level 135 version you can slot in current gear. It keeps the same stats:
- +8,009 Potency and +44.5 Fervor Overcap.
- It keeps growing as you complete stages of The Eternal Raider achievement.
- Don't have one yet? Issa Moon in Sodden Archipelago /waypoint 6, 6, 358 (Globe of Swift Travel to Sodden Archipelago) sells it to any character on an account with the Scars of Destruction Tier 1 raid flag.
The Fear of Eternity adornment Fallible Prescience works the same way: trade the purple level 130 version to Garam for a blue level 135 one (+5,006 Potency, +237.7 Crit Bonus Overcap, growing with Fear in Focus).
Gearing up for heroics and raids? See Want to Raid? for raid stat suggestions.
Mercenary gear: slots unlock with rank
Rank 1 opens head, chest and 2 accolades. Forearms open at 2, shoulders at 4, hands at 6, legs at 8, feet at 10. Odd ranks 3 through 9 each add an accolade, rank 10 adds one, and every second rank from 12 to 20 adds another. Mercs wear regular armor and unlimited relics as well as MERC-ONLY items.
What gearing a merc does: it makes the merc stronger, not you. A merc copies a share of your stats based on its rarity (40% for Treasured up to 80% for Celestial), and its own gear adds on top of that, so a geared merc heals, hits or tanks harder. It doesn't change your character's stats, and it doesn't add battalion points; only rarity and training rank do that.
- Armor: since Kunark Ascending, merc armor carries real stats, not just looks. Mercs can wear any armor type you own, whatever their class.
- Relics: a merc can wear as many as you give it, where you're limited to two.
- Accolades: mercenary-only items. Crafters make them, in handcrafted and mastercrafted versions, from the level 100 Clan Bloody Tooth Mercenary Gear recipe book. It's sold by Scribbleclaw, beside Oogthor in Twark, Obulus Frontier /waypoint 77, -165, -723, for Sovereign of Rile once you have enough Bloody Tooth Clan faction (Oogthor's daily and weekly crafting quests build both).Getting to Twark: the Obulus Frontier opens for every character on your account once any one of them finishes Kunark Ascending: Beyond the Veil. Then take a wizard spire to the Crusader Cave in the Obulus Frontier, or walk in through the cave in Kylong Plains /waypoint 2325, 161, -2927 (Kylong Plains waypoint). From the Crusader Cave, head north to Twark, the goblin camp on an islet between two branches of Warslik's River /waypoint 271, -180, -658. Crafters who finish Search and Rescue get the Twark Transport Totem, which teleports you straight there.
- Rank vs rarity when you summon: rank opens the slots, so a fully trained, fully geared Treasured merc often does more than a barely trained Celestial with most slots locked. Keep the Celestial training and swap it in once its slots open, around rank 10.
Merc gear stats and levels: what they mean
Merc gear reads just like your own. Each piece has a level, and your merc is always your level, so it can wear any piece up to your level. As with your own gear, each new expansion's merc pieces are far stronger than the last. Each piece also lists stats, and those go to the merc: Stamina and health keep it alive, Potency and Crit Bonus raise its damage and healing, Multi Attack, Haste or Casting Speed make it faster, and Resolve lets it keep up in new zones.
- Resolve matters most. Mercs face the same resolve checks you do in current content (see Resolve, above), so every merc has a built-in ability, Mercenary's Resolve, that raises the Resolve on its gear by 400%. A merc in old gear falls behind in new zones, and fresh gear puts it right back in the fight.
- See the climb: a crafted level 100 Bloody Tooth Battlemaster's Accolade gives 404.9 Potency, 140 Crit Bonus and 9 Resolve. The level 130 Formless Lockbox Accolade of Final Fortitude from the Rage of Cthurath Tishan's Lockbox gives over 45,000 Potency, 1,345 Crit Bonus and 600 Resolve.
- Free merc sets: recent Tishan's Lockboxes, including Rage of Cthurath's, offer a full set of merc armor alongside yours. Take it every time you start a new expansion (see Tishan's Lockbox, above).
- How it helps you: merc gear never changes your own stats, but a well-geared merc kills faster, heals you more and holds enemies better. That means quicker leveling, fewer deaths and harder fights you can take on with just the two of you.
Source: EQ2i's Mercenary's Resolve, Tishan's Lockbox (Yon Gorroth) and Mercenary Guide.
Mount gear: what it does for you
Mount gear goes on your mount, but every stat on it goes to you. Think of it as a second set of gear slots for your character: a geared mount adds the same kinds of stats your armor does, on top of everything you're already wearing. It's one of the cheapest power upgrades in the game, and it keeps working whether you're riding or not.
- Keep the mount equipped. Open your Character window (
C), select the Mount tab, and put the mount in the main mount slot. Its gear stats only count from that slot, not from the appearance slot. They stay with you even in dungeons and crafting zones where the mount vanishes from view. - Seven slots: Saddle, Hackamore, Reins, Breeching, Stirrup and Shoes each take one piece, and Barding can hold several. The slots open as you train the mount (see Mounts).
- Each piece adds one bonus, so pick for your job:
- Fighting: Fervor, Crit Bonus, Potency, Crit Chance, Doublestrike, Ability Mod, Max Health or Power, and for tanks Mitigation, Block or Parry. In Rage of Cthurath, for example, the Yon Gorroth Saddle of Fervor adds 22.1 Fervor and the Yon Gorroth Barding of Bolstering adds 287.85 Max Health.
- Crafting: durability, progress, success chance, critical success chance and tradeskill experience.
- Harvesting: rare harvest chance, from pieces such as Finder's Stirrups and the saddles and hackamores of harvesting (see Maximize your harvests, below).
- Status and flying: a Hackamore of Status raises the status you earn, and a Hackamore of Flight speeds up flying.
- Newer is stronger. Mount gear climbs with each expansion, just like armor. For Rage of Cthurath, the crafted Yon Gorroth set (level 135) is the one to wear.
Source: Mount Gear Summary, Yon Gorroth Mount Equipment and Mounts on EQ2i.
Getting mount gear
Most mount gear is crafted. For Rage of Cthurath, recipe vendors sell the Handcrafted Rage Mount Equipment book once you finish the crafting quest Destination Unknown: Gone Gorroth. Untold Heroic bosses past stage 20 can also drop mount gear. If you don't craft, buy pieces on the broker, which is usually cheaper than the store for this.
Crafting gear, expansion by expansion
Almost every expansion adds crafting gear through quest rewards, faction merchants and crafted pieces, so this isn't a full list. Instead, each row tells you the standout gear, where to go and who to see, and links to that expansion's crafting timeline on EQ2i, which lists every reward along the way.
Want every piece? EQ2i's Artisan Equipment category gathers every item a crafter can wear, and the Comprehensive Tradeskill Equipment List sorts the older pieces by trade. For harvesting gear, see Maximize your harvests below.
| Expansion | TS | Standout gear | Where and who | Crafting timeline |
|---|---|---|---|---|
| Artisan Epic | 80 | Earring of the Solstice and the Cloak of the Master for your trade | Fens of Nathsar: Danelak Hosfoak, Bathezid's Watch /waypoint 1195, 203, 1465. Full walkthrough on the Tradeskills tab. | Artisan Epic |
| Sentinel's Fate | 80 | A class crafting tool from Shadows of the Betrayed | The Sundered Frontier: Felice Adae, Great Spire Island /waypoint 2081, -234, 2642 | Sentinel's Fate |
| Destiny of Velious | 85–90 | Othmir Shell Armor (Fina's Retreat line), Blessed Coldain Prayer Shawl (What Dreams May Come) | Great Divide: Mira /waypoint -1357, -533, -2160; Tora, Blisterrock Ridge /waypoint 110, -346, -609 | Destiny of Velious |
| The Withered Lands | 90–92 | Shroud of Hidden Harvests (Totemic Reinforcement) | Fly from the New Combine Flightmaster on the last dock of Thurgadin Harbor. Porto Bunglefoot, back of the New Combine Foothold caves /waypoint -3830, -783, -28 | The Withered Lands |
| Tears of Veeshan | 93 | Armlet of Ethernere (The Captain's Lament) | Isle of Mara: Captain Ethan Darani, Village of Shin /waypoint -50, -3, 92 | Tears of Veeshan |
| Altar of Malice | 95 | Mark of the Far Seas (Return to Refuge) | Mail from Captain Ethan Darani, then the Far Seas worker on the Tranquil Sea dock. Dailies from Skrit in Sapswill's Rest, Tranquil Sea /waypoint 1224, 17, 1263 | Altar of Malice |
| Terrors of Thalumbra | 100 | Brytthel's Signet Ring, Empowered Censer of Containment (crafting buffs, summons a fuel vendor), Tinkersmith eyepiece | Captain Ethan Darani, by the bar in The Village of Shin, Isle of Mara /waypoint -89, -2, 105; Dror /waypoint -231, 214, -191 | Terrors of Thalumbra |
| Kunark Ascending | 100 | Cloak of the Grandmaster for your trade, then the Mantle upgrade (Crafting Epic 2.0); Brightfire mount | Twark, Obulus Frontier: Growf /waypoint 78, -171, -679; Scribbleclaw sells the Mantle upgrade /waypoint 77, -165, -723 for 30 Sovereign of Rile, 50,000 status and 500pGetting to Twark: the Obulus Frontier opens for every character on your account once any one of them finishes Kunark Ascending: Beyond the Veil. Then take a wizard spire to the Crusader Cave in the Obulus Frontier, or walk in through the cave in Kylong Plains /waypoint 2325, 161, -2927 (Kylong Plains waypoint). From the Crusader Cave, head north to Twark, the goblin camp on an islet between two branches of Warslik's River /waypoint 271, -180, -658. Crafters who finish Search and Rescue get the Twark Transport Totem, which teleports you straight there. | Kunark Ascending |
| Planes of Prophecy | 100–110 | Artisan's Harvest Stash (extra bag for harvests and fuel) | Plane of Magic: Druzzil Ro /waypoint -765, 344, 1093 | Planes of Prophecy |
| Chaos Descending | 110 | Crystal Shard Backpack (88 slots) | Myrist: Ghida Borrell, Smiths' Gallery /waypoint 660, 412, 59 | Chaos Descending |
| Blood of Luclin | 110–120 | Crafting and harvesting belt (prelude Carving a Legacy), Shadowed Staff of Luclin, Veilwalker's mount gear recipes | Kylong Plains: Taith McJarun /waypoint 1991, 480, -863 | Blood of Luclin |
| Reign of Shadows | 120 | Recuso Specialized Reconnaissance Helmet (big rare-harvest boost) | Research missions pay Recuso Field Vouchers. Spend them with Gwennie, Great Artisan Hall, The Bazaar, Fordel Midst /waypoint -118, -1, -9. The line starts with Hulda Flintbraid, the Nexus /waypoint 355, -36, 717 | Reign of Shadows |
| Visions of Vetrovia | 120–125 | Travel rewards rather than gear: flying, the Orita Skyquaker mount, Renfry's Basement Bauble, dailies | Svarni Expanse: Representative Mairen /waypoint 640, 7, 529 | Visions of Vetrovia |
| Renewal of Ro | 125 | Sparking Innovative Pouch (+5 crafting, +15 harvesting, adorning, tinkering and transmuting, +2.5% rare harvest) and the Sparking Innovative set | Buried Takish'Hiz: Empire of Antiquity (Contested), Artisan's Ancilla: Gnorbert gives the D.I.R.T.Y. Jobs dailies /waypoint 138, 31, -3; Milicent Boomfligger sells the gear for D.I.R.T.Y. D.O.G.G. currency /waypoint 120, 31, 13. The line starts with Jaranna Thistlebloom, Mara docks bar /waypoint -81, -2, 104 | Renewal of Ro |
| Ballads of Zimara | 125–130 | Scrubscale crafting mount, W.H.O.O. safe-harvest form | The Barren Sky: Orren, Whisperwind Isle /waypoint -540, -64, -428 | Ballads of Zimara |
| Scars of Destruction | 130 | Crafter's Makeshift Shield (W.H.A.T.?), Makeshift Helmet (Runechase) | Sodden Archipelago: Ameela Ziad /waypoint 29, 5, 360; Raffik, Western Wastes /waypoint 76, 7, 660 | Scars of Destruction |
| Rage of Cthurath | 130–135 | Advanced recipe books, Eddie the Eyeblight familiar, flying | Antonica: Flamebearer Denat /waypoint -2081, 4, 153 | Rage of Cthurath |
Maximize your harvests: rare and bountiful
Two harvesting stats decide how much you bring home. Rare harvest is your chance to pull a rare from a node. Bountiful harvest is your chance to get extra items from each pull. Both come from AA, gear, mount gear, familiars and potions, and they add together. Aim for over 100% rare, and 100% bountiful is the cap.
From the harvesting tab of Fizz's Rage of Cthurath spreadsheet.
The best gear: Buried Takish'Hiz contested
Most of the top harvesting gear (the Sparking Innovative set) is sold by Milicent Boomfligger in the Artisan's Ancilla, Buried Takish'Hiz: Empire of Antiquity (Contested) /waypoint 120, 31, 13, once you've done Gnorbert's quests in the same room. Finish its questline, then do the daily for currency: 3 per daily, or 6 for members. Each piece costs 25. It's worth farming this set before chasing the other options below.
Rare harvest chance
| Source | Rare | Where to get it |
|---|---|---|
| Seasoned Harvesting (AA) | 5% | Tradeskill Prestige tree, top left. Also tracks harvestables. |
| Trim Reaver (AA) | 1% | Tradeskill tree, bottom left |
| Far Seas Harvest Technique (AA) | 1% | Far Seas tab of the Tradeskill Prestige tree, top ability |
| Potion of Bountiful Harvests | 2% | Lasts 6 hours. From the Personal Researcher daily quests. |
| Sparking Innovative Helm (helm) | 20.8% | Buried Takish'Hiz contested merchant |
| Sparking Innovative Girdle (belt) | 5% | Buried Takish'Hiz contested merchant. Easier than Girdle of the Vigilant for the same bonus. |
| Sparking Innovative Bangle (wrist) | 5% | Buried Takish'Hiz contested merchant |
| Sparking Innovative Whatchamacallity (charm) | 2.5% | Also +2% bountiful. Buried Takish'Hiz contested merchant |
| Sparking Innovative Censer (secondary) | 2.5% | Buried Takish'Hiz contested merchant |
| Sparking Innovative Pouch (ranged) | 2.5% | Buried Takish'Hiz contested merchant |
| Girdle of the Vigilant (belt) | 5% | Piercing the Darkness: Carving a Legacy, the pre-quest to the Blood of Luclin tradeskill timeline |
| Recuso Specialized Reconnaissance Helmet (helm) | 20.8% | Gwennie in Fordel Midst, for Reign of Shadows harvesting mission currency |
Mount gear
Most saddles and hackamores need a pattern drop, then crafting, and some need a one-use recipe book. The Formless saddle is best for bountiful and the Vacrul saddle for rare.
| Mount gear | Bonus | Notes |
|---|---|---|
| Oogothl Sprawl Hackamore of Harvesting | 26% rare | |
| Vacrul Saddle of Harvesting | 23.3% rare | Best saddle for rare harvests |
| Handcrafted Formless Saddle of Harvesting | 30.6% bountiful | Best for bountiful harvests |
| Shadowscream Saddle of Harvesting | 13.4% rare | Crafted with a Lustrous Rockhopper Hide. A good stopgap. |
| Shadowscream Hackamore of Harvesting | 11.2% rare | Crafted with a Lustrous Rockhopper Hide |
| Plateaus Saddle of Harvesting | 11.5% rare | Crafted with Renewal of Ro commons, if you can't get the Shadowscream one |
| Plateaus Hackamore of Harvesting | 9.6% rare | Crafted with Renewal of Ro commons |
| Finder's Stirrups | 11.2% rare | Mount gear crate from the premium Reign of Shadows edition |
| Little Bit of Barding | 3.9% rare | Mount gear crate from the premium Chaos Descending edition |
Familiars and mounts with rare harvest
| Source | Rare | Where to get it |
|---|---|---|
| Eddie the Eyeblight (familiar) | 16.3% | Rage of Cthurath tradeskill timeline |
| Ve'gan Venson (familiar) | 15% at max level | Also gives bonus harvests. Visions of Vetrovia tradeskill timeline. |
| Gaggelu Pearwood (familiar) | 14% at max level | A Stitch in Time Part V: Sealed with Hate, Planes of Prophecy crafting timeline |
| Mischievous Beasty (familiar) | 14% at max level | Mischief Managed: Duty and the Beast, Mischief and Mayhem crafting timeline (Chaos Descending) |
| Scrubscale (mount) | 10% | Ballads of Zimara crafting timeline |
Bountiful harvest chance
| Source | Bountiful | Where to get it |
|---|---|---|
| Ample Harvest (AA) | 15% | Tradeskill tree, top left |
| Compact Sumac Harvesting Kit | 12% | Crafted, or buy on the broker. Set it to auto-consume. |
| Gi of the Ashen Artisan (chest) | 12% | Crafted, or buy on the broker |
| Voidfarer / Shrouded Artisan's Expertise | 10% | Click item that lasts a day. From the premium Blood of Luclin or Reign of Shadows edition. |
| Blessed Coldain Prayer Shawl (neck) | 27% | Quest What Dreams May Come |
| Mark of the Far Seas (ring) | 10% | Also +10 harvesting skills. Quest Return to Refuge, Altar of Malice tradeskill timeline. |
| Shroud of Hidden Harvests (cloak) | 1% | Quest Totemic Reinforcement, Withered Lands tradeskill timeline |
| Sparking Innovative Shoulders (shoulders) | 27% | Buried Takish'Hiz contested merchant |
| Sparking Innovative Boots (feet) | 10% | Buried Takish'Hiz contested merchant |
| Sparking Innovative Thingamabob (charm) | 2% | Buried Takish'Hiz contested merchant |
| Sparking Innovative Whatchamacallity (charm) | 2% | Also +2.5% rare. Buried Takish'Hiz contested merchant |
| Sparking Innovative Braces (forearms) | 1% | Buried Takish'Hiz contested merchant |
| Plateaus Nail of Harvests (adornment) | 31% | Fits chest, legs or feet. Craft as many as you like from Plateaus Adorners Primer Volume II (from Renewal of Ro content or the broker), or buy the nails on the broker. |
| Harvester's Balm (potion) | 3% | Lasts 1 hour. Crafted from amalgamations, or buy on the broker. |
Ample Harvest (AA) + Compact Sumac Harvesting Kit + Sparking Innovative Shoulders = 54%. Add two Plateaus Nails of Harvests and you're at the 100% cap. Three nails plus the Ample Harvest AA also gets you there.
You can wear up to five nails, but anything past 100% bountiful is wasted, so use the fewest you need. To fit more nails, pick up gear with two white adornment slots from High Keep contested (or other Tears of Veeshan zones), level 92–95 gear on the broker, or your city's loyalty merchant. The best slots to double up are ones your crafting gear doesn't use: cloak, chest, neck, one ring and weapon.
Harvesting speed
- Finish the Kunark Ascending Growf quests (see the Gathering Goblin on the Tradeskills tab). With them, your gathering goblin ability becomes a buff that sets your base harvest time to 1.5 seconds, and with 100% casting speed from the items below it drops to 0.75 seconds per node.
- Gi of the Ashen Artisan, the Compact Sumac Harvesting Kit and the Overclocked Automated Combine Harvester each cut 0.5 seconds.
Honorable mention: the Sparking Innovative Gloves from the same contested merchant give +20 max crafting without the AA. Not a harvesting item, but handy for crafters.
Plumes: the feather in your Event Slot
A plume is a feather you equip in the Event Slot, the feather-shaped slot at the lower right of your Character window (C). Plumes come from live events and from crafters, and each one adds a stat. They also amplify: the more people in your group or raid wearing a plume, the stronger yours gets, up to double its base value. Most plumes can be worn from level 1.
The kinds of plume
- Critical plumes add Crit Bonus. Striking plumes add Ability Doublecast. Robust plumes add Max Health.
- Quality, from lowest to highest: Inspired (crafted), then Enduring, then Genuine, which you buy from event merchants after earning achievements. For example, Inspired Critical Plume of Darkpaw adds 931.9 Crit Bonus and Genuine Critical Plume of Darkpaw adds 1,150.9.
- Amplifying Plumes (2025 and 2026) are newer and more specialized. Each comes as a crafted I and a stronger II from an event achievement:
- Faultless Sight adds Crit Bonus Overcap, but only inside Chrono Dungeon zones.
- Calefaction Cutter adds Fervor Overcap, but only inside active Hot zones.
- Environ Infernum sometimes fires an area attack when you're hit, and Environ Linimentum sometimes heals your group.
How a new player gets one
- Buy or ask for an Inspired plume. Any crafter with the recipe book can make the Inspired plumes, and they're attunable, so they can be traded until you equip them. Search the broker for "Plume", or ask a crafter friend or your guild. A Critical plume is the usual pick for damage dealers.
Materials to bring a crafter (made at a sewing table):
- Inspired Darkpaw plumes (the stronger ones, such as Inspired Critical Plume of Darkpaw): 2 Nilborien Hide, 1 Circinata Root, 1 Rainbow Corymbia Wood, 1 Dasheen, plus 6 Zimaran Filament as fuel.
- Inspired Jubilation plumes (such as Critical Plume of Inspired Jubilation): 2 Augmented Leather Pelt, 1 Oak Root, 1 Engraved Leather Pelt, 1 Dandelion Fiber, plus 6 Luminous Filament as fuel.
- Summer Jubilee (June to early September): finish the solo dungeon Triad of Elements, reached through a celestial aperture portal in the Moors of Ykesha /waypoint 1735, 452, 752 (Globe of Swift Travel to Moors of Ykesha) while the event runs. That unlocks the Jubilation plumes to buy, and later achievements unlock better ones.
- Chronoportal Phenomenon (spring): event achievements unlock the Darkpaw plumes and Amplifying Plume recipes from the merchants Distun Delki and Erben Delki in the center of The Chronoweave /waypoint -4, 0, -12, paid for with Ancient Platinum Coins. Reach The Chronoweave through any chronoportal during the event, such as the one by the lighthouse at Coldwind Point, Antonica /waypoint 373, -15, 780.
The crafted Amplifying Plumes are no-trade, so only the crafter can wear them. A plume's bonus is a "when equipped" item effect, so the expiry rule above can apply to older plumes: check your plume's stat inside a Rage of Cthurath zone. See Plume on EQ2i for every plume and the achievements that unlock them.
Sources: EQ2 Update Notes, Dec 10, 2025 (Rage of Cthurath launch) · Daybreak Census, Witness to Fear · Daybreak Census, Fallible Prescience · EQ2 Update Notes, Sep 23, 2025 · EQ2 Update Notes, Jun 23, 2026 · EverQuest II, Rage of Cthurath · EQ2Sage, Rage of Cthurath Timeline · Daybreak Census, Spirit of Gerion · EQ2i, Fragment of Void Achievements · Official Plume guide · EQ2i, Plume · Daybreak Census, plume recipes
Want to Raid? EverQuest II Raiding Guilds
Raiding is EverQuest II's toughest group content: 24 players taking on the hardest bosses for the best gear. Here's who's leading the way on the live servers right now.
How to join a raiding guild
The best way in is to contact an officer in one of the raiding guilds on your server. Officers handle recruiting and know exactly what their raid needs right now: which classes they're short on, what gear and stats they expect, and when they raid. Tell them you're interested, ask what it would take to join, and follow their guidance on getting your character ready. Even if their roster is full, they can often point you toward a guild that's recruiting.
Top 10 raiding guilds on the live servers
Worldwide raid progression for Rage of Cthurath, from EQ2 Progress, which ranks guilds by the raid bosses they've killed. All ten have cleared every tier.
| Rank | Guild | Server |
|---|---|---|
| 1 | Forces of Evil | Skyfire |
| 2 | The Covenant | Maj'Dul |
| 3 | Vigilance | Maj'Dul |
| 4 | Musketeers | Thurgadin |
| 5 | Into Harms Way | Maj'Dul |
| 6 | Resistance | Halls of Fate |
| 7 | Vanguard | Thurgadin |
| 8 | Primal Vengeance | Isle of Refuge |
| 9 | See Red | Maj'Dul |
| 10 | Forces of Evil Troublemakers | Skyfire |
As of October 28, 2026. Rankings change as guilds progress, so check EQ2 Progress for the current list and full boss kills.
Once you're past the Rage of Cthurath signature line and gearing up from heroics upward, Westicle of Skyfire, a raider friend of the Tavern, gives this stat priority for the current expansion, once you meet each zone's resolve requirement:
- Crit Bonus
- Potency
- Fervor
- then Resolve
- Casting Speed: get it to 100%. That's the cap, and anything over 100% does nothing for you.
- Reuse Speed: the same. 100% is the cap, and anything over it does nothing.
- Balance Crit Bonus with Crit Bonus Overcap. Past the Crit Bonus cap, Crit Bonus Overcap is what keeps raising your crits, so you need both to reach the highest crit bonus you can. The game doesn't show a usable number for overcap on your character sheet, so you can't simply read it off. Build both together rather than stacking one.
Courtesy of Westicle of Skyfire. Thank you, Westicle! This is one raider's order for raid content. For how the damage stats work together while you level and play solo, see Player Stats.
Helpful resources
Fizz's Rage of Cthurath spreadsheet gathers a lot of current-expansion know-how in one place, including tabs on must-have items, harvesting and which Celestial merc to get first. It's worth keeping open while you get your character raid-ready. Thank you, Fizz!
Practical EQ2 is a hands-on guide to playing well in group and raid content: character optimization, rotations and macros, survivability, roles and tanking, reading ACT logs, triggers and timers, and working through encounter problems. Written by Kojache (Kojaq on the EQ2 forums). Thank you, Kojache!
Sources: EQ2 Progress · Fizz's Rage of Cthurath spreadsheet · Practical EQ2 by Kojache
EQ2 Addons and UI Mods
EverQuest II's addons work differently from other MMOs, so it helps to know their limits first. EQ2 UI mods are XML files that lay out and restyle the game's windows. They can only display information the game client already hands to the interface, and they react to simple events like opening a window or clicking a button. There's no full scripting language and no access to your quest journal or quest locations. So no addon can read your active quests and highlight them on the map or minimap, add quest arrows, or automate anything. That's also why map mods show fixed points of interest submitted by other players rather than tracking your own quests. The waypoints in this guide are the closest thing to quest navigation the game allows. (EasyRead's Quest Links, below, work differently: you click a quest name yourself, and a small helper outside the game opens its wiki page.)
How to install an addon (the easy way)
- Close EverQuest II.
- Download the addon's installer from its page on EQ2Interface. DarqUI and EQ2MAP both come with one.
- Run the installer. When it asks, point it to the folder where EverQuest II is installed. It puts the files in the right place for you.
- Start the game. That's it. Run the installer or updater again whenever the addon has an update.
No installer? Unzip the download into the UI folder inside your EverQuest II folder, then follow the addon's readme to switch the game over to it.
Where to find the UI folder:
- Installed with the Daybreak launcher (most players):
C:\Users\Public\Daybreak Game Company\Installed Games\EverQuest II\UI - Installed through Steam:
C:\Program Files (x86)\Steam\steamapps\common\EverQuest 2\UI
Not there? Right-click your EverQuest II shortcut, choose Open file location, and open the UI folder there.
- Download UI mods only from EQ2Interface or the author's official page.
- Back up your game's
UIfolder andeq2.inibefore installing anything, so you can switch back if something breaks. - After a big game update, UI mods can break until their authors patch them. If windows look wrong, run the updater, or switch back to the default UI until a fix is out.
- UI mods are allowed. Programs that play the game for you or automate actions are not, and can get your account banned.
DarqUI Unified: the UI most players use
DarqUI Unified is a complete replacement interface for EQ2. It cleans up the default windows and adds tools the base game lacks:
- In-game settings you can change on the fly, saved separately for every character.
- Larger windows for high-resolution monitors.
- EQ2Inventory, which tracks and searches your gear, bags, bank and storage across all your characters.
- Broker logs that summarize your sales, and a chat log parser for searching old chat.
- EQ2MAP built in: it installs and updates the map mod below for you.
The current version is DarqUI v3.2, released October 16, 2026, and it's the version recommended for the Descent to Val'Zyroth beta and its Personas feature. Download it from DarqUI Unified on EQ2Interface. Its install guide and release notes are on the author's Patreon, linked from that page. An optional tray app tells you when DarqUI or EQ2MAP has an update.
EQ2MAP: the map everyone recommends
EQ2MAP replaces the game's maps with detailed community maps. It fills in zones that lack good maps and marks NPCs, merchants, quest starters, harvesting spots, named mobs and other points of interest, and it can search them by name. New points are submitted by players on the EQ2MAP website, and the mod picks them up when it updates.
- If you use DarqUI, you already have EQ2MAP. DarqUI installs and updates it.
- Otherwise, install the EQ2MAP Auto Updating Version. Run its setup, then run the updater before you play. It needs Microsoft .NET Framework 4.8, which the installer fetches if it's missing. A manual version is also available.
- Look things up online too. The same maps are browsable at maps.eq2interface.com, which this guide uses for many of its waypoints.
ACT: parse your damage and healing
Advanced Combat Tracker (ACT) is the standard combat parser for raiders and for anyone who wants to improve their damage or healing. ACT was originally built for EverQuest II. It's a separate Windows program that reads the game's combat log as you fight and shows exactly how much damage, healing and threat each player is doing, broken down by ability.
- What it tells you: damage per second (DPS) and healing per second (HPS) for you and your group, which abilities do the most work, your crit rate, and how your numbers change when you swap gear, AA or stat priorities (see Player Stats and AA Trees).
- Install it from the official ACT download page. Parsing works through plugins, and ACT has an EverQuest II plugin.
- Turn on combat logging in game by typing
/log. EQ2 writes a log file for each character in the game'slogsfolder, and you point ACT at it. Type/logagain to turn logging off. - Raid tools: ACT's custom triggers and spell timers can play sounds or start countdowns when a boss uses an ability. Raid guilds often share their trigger sets with members.
- Compare fairly: test against the same target, with the same buffs, for the same length of fight. A training dummy in your house or guild hall is ideal.
Learn to read a parse: ACT Literacy: How to Read What Actually Happened explains how to treat ACT as a record of what really happened in a fight, not just a damage scoreboard. Written by Kojache (Kojaq on the EQ2 forums). Thank you, Kojache!
ACT only reads the log file. It doesn't change the game or act for you, so it's allowed. It runs on Windows.
EasyRead for EverQuest II
Tired of squinting at tiny text? EasyRead makes Norrath easier on the eyes and your adventures a whole lot smoother.
Download the EasyRead Installer
What it does
- Big, clear, comfy text. Every window, title and chat line switches to Atkinson Hyperlegible, a font made by the Braille Institute so look-alikes like I, l and 1 never trip you up. It's about 40% bigger than normal.
- Crisp screen, readable quests. Play at full resolution and still read your quest tracker without leaning into the monitor.
- One-click quest help. Stuck on a quest? Just click its name in your tracker. The EQ2 Wiki page opens in your own web browser, quietly behind the game, with waypoints ready to copy. Press
Alt+Tabto peek. No more typing quest names into search bars! - Pretty window borders. Dress up your windows in Deep Plum, Forest Green or Navy Blue. Chat windows and hotbars match too.
- Looks after itself. After a game patch, EasyRead quietly puts everything back the way you like it.
- Plays nice with EQ2MAP, and works with any web browser.
Install in under a minute
- Download the EasyRead Installer.
- Open the zip and double-click
Install EasyRead. Run it right from your Downloads folder; there's nothing to extract or copy. If Windows says "Windows protected your PC", click More info, then Run anyway. - Sit back. It finds your EverQuest II folder all by itself (Daybreak or Steam), waits for the game to close, sets everything up and tells you when it's Done.
- In game, type these once to turn on quest clicking, pressing Enter after each:
/joinchannel EasyReadLinks /log
That's it, adventurer. Go enjoy Norrath!
- Want a different border color? Open the EasyRead folder in your game's
UIfolder and double-clickWindow Borders - Plum,Forest GreenorNavy Blue, then type/loadui EasyRead. - Prefer to install by hand? Download EasyRead.zip, extract the EasyRead folder into
EverQuest II\UI, and double-clickSet Up EasyRead. - Updating or repairing? Just run the installer again.
More help: how quest clicking works, turning things off, and troubleshooting
How Quest Links works
The game won't let a window button open your web browser, so a small Link Helper does it. Clicking a quest posts its name to a private chat channel, and the helper (running hidden, with a small icon by your clock) sees it in your chat log and opens the page. It only opens EQ2 Wiki pages, and only for lines you sent yourself. Stay joined to EasyReadLinks and leave /log on; if clicks stop working after a restart, a patch or on a new character, type both again.
- Don't want the helper? Double-click
Quest Links - Press Enter Mode.batinstead. Clicking a quest then types the command into your chat box, and you press Enter to open the page. - Stop the helper: right-click its icon by the clock and choose Stop the helper. To stop it starting with Windows, double-click
Link Helper - Stop Starting With Windows.bat.
Add EQ2MAP maps (optional)
- Double-click
Get EQ2MAP Maps.batto open the official EQ2MAP download page, then download and run the EQ2MAP Updater. - In the updater's UI Directory list, pick EasyRead and let it download.
- Double-click
EasyRead Fonts - On.bat, then start the game.
Turning things off, and other UIs
- Fonts: double-click
EasyRead Fonts - Off.batand restart the game. To stop using EasyRead entirely, also renameeq2.ini.before-easyreadback toeq2.ini. - Quest Links:
Quest Links - Off.bat, then/loadui EasyRead. You can also/leavechannel EasyReadLinksand turn/logoff. - Borders:
Window Borders - Off.bat, then/loadui EasyRead. - Using DarqUI, ProfitUI or similar? Copy the files inside EasyRead (not the folder) into that UI's folder, then double-click
EasyRead Fonts - On.bat. EasyRead keeps that UI's own files with.before-easyreadon the end, and the Off files put them back.
If something goes wrong
- "Windows protected your PC": click More info, then Run anyway. The .bat files only run the scripts in the EasyRead folder, which you can open in Notepad to read.
- Old font back after a restart: double-click
EasyRead Fonts - On.batagain. Its window lists what changed your UI settings. - Text shows as boxes: make sure the
fontsfolder is inside EasyRead, and EasyRead is directly inside the game'sUIfolder. /loaduidoes nothing: include the name,/loadui EasyRead. Fonts and new border colors can need a restart.- Text missing from a window: some windows have fixed-size text boxes. Tell the Tavern which window, and drag a cramped window's edge to make it bigger in the meantime.
EasyRead keeps a backup of your eq2.ini as eq2.ini.before-easyread. Questions or a window that looks wrong? Email thetinytaverneq2@gmail.com.
Free to use. Font: Atkinson Hyperlegible © Braille Institute, SIL Open Font License. Full instructions are in the README.txt inside the download.
Sources: EQ2Interface, DarqUI Unified · EQ2Interface, EQ2MAP Auto Updating Version · EQ2Interface, EQ2MAP Manual Version · Advanced Combat Tracker · EQ2-Nakama, ACT setup · EQ2Interface, XML development FAQ · Ten Ton Hammer, EQ2 UI mods
EQ2 Tips and Tricks: Zone Timers, Commands, Terms and Trusted Sites
The small things veterans know and new players have to dig for: how to reset your zone timers, which commands and settings matter, what all the jargon means, and which websites are still worth trusting. EverQuest II has changed a lot, and plenty of advice online is years out of date, so everything here was checked against 2025 and 2026 sources.
Checked against official update notes and community sources on October 25, 2026.
How to change your keybindings
Press Alt+O to open Options, then choose Controls on the left. Every key binding is listed there, grouped into sections. Expand a section to see what each key does and to change it. Daybreak also posted the full list of default keys.
How to reset your zone timers
Zone Timers: Most dungeons and raids are instances: private copies of the zone made just for you or your group. When you enter one, the game starts a zone timer (Daybreak calls it a lockout) and saves your copy. Bosses you've killed stay dead and the loot stays looted, so you can leave and come back later to pick up where you stopped. Until the timer resets, you can't get a fresh copy of that zone.
Each zone has a minimum time before you're allowed to reset it and a maximum time after which it resets on its own. Minimums run from about 90 minutes for many heroic zones to several days for raids.
Why reset it. Resetting gives you a brand-new copy with every boss back, so you can:
- Farm gear or a rare drop again instead of waiting out the timer.
- Repeat quests and missions that send you back to the same zone, such as daily and weekly dungeon quests.
- Join friends. If your timer is still running, you may not be able to enter their copy of the zone.
- Start over cleanly after a group wipes or breaks up partway through.
Open your Persistent Instances list
- Open the Zones window. Press
Alt+Zanywhere in the game. If nothing happens, you may have changed that key: pressAlt+O, choose Controls, and look for the binding that opens the Zones window. You can also open the same window with the Dungeon Finder button. - Click the Persistent Instances tab at the top of the window. It lists every zone you currently have a lockout on.
- Click a zone in the list to select it.
- Hover your mouse over the Reset Timer button. A tooltip shows how long until you're allowed to reset that zone.
- Click Reset Timer once the button is available. The lockout clears and you can enter a fresh copy of the zone.
Not seeing a zone? Only zones you currently have a lockout on are listed. If a zone isn't there, you're free to enter it.
Three ways to reset
| Way | Who can use it | How |
|---|---|---|
| Wait out the minimum | Everyone, free | Once a zone's minimum time has passed, select it on the Persistent Instances tab and click Reset Timer. Minimums vary by zone. |
| Free daily early reset | Everyone, free, one zone per day | Since August 26, 2025, you can reset one zone a day before its timer runs out, from the same window. This only works on the Solo, Heroic I and Heroic II versions of 16 older zones: Temple of the Faceless, Throne of Fear, Wurmbone's End, Wurmbone Crag, Stonebrunt Defile, Fort Sunder, Corrupted Caldera, Chetari Warrens, Tombs of Enlightenment, Vaults of Veneration, The Forsaken Isle, Blackhook Badlands, Return to Deepwater Watch, Charnel Scar, The Warming Warfields and Darkened Passages. |
| A reset item | Whoever has one | The Champion's Perk, a paid add-on to All Access membership, gives a Champion's Zone Lockout Reset every 7 days. Expansion betas and pre-orders have also handed out one-time reset items, such as the Rage of Cthurath Tier 1 Raid Lockout Reset. Right-click the item and pick the zone. The Champion's reset works on any instance lockout, current expansion included, once per zone every 7 days. |
Commands
Type these into your chat bar and press Enter.
| Command | What it does |
|---|---|
/waypoint x, y, z | Draws a glowing trail to those coordinates in your current zone. Every waypoint on this site works this way: click one to copy it, then paste it into chat. |
/claim | Opens the claim window: veteran rewards, expansion items and anything Daybreak has granted your account. Check it on every new character. Red entries are already claimed. |
| Call to Home (an ability, not a command) | Teleports you to your bind point. It's Daybreak's official fix for being stuck in the world. Find it in your Knowledge Book (K) and drag it to a hotbar. |
/reset_loop_states | Fixes your character when an animation gets stuck. Added March 2026. |
/ignore name | Hides a player's chat. Manage your list in the Community window (Y). |
/report | Saves the last 100 lines of your current chat window for a GM. Then file a support ticket (see Trusted sites below). |
/togglecoalition and /set_active_guild "Name" | Open the Coalitions window and choose which guild or coalition your status goes to. Added December 2025. |
/log | Turns chat and combat logging on or off. ACT and some addons need it. |
More handy commands:
/togglecompassshows or hides the compass, so you always know which way you're facing./locshows your coordinates, and/waypoint_cancelclears a waypoint.- Alt+W opens the waypoint window: a list of nearby locations and group members. Pick one and a glowing trail leads you there.
/who,/who all guild,/afk,/anon(hides your class and level),/lfg./joinchannel namejoins a chat channel, and/leavechannel #leaves one./guguild chat,/ggroup,/rraid,/t nametell,/oocout-of-character./played,/time,/camp,/random 1 100,/assist,/follow./leavegroupleaves a group, and/disbandbreaks one up./showhoodand/showhelmtoggle your headgear. There's also a button for this in the interface./alias name:commandmakes a shortcut, and%Tin any message inserts your target's name.- Just for fun:
/cutemodeturns everyone around you into bobbleheads. Type it again to switch back. - SOGA or classic character models: open Options (Alt+O) and pick the Alternate Models tab to choose which model style you see for each race. You can also set your own character's alternate appearance on the character select screen.
/stuck isn't an EverQuest II command, whatever older guides say. Use Call to Home instead. And Call of the Veteran isn't an unstuck tool either: it's a veteran reward that summons a group member to you, or takes you to one.
Settings to change on day one
- Make the interface bigger: Options → User Interface → Game Windows → Global Scale UI. Added August 2026 and still marked experimental. Daybreak suggests 200% on 4K screens; sizes between 100% and 200% can make text slightly blurry.
- Turn off tutorial pop-ups once you know the basics: Options → User Interface → Game Features → Disable Tutorial Tips.
- Hide other players' mounts in busy cities with the Render Mounts option.
- Bigger buff icons: Advanced settings for Targeting Windows and Spell Icons let you resize spell effect icons. Added March 2026.
- Smoother play: under Options → Display, lower shadows, particles, render distance and flora first. The game has been 64-bit since 2022 and DirectX 11 since 2024, so current graphics drivers matter.
- In-game help: the Help window (EQII button at the bottom left → Help) was rebuilt in August 2026 with outdated topics removed, so it's worth a look again.
If your interface breaks: on the launcher, choose Advanced Tools → Open Game Directory, back up these files, then delete them: eq2.ini, eq2_recent.ini, eq2_default.ini and your Server_Character_EQ2_uisettings.ini. The game rebuilds them with default settings.
Stuck, missing an item, or need a GM? Submit a support ticket (see Trusted sites below). It's the fastest way to reach Daybreak.
Trusted sites and tools
Many EverQuest II websites stopped updating years ago but still rank high in searches. These are the ones that were still alive and useful in 2026.
| Site or tool | Use it for | Good to know |
|---|---|---|
| everquest2.com | Official news, update notes, producer's letters | The first stop for anything that changed recently. Server status is linked from it. |
| Official forums | Update notes as they post, developer replies, bug reports | Very active. The staff tracker shows every developer post. The old forums at forums.daybreakgames.com are an archive only. |
| Official Discord | Quick questions, finding groups, news | About 11,000 members. |
| Daybreak support | Account, billing, stuck or missing items, reporting players | Sign in, then submit a ticket. |
| EQ2i (EverQuest 2 Wiki) | Quest walkthroughs, timelines, collections, zones | The quest links on this site go here. Articles are well kept, but the news box on its main page stopped in 2019, and some Rage of Cthurath pages are unfinished. |
| EQ2U | Look up characters, guilds, items, recipes, collections | Runs on Daybreak's Census data, which was offline from February to May 2026 and is still a little unreliable. Newer items may be missing. |
| EQ2MAP and EQ2Interface | Detailed maps; UI mods and addons | See the Addons tab for DarqUI, EQ2MAP and ACT, which are all still maintained. |
| EQ2Sage or beetny AA calculator | Planning AA builds; EQ2Sage also looks up items, quests and zones | EQ2Sage keeps saved builds only in your browser, so they won't follow you to another computer. |
| EQ2 Progress | Raid progression: which guilds have beaten what | Updated as guilds post kills. |
| EQ2 Traders Corner | Crafting guides and recipes | The best crafting resource, but it was hard to reach in 2026, so try again later if it won't load. |
- ZAM / Allakhazam and Fanbyte EQ2 pages. Most stopped updating between 2012 and 2022, but they still rank high in searches.
- The EQ2Wire news blog, which closed in 2017. Its forums are separate and still active.
- eq2reference.org, which stops at the 2023 expansion.
- The old EQ2MAP updater page at maps.eq2interface.com/updates.html, which says itself that it no longer works. Use the updater linked on the Addons tab.
- ProfitUI, which hasn't had a release since 2016. DarqUI is the maintained choice.
- Random guild or resource links from old lists. Two links in a popular list set off malware warnings in 2026.
Glossary: EQ2 terms you'll see in chat
Combat stats such as Potency, Crit Bonus, Fervor and Resolve have their own tab, so see Player Stats for those.
Characters and progression
- AA (Alternate Advancement): a second kind of progress. A slider in your experience window decides how much of your experience goes to AA points instead of levels, and you spend the points in your AA trees.
- Ascension: a second class you level above level 100, mostly through quests. There are four: Elementalist (cold), Etherealist (magic), Geomancer (crushing) and Thaumaturgist (disease). Any adventure class can take any of them.
- Personas: new with Descent to Val'Zyroth. A Persona lets one character level a second adventure class. It's a paid account feature.
- Tier: a band of levels, such as tier 1 for levels 1 to 9. Level-range chat channels follow tiers.
- Signature quest: an expansion's main storyline. Past level 100 it's the main way to level (see Leveling).
- Heritage quest: a long quest for a famous item from EverQuest history (see Heritage Quests).
- Timeline: an ordered chain of quests, usually as laid out on the EQ2 wiki.
- Boost: a purchase that instantly raises a new character to a high level, such as 125 or 130. Expansion editions usually include one.
- Collections ("shinies"): glowing items on the ground. Pick them up to complete collection sets for rewards.
Companions
- Mercenary ("merc"): a hired NPC that fights beside you as a healer, tank, damage dealer or support. To see your mercs: open your Character window (press
C) and choose the Mercenary tab. Type/togglemercto open the small merc window with its commands. See Mercenaries. - Overseer: agents you send on timed missions for rewards, even while you're busy doing something else. To open it: click the EQ2 button and choose Overseer, or type
/toggleoverseer. See Overseer. - Familiar: a small companion that adds stats. Its tiers run Treasured, Legendary, Fabled and Celestial. To see your familiars: open your Character window (
C) and choose the Familiar tab. A new familiar has to be added first: right-click it in your bags and choose Add to collection, then drag it to the Equipped slot on that tab and summon it. See Familiars. - Mount: faster travel, plus stats from its own gear slots. To see your mounts: open your Character window (
C) and choose the Mount tab, where you equip, train and gear them. See Mounts. - Tishan's Lockbox: a free catch-up box near each expansion's starting area, holding gear sized for that expansion. For Rage of Cthurath, the full set plus a mount and a familiar come in the Tishan's Crate from the quest For the Greater Good.
Items
- Item tiers, lowest to highest: Uncommon, Treasured, Legendary, Fabled, then Mythical (class epic weapons). Ethereal and Celestial mark certain special items. Handcrafted and Mastercrafted label crafted gear.
- No-Trade: can't be given or sold to other players.
- Heirloom: can be passed to your own other characters through the shared bank, but not to other players.
- Attunable: tradeable until you attune it, then bound to you for good.
- Lore: you can only own one copy at a time.
- Adornment ("adorn"): an add-on that slots permanently into gear for extra stats or effects. Each gear piece has colored adornment slots, and an adornment only fits a slot of its color.
To add one: right-click the adornment in your bags and choose Use, so your cursor starts to glow. Move it over the gear piece. If the gear glows blue, click it and confirm. You can often adorn gear you're wearing, but if a worn piece won't take it, take the piece off and try again from your bags.
If it won't fit: a red glow means check the slot color and the adornment's level, and repair the gear at a mender if it's damaged.
Removing one: adding an adornment to a filled slot replaces the old one, which is usually lost. To save it first, buy the Adornment Reclamation spell for 1 copper from any class trainer, whatever your own class: it pops every adornment out of a piece into your bags, keeping both the gear and the adornments. Tradeable adornments come back no-trade. Handy trainers in each starting city:- Qeynos: in front of the Palace Steps, North Qeynos (Qeynos Capitol District) /waypoint 397, -17, -32
- Freeport: the Freeport Militia House, The City of Freeport /waypoint 139, -17, 137
- Gorowyn: the trainers' hall in Gorowyn, Timorous Deep /waypoint 2530, 89, 1223
- New Halas: the Wolf's Wrath, northwest New Halas (Frostfang Sea) /waypoint 129, 158, -147
- Also Kelethin, outside the Protectors of Growth (Greater Faydark) /waypoint 328, 124, 286, and Neriak, the Spires of Innoruuk /waypoint -318, 26, 246
- Plat: platinum, the highest coin. 1 platinum = 100 gold = 10,000 silver = 1,000,000 copper.
- Broker: the player marketplace, where you buy and sell with coin.
Zones and content
- Solo, Advanced Solo, Heroic, Event Heroic, Raid: difficulty tiers. Heroic is built for a group of six, Raid for up to twenty-four. Rage of Cthurath also added harder Untold heroics.
- Instance: a private copy of a zone for you or your group.
- Lockout: the wait before you can run an instance again (see How to reset your zone timers, above).
- Agnostic dungeons: dungeons that scale to your level. They've been free for everyone since 2023 and are the fastest way to level below 100.
- Fabled dungeons: harder remakes of classic dungeons. Four more arrived in August 2026.
- HO (Heroic Opportunity): a combo you start and finish by using abilities in the right order, for a bonus effect. Every character gets an HO starter ability at level 5, automatically, in your Knowledge book (
K): Fighting Chance for fighters, Lucky Break for scouts, Arcane Augur for mages and Divine Providence for priests. Use it in combat to open the HO wheel, then use abilities whose symbols flash on the wheel (they also flash on your hotbar) to finish it. More archetypes in the group unlock stronger HOs. How HOs work (EQ2i). - Writ: a repeatable task from a city, guild or crafting writ giver, mainly for status.
Guilds, money and servers
- Seeing your currencies: open your Character window (
C) and choose the Currency tab. It lists every currency you hold, such as event and expansion tokens. Coin (platinum, gold, silver, copper) shows in your bags. - Status: points from writs and quests that level your guild and pay for its guild hall.
- Coalition: a second guild you can join alongside your own, new in Rage of Cthurath. Groups of guilds use them to team up. You choose which one your status goes to (see the commands above).
- DBC (Daybreak Cash): the real-money store currency, once called Station Cash.
- All Access: the subscription. It doesn't include expansions, which you buy separately.
- Krono: an item worth 30 days of All Access that players can trade, often sold on the broker for platinum.
- Live: the standard servers, with every expansion open. This site covers Live.
- TLE (Time-Locked Expansion): servers that start fresh and unlock expansions on a schedule, such as Varsoon and Wuoshi.
- Origins: classic-rules servers: Anashti Sul (PvE) and Dozekar (PvP). Advice for these servers often doesn't apply to Live, deity abilities being one example.
Expansion abbreviations
| Short | Expansion | Year | Level cap |
|---|---|---|---|
| DoF | Desert of Flames | 2005 | 60 |
| KoS | Kingdom of Sky | 2006 | 70 |
| EoF | Echoes of Faydwer | 2006 | |
| RoK | Rise of Kunark | 2007 | 80 |
| TSO | The Shadow Odyssey | 2008 | |
| SF | Sentinel's Fate | 2010 | 90 |
| DoV | Destiny of Velious | 2011 | |
| AoD | Age of Discovery | 2011 | |
| CoE | Chains of Eternity | 2012 | 95 |
| ToV | Tears of Veeshan | 2013 | |
| AoM | Altar of Malice | 2014 | 100 |
| ToT | Terrors of Thalumbra | 2015 | |
| KA | Kunark Ascending | 2016 | |
| PoP | Planes of Prophecy | 2017 | 110 |
| CD | Chaos Descending | 2018 | |
| BoL | Blood of Luclin | 2019 | 120 |
| RoS | Reign of Shadows | 2020 | |
| VoV | Visions of Vetrovia | 2021 | 125 |
| RoR | Renewal of Ro | 2022 | |
| BoZ | Ballads of Zimara | 2023 | 130 |
| SoD | Scars of Destruction | 2024 | |
| RoC | Rage of Cthurath | 2025 | 135 |
| DtV | Descent to Val'Zyroth | 2026, pre-orders open | Stays at 135 |
The short forms are what players type in chat, not official names. A blank level cap means that expansion kept the cap it inherited.
New-player questions
Do I need to pay?
No. Free accounts can play everything up to Planes of Prophecy and reach level 110, and the agnostic dungeons are free for everyone. All Access adds five more character slots, every spell tier, full use of the broker, mail and guild features, the Overseer, extra coin and currency, faster mounts, members-only zones and servers, and 500 Daybreak Cash a month through /claim. Expansions are bought separately, and buying the newest one includes every earlier one. See the membership page for current prices.
Which server should I pick?
For this guide, pick a Live server. They have every expansion, the most players and the freshest updates. Thurgadin is the European Live server; Antonia Bayle, Halls of Fate, Maj'Dul and Skyfire are in the US. Isle of Refuge is a US Live server with free-trade rules. Character creation now shows each server's rules before you choose. TLE and Origins servers are great if you want a classic, start-from-scratch experience, but they play by different rules than this guide describes.
Should I use a level boost?
A boost skips years of content, which is great for an alt or for joining friends at the cap. But a boosted character starts with weak gear, and players often say their mercenary outdamages them at first. If you boost, go straight to the current expansion: loot its Tishan's Lockbox and take For the Greater Good for the Tishan's Crate (full gear set, mount and familiar), equip everything, then follow the Gear tab. Descent to Val'Zyroth includes a level 135 character boost token, along with every earlier expansion. Leveling a first character the normal way teaches you the class, and the agnostic dungeon route on the Leveling tab is fast.
Which class is best for a new player?
There's no single answer, and balance changes often. Classes with a pet or strong self-healing, such as Necromancer, Conjuror, Shadowknight or Monk, are usually easiest to solo. Since you'll have a mercenary anyway, picking the class you enjoy matters more. Personas, coming with Descent to Val'Zyroth, will also let you add a second class later. See Races & Classes.
Can I play solo?
Yes, most of the way. Hire a mercenary and it fights beside you, filling in for a group. Agnostic dungeons, Solo and Advanced Solo zones and the signature questlines can all be done alone. Heroic zones and raids need a group.
Where can I ask for help?
The official Discord and official forums are both active and friendly to new players. In game, you're placed in level-range chat channels automatically as you level. A guild is the biggest help of all (see Guilds). For account or billing problems, submit a support ticket.
Can I play on Steam or a Mac?
EverQuest II is free on Steam, and you can link an existing Daybreak account to it. It runs on Windows only. There's no Mac version, though some players run it through compatibility software.
Sources: EQ2 Update Notes, Aug 26, 2025 (Persistent Instance Force Reset) · Update Notes, Dec 16, 2025 · Update Notes, Jan 13, 2026 · Update Notes, Feb 24, 2026 · Update Notes, Sep 23, 2025 · EverQuest II Perks · Perks FAQ · EQ2i, Persistent Instances · Default keyboard bindings · Daybreak, stuck characters · Update Notes, Mar 24, 2026 · Update Notes, Aug 24, 2026 · Tutorial revamp · Update Notes, Jul 14, 2026 · Update Notes, Dec 10, 2025 · Daybreak, resetting UI files · EverQuest II slash commands (2008) · Inventory Full, EQ2 links (Apr 2026) · Discord, EverQuest II server · EQ2U · Wikipedia, EverQuest II expansions · Update Notes, Sep 9, 2025 · All Access membership · Free-er to Play (2023) · Persona guide · Are you returning or new? · Wuoshi announcement · Origins access guide · Producer's Letter, April 2026 · Massively OP, Descent to Val'Zyroth · Steam, EverQuest II · EQ2i, Achievements · EQ2Sage, Rage of Cthurath Timeline · TrophiesHunter, EQ2 achievement list (Census data) · Update Notes, Jan 13, 2026 · Update Notes, Jan 27, 2026 · Update Notes, Feb 10, 2026 · Conqueror's Campaign guide · Update Notes, Apr 8, 2025 · Summer Jubilee 2026 · Official Plume guide · EQ2i, Mercenaries
EverQuest II Lore: The Story of Norrath, Expansion by Expansion
EverQuest II launched on November 8, 2004, set about 500 years after the original EverQuest in a Norrath broken by disaster. Here's where the story began, and what has been happening in the world with each expansion since.
The two rulers: Lucan D'Lere and Antonia Bayle
Almost every story in EverQuest II runs through the rivalry between Norrath's two surviving cities, and the two people who rule them.
Overlord Lucan D'Lere of Freeport
Long before EverQuest II, in the original EverQuest, Lucan D'Lere was a noble Knight of Truth, a paladin sworn to Freeport's god of valor. Hungry for power, he founded the Freeport Militia and turned it on the city's own knights. After he killed a fellow paladin, an evil god rewarded him with eternal life and the power to rule Freeport for centuries, a gift that is as much a curse as a blessing.
Five hundred years later he is still there. The Overlord rules Freeport from the Twilight Citadel, a fortress floating above the city, and some accounts describe him as no longer truly living. He governs through fear rather than love, recasts history in his speeches so that every victory was his, and dismisses the old gods as weak and false while presenting himself as more worthy of worship. His rallying cry is "Strength in unity; unity in Lucan!" He holds Qeynos and its queen in open contempt and means to crush them, by trade and politics if he can and by force if he must. In the original 2004 release he was voiced by Christopher Lee.
In recent years the Overlord has stepped out of Freeport and into the main story: he is the villain of Scars of Destruction, the Void holds Gerion, Hold of D'Lere, and Descent to Val'Zyroth opens with Freeport left without its Overlord (see below).
Queen Antonia Bayle of Qeynos
Qeynos was founded by Antonius Bayle I, "the Great Unifier", who joined the clans of the Plains of Karana with the village of Oceangreen and then refused the title of king. His descendants guarded and grew the city: Antonius II defended it, Antonius III forged alliances with Erudin, the northmen and Rivervale before he was assassinated, and Antonius Bayle IV, "the Great Avenger", led Qeynos through the War of Plagues and founded its ruling Circle of Ten.
Antonia Bayle descends from that line. Born Shirrana of the Sisterhood, she became the first woman to sit alone on the throne of Qeynos and the first to take the name Antonia. Her reign brought hope and prosperity back to a city still recovering from the Shattering, and she rules Qeynos throughout the Age of Destiny as the good queen to Lucan's iron Overlord. In the original release she was voiced by Heather Graham.
The two have been locked in a cold war since the game began. Every new citizen of Norrath, whatever their starting city, is ultimately drawn to one side or the other.
The gods of Norrath
When EverQuest II began, the gods had gone silent and turned away from Norrath. Their return came with Echoes of Faydwer in late 2006, set in motion when adventurers restored the memory of Zebuxoruk, a forgotten god the pantheon had once imprisoned. Fourteen gods now accept followers. Your choice is about story and flavor, since every god gives the same power on Live (see Deity). Here's who each one is.
The good gods
- Mithaniel Marr, the Truthbringer. Lord of the Plane of Valor and the very model of a paladin: honor, courage, nobility and loyalty. He is the twin brother of Erollisi Marr, goddess of love, and the creator of the Frogloks. His followers hold themselves to a high moral standard, give freely to charity and fight for good without fear of death, though they have little patience for pranks.
- Quellious the Tranquil. Goddess of peace, patience and inner strength, who teaches that if everyone truly knew themselves there would be no need for war. Her followers aren't strict pacifists and will defend themselves and those they love. Many wander Norrath seeking wisdom, and monks have long been drawn to her.
- Rodcet Nife, the Prime Healer. He took up the role of healer after Anashti Sul was cast out. His followers swear the Nife Oath to fight disease and death until one of them finally claims them, and they ask only that those they help pass the kindness on. His one great enemy is Bertoxxulous.
- Tunare, Mother of All. Goddess of life and growth, who watches over the Plane of Growth. She created the High Elves and Wood Elves, and most of the Fae worship her. She rewards faith and patience and scorns anyone who spoils nature in the name of progress.
The neutral gods
- Brell Serilis, the Duke of Below. The first god to reach Norrath, he rules the Underfoot, a realm of endless caverns at the world's heart. He created the Dwarves and the Gnomes, who call him the Great Engineer. His followers find true happiness underground and see the surface as a waste of space. Ratonga, gnolls and kobolds count among his faithful too.
- Bristlebane, the King of Thieves. Fizzlethorp Bristlebane rules the Plane of Mischief and created the Halflings. His followers prize fun, luck, jokes and surprises above nearly everything, and few are truly wicked. Still, keep an eye on your purse when they're around.
- Karana, the Rainkeeper. Also called the Stormfather, he rules the Plane of Storms and every rain that falls on Norrath. The continent of Karan is named for him. His followers are often farmers, ranchers and nomads: humble, generous folk who will shelter any traveler caught in a storm.
- Solusek Ro, the Burning Prince. God of the sun and lord of fire, son of Fennin Ro, who rules from the blazing Plane of Sun. His followers are bold and brash, chase raw power and believe the world was born in fire and will end in it. Wizards especially are drawn to him. He is no one's ally or enemy, though he keeps a friendly rivalry with Mithaniel Marr.
- The Tribunal. Six hooded judges with perfectly balanced warhammers, who hold court on the Plane of Justice and send the Seventh Hammer to carry out their verdicts. Their followers seek justice above all and treat retribution as a sacred duty. They are patient and methodical, because they believe punishing an innocent would doom them forever.
The evil gods
- Anashti Sul, the deposed Prime Healer. The original goddess of healing, she was sentenced to non-existence by the other gods after she unwittingly released undeath on early Norrath, and Rodcet Nife took her place. Her story runs through the Desert of Flames, and her prophet waits in the Sinking Sands.
- Bertoxxulous, the Plaguebringer. God of disease and decay, who allies with no other god. His followers believe the body is a temporary shell and that death is simply the soul's next chapter, with decay as its coming of age.
- Cazic-Thule, the Lord of Fear. Also called the Faceless, he was drawn to Norrath's swamps and jungles, where he created the Trolls, the Lizardmen and the Iksar. He feeds on the terror of mortals, and his followers spread fear so they are spared his wrath. He is allied with Rallos Zek and Innoruuk.
- Innoruuk, the Prince of Hate. From the Plane of Hate he turns friendships into blood feuds and love into loathing, and he is the father of the Dark Elves. His followers believe hate drives the universe, and they respect anyone who turns a setback into revenge on whoever caused it.
- Rallos Zek, the Warlord. God of war and victory, and one of the first gods to take an interest in Norrath. He created the Ogres, Giants, Goblins and Orcs. His followers give no quarter, ask none and believe the only rule of war is to win. His statues stand wherever his creations live, from Oggok to Freeport.
Sources: EQ2i, Beliefs and deity pages · Echoes of Faydwer Q&A · EverQuest II, Zebuxoruk interview
The Shattered Lands: Norrath at launch (Nov 8, 2004 · Cap 50)
After the events of the first game, the gods turned their backs on Norrath and an Age of Cataclysms began. In the long upheaval called the Rending, earthquakes and floods tore the land apart. Then came the Shattering: the moon Luclin broke apart, and its pieces rained down on the world. Antonica splintered into smaller lands, Halas was destroyed and the Desert of Ro was lost.
The game opens in the Age of Destiny, as survivors begin to rediscover Norrath's lost lands. Two great cities remain, locked in a cold war: Qeynos, ruled by the good Queen Antonia Bayle, and Freeport, ruled by the iron-fisted Overlord Lucan D'Lere. Shipwrecked refugees first washed up on the Isle of Refuge, learned to survive, and chose which city to serve.
The early adventure packs (2005 to 2006)
- The Bloodline Chronicles (Mar 21, 2005): beneath Nektulos Forest, the Brotherhood of Night and the Hand of Marr clash over the Crypt of T'Haen and its lost undead lord.
- The Splitpaw Saga (Jun 28, 2005): cannibal gnolls fill the collapsed caverns of Sundered Splitpaw, and adventurers uncover how the lair fell (see Must Haves for how to get in).
- The Fallen Dynasty (Jun 14, 2006): on an island of rival families and Whistling Fist monks, Gunthak pirates invade, near the ruins of Tanaan, a city that fell after challenging a powerful guardian.
Desert of Flames (Sep 13, 2005 · Cap 60)
The lost Desert of Ro is rediscovered, and with it the glittering city of Maj'Dul. Rival courts scheme for control of the city, seizing towers and trading favors, while arena fighters chase glory. Out in the sands, whispers of twin metallic dragons stir, and the story builds to a showdown with the self-proclaimed Godking.
Kingdom of Sky (Feb 21, 2006 · Cap 70)
High above Norrath's peaks lies the Overrealm, a scatter of floating islands ruled by splintered, warring dragon factions. Ancient powers there join in a plot to destroy the world below, while Lord Nagafen watches. Adventurers ride the spires and clouds from island to island to stop them.
Echoes of Faydwer (Nov 14, 2006 · Cap 70)
After five centuries cut off from the rest of the world, the continent of Faydwer is found again. The winged Fae and their treetop city of Kelethin join Norrath, and old haunts like Crushbone and Castle Mistmoore return in new form. With this expansion the gods begin to return, and players can once again choose a deity to follow.
Rise of Kunark (Nov 13, 2007 · Cap 80)
The continent of Kunark rises out of legend, with Karnor's Castle, Sebilis and Veeshan's Peak waiting. The exiled Sarnak, dragon-like warriors from Timorous Deep, fight to reclaim their homeland from the Iksar. More gods return to Norrath, among them Bertoxxulous, Karana and the Tribunal.
The Shadow Odyssey (Nov 18, 2008 · Cap 80)
Long ago a band of heroes called the Ethernauts saved Norrath from a hidden threat. Now the Shadowed Men have returned, and a new generation must follow the Ethernauts' trail through a string of themed dungeons, from Najena's lair to Mistmoore and the ruins of Sebilis. Innothule Swamp becomes the Moors of Ykesha, and Rodcet Nife and Anashti Sul take their places among the gods.
Sentinel's Fate (Feb 16, 2010 · Cap 90)
The lost continent of Odus returns: the Sundered Frontier, the Stonebrunt Highlands and the Erudite city of Paineel. The Erudites and the Kerra face a growing incursion from the Void, and adventurers set up base camps to push back into a land no one has walked in centuries.
Destiny of Velious (Feb 21, 2011 · Cap 90)
The Swords of Destiny, Qeynos's Claymore and Freeport's Soulfire, have lost their power, setting in motion the Age's End prophecy of Norrath's destruction. The war it foretells begins in frozen Velious, where Rallos Zek stands among the enemies. This is the expansion that gave EverQuest II flying mounts.
Age of Discovery (Dec 6, 2011 · Cap stays 90)
A features expansion released alongside the free-to-play change rather than a story chapter. It added the Beastlord class, mercenaries, the Dungeon Maker, item reforging and tradeskill apprentices.
Chains of Eternity (Nov 13, 2012 · Cap 95)
Across Norrath, people are dying as their souls are torn away. Adventurers cross into Ethernere, the realm of the dead, to find the cause and learn what has become of its keeper, Drinal. The death of Firiona Vie leaves the world changed.
Tears of Veeshan (Nov 12, 2013 · Cap stays 95)
Kerafyrm the Awakened, the prismatic dragon, uses a stolen Tear of Veeshan to drive the Age's End prophecy toward the end of every realm. He raises the Temple of Veeshan into the sky as his fortress. Heroes travel to the Eternal Broodlands, where dragons rest in death, and meet the fallen dragon Yelinak.
Altar of Malice (Nov 11, 2014 · Cap 100)
Tensions between Qeynos and Freeport run high, and the Far Seas Trading Company's ports have gone silent. Adventurers sail the Shattered Seas past dinosaur islands, Akhevan invaders from Luclin in Castle Highhold, a fallen Shissar temple and an island Kithicor. The warlord Lanys T'Vyl steps to the front of the story. The Aerakyn race arrived the same day.
Terrors of Thalumbra (Nov 17, 2015 · Cap stays 100)
Elemental eruptions crack the ground open and reveal Thalumbra, a vast underground realm on the edge of Brell Serilis's Plane of the Underfoot. Its hub is Maldura, a city of dwarves and gnomes. The fairy-like glaufaye carry a burden left to them by a forgotten god, while aberrants and poxfiends stalk the dark.
Kunark Ascending (Nov 15, 2016 · Cap stays 100)
Lanys T'Vyl hunts the third and final Chaos Stone, and adventurers return to Kunark to stop her and her Tenets of Hate. The Obulus Frontier and the City of Mist open in the north, and the four Ascension classes are introduced.
Planes of Prophecy (Nov 28, 2017 · Cap 110)
A nod to EverQuest's Planes of Power. Adventurers step into the gods' own planes, Magic, Innovation, Disease, Storms and Solusek Ro's Tower, and win the deities' help against Lanys T'Vyl and the Tenets of Hate, who mean to destroy Norrath and the gods with it.
Chaos Descending (Nov 13, 2018 · Cap stays 110)
Something is throwing the Elemental Planes into chaos. Adventurers set out to restore order across Fire, ruled by Fennin Ro in Doomfire, and across Water, Air and Earth. Myrist, the Great Library, opens its doors after more than 200 years.
Blood of Luclin (Dec 17, 2019 · Cap 120)
The moon Luclin, shattered before the game began, hangs whole in the sky again, and portals link it to Norrath. Adventurers set out to end the Shissar threat and reconnect with the goddess Luclin, picking up the pieces of Lady Najena's failed attempt to stop the serpent folk. The Blinding, Sanctus Seru, the Aurelian Coast and Fordel Midst await.
Reign of Shadows (Dec 15, 2020 · Cap stays 120)
On Luclin's dark side, Emperor Ssraeshza and his Shissar have seized the ancient citadel of Vex Thal. Adventurers build alliances in Shar Vahl, the Grimling Forest and beyond to bring him down. The cat-like Vah Shir join as a playable race.
Visions of Vetrovia (Dec 1, 2021 · Cap 125)
Sailing with Douglan Wakerunner's crew beyond the Shattered Seas, adventurers find Vetrovia, a cursed and isolated continent. Through the Svarni Expanse, Karuupa Jungle and the Mahngavi Wastes, villagers whisper about the supernatural master of Castle Vacrul.
Renewal of Ro (Nov 30, 2022 · Cap stays 125)
The southern Desert of Ro is coming back to life. With the help of Hizite nomads, adventurers help the Aerakyn find their way back to their original thread of reality, crossing the Raj'Dur Plateaus, the buried Elddar city of Takish'Hiz and the renewed Takish Badlands, until an old foe lures them into the Sandstone Delta.
Ballads of Zimara (Nov 29, 2023 · Cap 130)
A despotic Djinn Sovereign and his army of metallic djinn are at war with the hooluk of the Overrealm. Starting in Splendor Sky Aerie, adventurers push through Zimara Breadth and the djinn fortress of Vaashkaani into the Aether Wroughtlands.
Scars of Destruction (Nov 20, 2024 · Cap stays 130)
Healers and followers of Quellious trace a spreading wave of violence to its source. The trail leads to Odus's Sodden Archipelago, home to the Kappa, the Mandoko and the Blackhook orcs, then into the Western Wastes of Velious, sealed off since the costly battle against Kerafyrm. Behind it all is Overlord Lucan D'Lere, who plans to raid the Dragon Necropolis.
Rage of Cthurath (Dec 10, 2025 · Cap 135)
Adventurers cross into the Void, a realm of entropy and madness. There they help the gentle Darou against the Oogothl, who oppress them in the name of Cthurath, the Consumer, a god of oblivion, while exiled gazers enslave the creatures around them. In the March 2026 update Gerion's Reckoning, Cthurath returned through a stolen rune claw and an acolyte on Norrath, until Lady Najena helped unmask the acolyte and heroes destroyed them both.
The prelude, Paths of Sedition, began on October 6, 2026, as ancient Elddar artifacts flooded the underground markets and Freeport slid toward chaos. With the Overlord long gone from his city, the dark elf Queen Cristanos makes her move. Adventurers will descend through Subtunaria into the Underfoot, to the Teir'Dal city of Neriondalon and Brell Serilis's planar workshops, alongside the Tontu molemen. Beta opened October 13, 2026. The level cap stays at 135, and the release date is still to come.
Story threads to follow
- The gods: gone before the game began, they return in stages, starting with Echoes of Faydwer and Rise of Kunark. In Planes of Prophecy and Chaos Descending you walk their own planes.
- The Age's End and Kerafyrm: the prophecy begins in Destiny of Velious and comes to a head in Tears of Veeshan. Scars of Destruction returns to the scars he left on Velious.
- Lanys T'Vyl: rises in Altar of Malice, hunts the Chaos Stone in Kunark Ascending and is confronted in Planes of Prophecy.
- Luclin: shattered in the backstory, whole again in Blood of Luclin, with the Shissar and Emperor Ssraeshza through Reign of Shadows.
- Lucan D'Lere and Freeport: the Overlord is the villain of Scars of Destruction, the Void holds Gerion, Hold of D'Lere, and Descent to Val'Zyroth opens with his city leaderless.
Want to live these stories rather than read them? The Heritage Quests tab covers the classic lore quests, and each expansion's signature line is linked from the Leveling tab.
Sources: Giant Bomb, Lucan D'Lere · ZAM, Ruler of Freeport · ZAM, Bayle Lineage · Wikipedia, EverQuest II expansions · Wikipedia, EverQuest II · EQ2i, The Age of Destiny · ZAM, Norrath Timeline · ZAM, Level cap history · EverQuest II, Scars of Destruction · EverQuest II, Rage of Cthurath · EQ2 Update Notes, Mar 24, 2026 · Producer's Letter, Sept 2026 · Massively OP, Descent to Val'Zyroth
About The Tiny Tavern
The Tiny Tavern was started by a player who loves EverQuest II. They play casually, and every so often get dragged into high-end content by friends.
Anyone who has searched for EQ2 help knows the frustration. The game is over twenty years old, and most of what turns up online is out of date, contradicts itself or is buried under ads. The Tiny Tavern was built to fix that: a one-stop shop for EverQuest II information, with no ads, that any player can bookmark and come back to.
What The Tiny Tavern isn't
You won't find raid boss strategies here. The Tiny Tavern is about getting you to the end game: leveling, crafting, mercenaries, mounts, familiars and all the systems that make your character ready for current content. Once you're there, your guild and the raiding community take it from here.
How the guide is kept current
- Live servers first. Everything here is written for EverQuest II's Live servers in the current expansion, Rage of Cthurath.
- Checked against sources. Official Daybreak news and update notes come first, then trusted community sites such as EQ2 Traders Corner, EQ2i and EQ2MAP. Each tab lists its sources at the bottom.
- Honest about gaps. Anything that couldn't be confirmed is marked in grey text, so you know what to double-check in game.
- Corrected by players. Much of the guide has been fixed and improved by people who actually play. If you spot something outdated or wrong, please let the Tavern know.
Contact the Tavern
Corrections, missing waypoints, suggestions or just a hello are all welcome. Email thetinytaverneq2@gmail.com